Mercurial > traipse_dev
view orpg/chat/chatwnd.py @ 100:7ed4979cc1cf beta
Traipse Beta 'OpenRPG' {090925-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
090925-00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Admin can Modify Ban List and Un Ban users.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
Cleaner TraipseSuiteAttention portability and clean up in Main.
Die Roll Commands addition from Core code allowing Math Ordering with ()'s
New About Dialog. A more uniform About Dialog.
Corrects image loading of duplicate images.
author | sirebral |
---|---|
date | Fri, 25 Sep 2009 20:46:02 -0500 |
parents | 68c7bd272f27 |
children | dcf4fbe09b70 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: chatutils.py # Author: Chris Davis # Maintainer: # Version: # $Id: chatwnd.py,v 1.177 2007/12/07 20:39:48 digitalxero Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # # History # 2002-01-20 HeroMan # + Added 4 dialog items on toolbar in support of Alias Library Functionallity # + Shrunk the text view button to an image # 2005-04-25 Snowdog # + Added simple_html_repair() to post() to fix malformed html in the chat window # + Added strip_script_tags() to post() to remove crash point. See chat_util.py # 2005-04-25 Snowdog # + Added simple_html_repair() to post() to fix malformed html in the chat window # __version__ = "$Id: chatwnd.py,v 1.177 2007/12/07 20:39:48 digitalxero Exp $" ## ## Module Loading ## from orpg.orpg_windows import * from orpg.player_list import WG_LIST from orpg.dirpath import dir_struct import orpg.tools.rgbhex import orpg.tools.inputValidator #from orpg.tools.metamenus import MenuEx #Needed? import webbrowser from string import * from orpg.orpg_version import VERSION import commands import chat_msg import time import orpg.tools.predTextCtrl from orpg.networking.mplay_client import MPLAY_CONNECTED # needed to only send typing/not_typing messages while connected import os import time import re import sys import cStringIO # for reading inline imagedata as a stream from HTMLParser import HTMLParser import chat_util import traceback from wx.lib.expando import EVT_ETC_LAYOUT_NEEDED from orpg.tools.validate import validate from orpg.tools.orpg_settings import settings from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging NEWCHAT = False try: import wx.webview NEWCHAT = True except: pass NEWCHAT = False # Global parser for stripping HTML tags: # The 'tag stripping' is implicit, because this parser echoes every # type of html data *except* the tags. class HTMLStripper(HTMLParser): @debugging def __init__(self): self.accum = "" self.special_tags = ['hr', 'br', 'img'] @debugging def handle_data(self, data): # quote cdata literally self.accum += data @debugging def handle_entityref(self, name): # entities must be preserved exactly self.accum += "&" + name + ";" @debugging def handle_starttag(self, tag, attrs): if tag in self.special_tags: self.accum += '<' + tag for attrib in attrs: self.accum += ' ' + attrib[0] + '="' + attrib[1] + '"' self.accum += '>' @debugging def handle_charref(self, name): # charrefs too self.accum += "&#" + name + ";" htmlstripper = HTMLStripper() # utility function; see Post(). @debugging def strip_html(string): "Return string tripped of html tags." htmlstripper.reset() htmlstripper.accum = "" htmlstripper.feed(string) htmlstripper.close() return htmlstripper.accum @debugging def log( settings, c, text ): filename = settings.get_setting('GameLogPrefix') if filename > '' and filename[0] != commands.ANTI_LOG_CHAR: filename = filename + time.strftime( '-%Y-%m-%d.html', time.localtime( time.time() ) ) #filename = time.strftime( filename, time.localtime( time.time() ) ) timestamp = time.ctime(time.time()) header = '[%s] : ' % ( timestamp ); if settings.get_setting('TimeStampGameLog') != '1': header = '' try: f = open( dir_struct["user"] + filename, 'a' ) f.write( '<div class="'+c+'">%s%s</div>\n' % ( header, text ) ) f.close() except: print "could not open " + dir_struct["user"] + filename + ", ignoring..." pass # This class displayes the chat information in html? # # Defines: # __init__(self, parent, id) # OnLinkClicked(self, linkinfo) # CalculateAllFonts(self, defaultsize) # SetDefaultFontAndSize(self, fontname) # class chat_html_window(wx.html.HtmlWindow): """ a wxHTMLwindow that will load links """ # initialization subroutine # # !self : instance of self # !parent : # !id : @debugging def __init__(self, parent, id): wx.html.HtmlWindow.__init__(self, parent, id, style=wx.SUNKEN_BORDER|wx.html.HW_SCROLLBAR_AUTO|wx.NO_FULL_REPAINT_ON_RESIZE) self.parent = parent self.build_menu() self.Bind(wx.EVT_LEFT_UP, self.LeftUp) self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup) if "gtk2" in wx.PlatformInfo: self.SetStandardFonts() # def __init__ - end @debugging def onPopup(self, evt): self.PopupMenu(self.menu) @debugging def LeftUp(self, event): event.Skip() wx.CallAfter(self.parent.set_chat_text_focus, None) @debugging def build_menu(self): self.menu = wx.Menu() item = wx.MenuItem(self.menu, wx.ID_ANY, "Copy", "Copy") self.Bind(wx.EVT_MENU, self.OnM_EditCopy, item) self.menu.AppendItem(item) @debugging def OnM_EditCopy(self, evt): wx.TheClipboard.UsePrimarySelection(False) wx.TheClipboard.Open() wx.TheClipboard.SetData(wx.TextDataObject(self.SelectionToText())) wx.TheClipboard.Close() @debugging def scroll_down(self): maxrange = self.GetScrollRange(wx.VERTICAL) pagesize = self.GetScrollPageSize(wx.VERTICAL) self.Scroll(-1, maxrange-pagesize) @debugging def mouse_wheel(self, event): amt = event.GetWheelRotation() units = amt/(-(event.GetWheelDelta())) self.ScrollLines(units*3) @debugging def Header(self): return '<html><body bgcolor="' + self.parent.bgcolor + '" text="' + self.parent.textcolor + '">' @debugging def StripHeader(self): return self.GetPageSource().replace(self.Header(), '') @debugging def GetPageSource(self): return self.GetParser().GetSource() # This subroutine fires up the webbrowser when a link is clicked. # # !self : instance of self # !linkinfo : instance of a class that contains the link information @debugging def OnLinkClicked(self, linkinfo): href = linkinfo.GetHref() wb = webbrowser.get() wb.open(href) # def OnLinkClicked - end @debugging def CalculateAllFonts(self, defaultsize): return [int(defaultsize * 0.4), int(defaultsize * 0.7), int(defaultsize), int(defaultsize * 1.3), int(defaultsize * 1.7), int(defaultsize * 2), int(defaultsize * 2.5)] @debugging def SetDefaultFontAndSize(self, fontname, fontsize): """Set 'fontname' to the default chat font. Returns current font settings in a (fontname, fontsize) tuple.""" self.SetFonts(fontname, "", self.CalculateAllFonts(int(fontsize))) return (self.GetFont().GetFaceName(), self.GetFont().GetPointSize()) # class chat_html_window - end if NEWCHAT: class ChatHtmlWindow(wx.webview.WebView): @debugging def __init__(self, parent, id): wx.webview.WebView.__init__(self, parent, id) self.parent = parent self.__font = wx.Font(10, wx.FONTFAMILY_ROMAN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, faceName='Ariel') self.build_menu() self.Bind(wx.EVT_LEFT_UP, self.LeftUp) self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup) self.Bind(wx.webview.EVT_WEBVIEW_BEFORE_LOAD, self.OnLinkClicked) #Wrapers so I dont have to add special Code @debugging def SetPage(self, htmlstring): self.SetPageSource(htmlstring) @debugging def AppendToPage(self, htmlstring): self.SetPageSource(self.GetPageSource() + htmlstring) @debugging def GetFont(self): return self.__font @debugging def CalculateAllFonts(self, defaultsize): return @debugging def SetDefaultFontAndSize(self, fontname, fontsize): self.__font = wx.Font(int(fontsize), wx.FONTFAMILY_ROMAN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, faceName=fontname) try: self.SetPageSource(self.Header() + self.StripHeader()) except Exception, e: print e return (self.GetFont().GetFaceName(), self.GetFont().GetPointSize()) #Events @debugging def OnLinkClicked(self, linkinfo): href = linkinfo.GetHref() wb = webbrowser.get() wb.open(href) @debugging def onPopup(self, evt): self.PopupMenu(self.menu) @debugging def LeftUp(self, event): event.Skip() wx.CallAfter(self.parent.set_chat_text_focus, None) @debugging def OnM_EditCopy(self, evt): wx.TheClipboard.UsePrimarySelection(False) wx.TheClipboard.Open() wx.TheClipboard.SetData(wx.TextDataObject(self.SelectionToText())) wx.TheClipboard.Close() #Cutom Methods @debugging def Header(self): return "<html><head><style>body {font-size: " + str(self.GetFont().GetPointSize()) + "px;font-family: " + self.GetFont().GetFaceName() + ";color: " + self.parent.textcolor + ";background-color: " + self.parent.bgcolor + ";margin: 0;padding: 0 0;height: 100%;}</style></head><body>" @debugging def StripHeader(self): tmp = self.GetPageSource().split('<BODY>') if tmp[-1].find('<body>') > -1: tmp = tmp[-1].split('<body>') return tmp[-1] @debugging def build_menu(self): self.menu = wx.Menu() item = wx.MenuItem(self.menu, wx.ID_ANY, "Copy", "Copy") self.Bind(wx.EVT_MENU, self.OnM_EditCopy, item) self.menu.AppendItem(item) @debugging def scroll_down(self): maxrange = self.GetScrollRange(wx.VERTICAL) pagesize = self.GetScrollPageSize(wx.VERTICAL) self.Scroll(-1, maxrange-pagesize) @debugging def mouse_wheel(self, event): amt = event.GetWheelRotation() units = amt/(-(event.GetWheelDelta())) self.ScrollLines(units*3) chat_html_window = ChatHtmlWindow ######################### #chat frame window ######################### # These are kinda global...and static..and should be located somewhere else # then the middle of a file between two classes. ################### # Tab Types ################### MAIN_TAB = wx.NewId() WHISPER_TAB = wx.NewId() GROUP_TAB = wx.NewId() NULL_TAB = wx.NewId() # This class defines the tabbed 'notebook' that holds multiple chatpanels. # It's the widget attached to the main application frame. # # Inherits: wxNotebook # # Defines: # create_private_tab(self, playerid) # get_tab_index(self, chatpanel) # destroy_private_tab(self, chatpanel) # OnPageChanged(self, event) # set_default_font(self, font, fontsize) class chat_notebook(orpgTabberWnd): @debugging def __init__(self, parent, size): orpgTabberWnd.__init__(self, parent, True, size=size, style=FNB.FNB_DROPDOWN_TABS_LIST|FNB.FNB_NO_NAV_BUTTONS|FNB.FNB_MOUSE_MIDDLE_CLOSES_TABS) self.settings = component.get("settings") self.whisper_tabs = [] self.group_tabs = [] self.null_tabs = [] self.il = wx.ImageList(16, 16) bmp = wx.Bitmap(dir_struct["icon"]+'player.gif') self.il.Add(bmp) bmp = wx.Bitmap(dir_struct["icon"]+'clear.gif') self.il.Add(bmp) self.SetImageList(self.il) # Create "main" chatpanel tab, undeletable, connected to 'public' room. self.MainChatPanel = chat_panel(self, -1, MAIN_TAB, 'all') self.AddPage(self.MainChatPanel, "Main Room") self.SetPageImage(0, 1) self.chat_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.MainChatPanel.typingTimerFunc) self.chat_timer.Start(1000) # Hook up event handler for flipping tabs self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGED, self.onPageChanged) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGING, self.onPageChanging) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CLOSING, self.onCloseTab) # html font/fontsize is global to all the notebook tabs. self.font, self.fontsize = self.MainChatPanel.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), self.settings.get_setting('defaultfontsize')) self.GMChatPanel = None if self.settings.get_setting("GMWhisperTab") == '1': self.create_gm_tab() self.SetSelection(0) @debugging def get_tab_index(self, chatpanel): "Return the index of a chatpanel in the wxNotebook." for i in xrange(self.GetPageCount()): if (self.GetPage(i) == chatpanel): return i @debugging def create_gm_tab(self): if self.GMChatPanel == None: self.GMChatPanel = chat_panel(self, -1, MAIN_TAB, 'gm') self.AddPage(self.GMChatPanel, "GM", False) self.SetPageImage(self.GetPageCount()-1, 1) self.GMChatPanel.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) @debugging def create_whisper_tab(self, playerid): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, WHISPER_TAB, playerid) playername = strip_html(self.MainChatPanel.session.get_player_by_player_id(playerid)[0]) self.AddPage(private_tab, playername, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.whisper_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def create_group_tab(self, group_name): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, GROUP_TAB, group_name) self.AddPage(private_tab, group_name, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.group_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def create_null_tab(self, tab_name): "Add a new chatpanel directly connected to integer 'playerid' via whispering." private_tab = chat_panel(self, -1, NULL_TAB, tab_name) self.AddPage(private_tab, tab_name, False) private_tab.chatwnd.SetDefaultFontAndSize(self.font, self.fontsize) self.null_tabs.append(private_tab) self.newMsg(self.GetPageCount()-1) self.AliasLib = component.get('alias') wx.CallAfter(self.AliasLib.RefreshAliases) return private_tab @debugging def onCloseTab(self, evt): try: tabid = evt.GetSelection() except: tabid = self.GetSelection() if self.GetPageText(tabid) == 'Main Room': #send no close error to chat evt.Veto() return if self.GetPageText(tabid) == 'GM': msg = "Are You Sure You Want To Close This Page?" dlg = wx.MessageDialog(self, msg, "NotebookCtrl Question", wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if wx.Platform != '__WXMAC__': dlg.SetFont(wx.Font(8, wx.NORMAL, wx.NORMAL, wx.NORMAL, False)) if dlg.ShowModal() in [wx.ID_NO]: dlg.Destroy() evt.Veto() return dlg.Destroy() self.GMChatPanel = None self.settings.set_setting("GMWhisperTab", "0") panel = self.GetPage(tabid) if panel in self.whisper_tabs: self.whisper_tabs.remove(panel) elif panel in self.group_tabs: self.group_tabs.remove(panel) elif panel in self.null_tabs: self.null_tabs.remove(panel) @debugging def newMsg(self, tabid): if tabid != self.GetSelection(): self.SetPageImage(tabid, 0) @debugging def onPageChanging(self, event): """When private chattabs are selected, set the bitmap back to 'normal'.""" event.Skip() @debugging def onPageChanged(self, event): """When private chattabs are selected, set the bitmap back to 'normal'.""" selected_idx = event.GetSelection() self.SetPageImage(selected_idx, 1) page = self.GetPage(selected_idx) #wx.CallAfter(page.set_chat_text_focus, 0) event.Skip() """ This class defines and builds the Chat Frame for OpenRPG Inherits: wxPanel Defines: __init__((self, parent, id, openrpg, sendtarget) build_ctrls(self) on_buffer_size(self,evt) set_colors(self) set_buffersize(self) set_chat_text(self,txt) OnChar(self,event) on_chat_save(self,evt) on_text_color(self,event) colorize(self, color, text) on_text_format(self,event) OnSize(self,event) scroll_down(self) InfoPost(self,s) Post(self,s="",send=False,myself=False) ParsePost(self,s,send=False,myself=False) ParseDice(self,s) ParseNodes(self,s) get_sha_checksum(self) get_color(self) """ class chat_panel(wx.Panel): """ This is the initialization subroutine !self : instance of self !parent : parent that defines the chatframe !id : !openrpg : !sendtarget: who gets outbound messages: either 'all' or a playerid """ @debugging def __init__(self, parent, id, tab_type, sendtarget): wx.Panel.__init__(self, parent, id) logger._set_log_to_console(False) self.session = component.get('session') self.settings = component.get('settings') self.activeplugins = component.get('plugins') self.parent = parent # who receives outbound messages, either "all" or "playerid" string self.sendtarget = sendtarget self.type = tab_type #self.sound_player = component.get('sound') #Removing! # create die roller manager #self.DiceManager = component.get('DiceManager') #Removing! # create rpghex tool self.r_h = orpg.tools.rgbhex.RGBHex() self.h = 0 self.set_colors() self.version = VERSION self.histidx = -1 self.temptext = "" self.history = [] self.storedata = [] #self.lasthistevt = None self.parsed=0 #chat commands self.lockscroll = False # set the default to scrolling on. self.chat_cmds = commands.chat_commands(self) self.html_strip = strip_html #Alias Lib stuff self.defaultAliasName = 'Use Real Name' self.defaultFilterName = 'No Filter' self.advancedFilter = False self.lastSend = 0 # this is used to help implement the player typing indicator self.lastPress = 0 # this is used to help implement the player typing indicator self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(EVT_ETC_LAYOUT_NEEDED, self.OnSize) #require to keep text at bottom of chat when text entry expands --SD self.build_ctrls() StartupFont = self.settings.get_setting("defaultfont") StartupFontSize = self.settings.get_setting("defaultfontsize") if(StartupFont != "") and (StartupFontSize != ""): try: self.set_default_font(StartupFont, int(StartupFontSize)) except: pass self.font = self.chatwnd.GetFont().GetFaceName() self.fontsize = self.chatwnd.GetFont().GetPointSize() self.scroll_down() @debugging def set_default_font(self, fontname=None, fontsize=None): """Set all chatpanels to new default fontname/fontsize. Returns current font settings in a (fontname, fontsize) tuple.""" if (fontname is not None): newfont = fontname else: newfont = self.font if (fontsize is not None): newfontsize = int(fontsize) else: newfontsize = int(self.fontsize) self.chatwnd.SetDefaultFontAndSize(newfont, newfontsize) self.InfoPost("Font is now " + newfont + " point size " + `newfontsize`) self.font = newfont self.fontsize = newfontsize return (self.font, self.fontsize) @debugging def build_menu(self): top_frame = component.get('frame') menu = wx.Menu() item = wx.MenuItem(menu, wx.ID_ANY, "&Background color", "Background color") top_frame.Bind(wx.EVT_MENU, self.OnMB_BackgroundColor, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "&Text color", "Text color") top_frame.Bind(wx.EVT_MENU, self.OnMB_TextColor, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Chat Focus\tCtrl-H", "Chat Focus") self.setChatFocusMenu = item top_frame.Bind(wx.EVT_MENU, self.set_chat_text_focus, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "Toggle &Scroll Lock", "Toggle Scroll Lock") top_frame.Bind(wx.EVT_MENU, self.lock_scroll, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Save Chat &Log", "Save Chat Log") top_frame.Bind(wx.EVT_MENU, self.on_chat_save, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Text &View", "Text View") top_frame.Bind(wx.EVT_MENU, self.pop_textpop, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Forward Tab\tCtrl+Tab", "Swap Tabs") top_frame.Bind(wx.EVT_MENU, self.forward_tabs, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Forward Tab\tCtrl+Shift+Tab", "Swap Tabs") top_frame.Bind(wx.EVT_MENU, self.back_tabs, item) menu.AppendItem(item) menu.AppendSeparator() settingmenu = wx.Menu() wndmenu = wx.Menu() tabmenu = wx.Menu() toolmenu = wx.Menu() item = wx.MenuItem(wndmenu, wx.ID_ANY, "Show Images", "Show Images", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ShowImages, item) wndmenu.AppendItem(item) if self.settings.get_setting("Show_Images_In_Chat") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Strip HTML", "Strip HTML", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_StripHTML, item) wndmenu.AppendItem(item) if self.settings.get_setting("striphtml") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Chat Time Index", "Chat Time Index", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ChatTimeIndex, item) wndmenu.AppendItem(item) if self.settings.get_setting("Chat_Time_Indexing") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Chat Auto Complete", "Chat Auto Complete", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ChatAutoComplete, item) wndmenu.AppendItem(item) if self.settings.get_setting("SuppressChatAutoComplete") == '0': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Show ID in Chat", "Show ID in Chat", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_ShowIDinChat, item) wndmenu.AppendItem(item) if self.settings.get_setting("ShowIDInChat") == '1': item.Check(True) item = wx.MenuItem(wndmenu, wx.ID_ANY, "Log Time Index", "Log Time Index", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_LogTimeIndex, item) wndmenu.AppendItem(item) if self.settings.get_setting("TimeStampGameLog") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Window', wndmenu ) item = wx.MenuItem(tabmenu, wx.ID_ANY, "Tabbed Whispers", "Tabbed Whispers", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_TabbedWhispers, item) tabmenu.AppendItem(item) if self.settings.get_setting("tabbedwhispers") == '1': item.Check(True) item = wx.MenuItem(tabmenu, wx.ID_ANY, "GM Tab", "GM Tab", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_GMTab, item) tabmenu.AppendItem(item) if self.settings.get_setting("GMWhisperTab") == '1':item.Check(True) item = wx.MenuItem(tabmenu, wx.ID_ANY, "Group Whisper Tabs", "Group Whisper Tabs", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_GroupWhisperTabs, item) tabmenu.AppendItem(item) if self.settings.get_setting("GroupWhisperTab") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Tabs', tabmenu) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Dice Bar", "Dice Bar", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_DiceBar, item) toolmenu.AppendItem(item) if self.settings.get_setting("DiceButtons_On") == '1': item.Check(True) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Format Buttons", "Format Buttons", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_FormatButtons, item) toolmenu.AppendItem(item) if self.settings.get_setting("FormattingButtons_On") == '1': item.Check(True) item = wx.MenuItem(toolmenu, wx.ID_ANY, "Alias Tool", "Alias Tool", wx.ITEM_CHECK) top_frame.Bind(wx.EVT_MENU, self.OnMB_AliasTool, item) toolmenu.AppendItem(item) if self.settings.get_setting("AliasTool_On") == '1': item.Check(True) settingmenu.AppendMenu(wx.ID_ANY, 'Chat Tool Bars', toolmenu) menu.AppendMenu(wx.ID_ANY, 'Chat Settings', settingmenu) top_frame.mainmenu.Insert(2, menu, '&Chat') ## Settings Menu Events @debugging def OnMB_ShowImages(self, event): if event.IsChecked(): self.settings.set_setting("Show_Images_In_Chat", '1') else: self.settings.set_setting("Show_Images_In_Chat", '0') @debugging def OnMB_StripHTML(self, event): if event.IsChecked(): self.settings.set_setting("Sstriphtml", '1') else: self.settings.set_setting("striphtml", '0') @debugging def OnMB_ChatTimeIndex(self, event): if event.IsChecked(): self.settings.set_setting("Chat_Time_Indexing", '1') else: self.settings.set_setting("Chat_Time_Indexing", '0') @debugging def OnMB_ChatAutoComplete(self, event): if event.IsChecked(): self.settings.set_setting("SuppressChatAutoComplete", '0') else: self.settings.set_setting("SuppressChatAutoComplete", '1') @debugging def OnMB_ShowIDinChat(self, event): if event.IsChecked(): self.settings.set_setting("ShowIDInChat", '1') else: self.settings.set_setting("ShowIDInChat", '0') @debugging def OnMB_LogTimeIndex(self, event): if event.IsChecked(): self.settings.set_setting("TimeStampGameLog", '1') else: self.settings.set_setting("TimeStampGameLog", '0') @debugging def OnMB_TabbedWhispers(self, event): if event.IsChecked(): self.settings.set_setting("tabbedwhispers", '1') else: self.settings.set_setting("tabbedwhispers", '0') @debugging def OnMB_GMTab(self, event): if event.IsChecked(): self.settings.set_setting("GMWhisperTab", '1') self.parent.create_gm_tab() else: self.settings.set_setting("GMWhisperTab", '0') @debugging def OnMB_GroupWhisperTabs(self, event): if event.IsChecked(): self.settings.set_setting("GroupWhisperTab", '1') else: self.settings.set_setting("GroupWhisperTab", '0') @debugging def OnMB_DiceBar(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("DiceButtons_On", '1') act = '1' else: self.settings.set_setting("DiceButtons_On", '0') self.toggle_dice(act) try: self.parent.GMChatPanel.toggle_dice(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_dice(act) for panel in self.parent.group_tabs: panel.toggle_dice(act) for panel in self.parent.null_tabs: panel.toggle_dice(act) @debugging def OnMB_FormatButtons(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("FormattingButtons_On", '1') act = '1' else: self.settings.set_setting("FormattingButtons_On", '0') self.toggle_formating(act) try: self.parent.GMChatPanel.toggle_formating(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_formating(act) for panel in self.parent.group_tabs: panel.toggle_formating(act) for panel in self.parent.null_tabs: panel.toggle_formating(act) @debugging def OnMB_AliasTool(self, event): act = '0' if event.IsChecked(): self.settings.set_setting("AliasTool_On", '1') act = '1' else: self.settings.set_setting("AliasTool_On", '0') self.toggle_alias(act) try: self.parent.GMChatPanel.toggle_alias(act) except: pass for panel in self.parent.whisper_tabs: panel.toggle_alias(act) for panel in self.parent.group_tabs: panel.toggle_alias(act) for panel in self.parent.null_tabs:panel.toggle_alias(act) @debugging def OnMB_BackgroundColor(self, event): top_frame = component.get('frame') hexcolor = self.get_color() if hexcolor != None: self.bgcolor = hexcolor self.settings.set_setting('bgcolor', hexcolor) self.chatwnd.SetPage(self.ResetPage()) if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.tree.Refresh() top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() self.chatwnd.scroll_down() @debugging def OnMB_TextColor(self, event): top_frame = component.get('frame') hexcolor = self.get_color() if hexcolor != None: self.textcolor = hexcolor self.settings.set_setting('textcolor', hexcolor) self.chatwnd.SetPage(self.ResetPage()) if self.settings.get_setting('ColorTree') == '1': top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.tree.Refresh() top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) top_frame.players.Refresh() else: top_frame.tree.SetBackgroundColour('white') top_frame.tree.SetForegroundColour('black') top_frame.tree.Refresh() top_frame.players.SetBackgroundColour('white') top_frame.players.SetForegroundColour('black') top_frame.players.Refresh() self.chatwnd.scroll_down() @debugging def get_hot_keys(self): # dummy menus for hotkeys self.build_menu() entries = [] entries.append((wx.ACCEL_CTRL, ord('H'), self.setChatFocusMenu.GetId())) #entries.append((wx.ACCEL_CTRL, wx.WXK_TAB, SWAP_TABS)) return entries @debugging def forward_tabs(self, evt): self.parent.AdvanceSelection() def back_tabs(self, evt): self.parent.AdvanceSelection(False) # This subroutine builds the controls for the chat frame # # !self : instance of self @debugging def build_ctrls(self): self.chatwnd = chat_html_window(self,-1) self.set_colors() wx.CallAfter(self.chatwnd.SetPage, self.chatwnd.Header()) if (self.sendtarget == "all"): wx.CallAfter(self.Post, self.colorize(self.syscolor, "<b>Welcome to <a href='http://www.openrpg.com'>OpenRPG</a> version " + self.version + "... </b>")) #self.chat_cmds.on_help() self.chattxt = orpg.tools.predTextCtrl.predTextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER |wx.TE_PROCESS_TAB|wx.TE_LINEWRAP, keyHook = self.myKeyHook, validator=None ) self.build_bar() self.basesizer = wx.BoxSizer(wx.VERTICAL) self.basesizer.Add( self.chatwnd, 1, wx.EXPAND ) self.basesizer.Add( self.toolbar_sizer, 0, wx.EXPAND ) self.basesizer.Add( self.chattxt, 0, wx.EXPAND ) self.SetSizer(self.basesizer) self.SetAutoLayout(True) self.Fit() #events self.Bind(wx.EVT_BUTTON, self.on_text_format, self.boldButton) self.Bind(wx.EVT_BUTTON, self.on_text_format, self.italicButton) self.Bind(wx.EVT_BUTTON, self.on_text_format, self.underlineButton) self.Bind(wx.EVT_BUTTON, self.on_text_color, self.color_button) self.Bind(wx.EVT_BUTTON, self.on_chat_save, self.saveButton) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d4Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d6Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d8Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d10Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d12Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d20Button) self.Bind(wx.EVT_BUTTON, self.onDieRoll, self.d100Button) self.dieIDs = {} self.dieIDs[self.d4Button.GetId()] = 'd4' self.dieIDs[self.d6Button.GetId()] = 'd6' self.dieIDs[self.d8Button.GetId()] = 'd8' self.dieIDs[self.d10Button.GetId()] = 'd10' self.dieIDs[self.d12Button.GetId()] = 'd12' self.dieIDs[self.d20Button.GetId()] = 'd20' self.dieIDs[self.d100Button.GetId()] = 'd100' self.Bind(wx.EVT_BUTTON, self.pop_textpop, self.textpop_lock) self.Bind(wx.EVT_BUTTON, self.lock_scroll, self.scroll_lock) self.chattxt.Bind(wx.EVT_MOUSEWHEEL, self.chatwnd.mouse_wheel) self.chattxt.Bind(wx.EVT_CHAR, self.chattxt.OnChar) self.chattxt.Bind(wx.EVT_TEXT_COPY, self.chatwnd.OnM_EditCopy) # def build_ctrls - end @debugging def build_bar(self): self.toolbar_sizer = wx.BoxSizer(wx.HORIZONTAL) self.scroll_lock = None self.numDieText = None self.dieModText = None if self.settings.get_setting('Toolbar_On') == "1": self.build_alias() self.build_dice() self.build_scroll() self.build_text() self.toolbar_sizer.Add( self.textpop_lock, 0, wx.EXPAND ) self.toolbar_sizer.Add(self.scroll_lock,0,wx.EXPAND) self.build_formating() self.build_colorbutton() @debugging def build_scroll(self): self.scroll_lock = wx.Button( self, wx.ID_ANY, "Scroll ON",size= wx.Size(80,25)) @debugging def build_alias(self): self.aliasList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultAliasName]) self.aliasButton = createMaskedButton( self, dir_struct["icon"] + 'player.gif', 'Refresh list of aliases from Game Tree', wx.ID_ANY, '#bdbdbd' ) self.aliasList.SetSelection(0) self.filterList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultFilterName]) self.filterButton = createMaskedButton( self, dir_struct["icon"] + 'add_filter.gif', 'Refresh list of filters from Game Tree', wx.ID_ANY, '#bdbdbd' ) self.filterList.SetSelection(0) self.toolbar_sizer.Add( self.aliasButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.aliasList,0,wx.EXPAND) self.toolbar_sizer.Add( self.filterButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.filterList,0,wx.EXPAND) if self.settings.get_setting('AliasTool_On') == '0': self.toggle_alias('0') else: self.toggle_alias('1') @debugging def toggle_alias(self, act): if act == '0': self.toolbar_sizer.Show(self.aliasList, False) self.toolbar_sizer.Show(self.filterList, False) self.toolbar_sizer.Show(self.aliasButton, False) self.toolbar_sizer.Show(self.filterButton, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.aliasList, True) self.toolbar_sizer.Show(self.filterList, True) self.toolbar_sizer.Show(self.aliasButton, True) self.toolbar_sizer.Show(self.filterButton, True) self.toolbar_sizer.Layout() @debugging def build_text(self): self.textpop_lock = createMaskedButton(self, dir_struct["icon"]+'note.gif', 'Open Text View Of Chat Session', wx.ID_ANY, '#bdbdbd') @debugging def build_dice(self): self.numDieText = wx.TextCtrl( self, wx.ID_ANY, "1", size= wx.Size(25, 25), validator=orpg.tools.inputValidator.MathOnlyValidator() ) self.dieModText = wx.TextCtrl( self, wx.ID_ANY, "", size= wx.Size(50, 25), validator=orpg.tools.inputValidator.MathOnlyValidator() ) self.d4Button = createMaskedButton(self, dir_struct["icon"]+'b_d4.gif', 'Roll d4', wx.ID_ANY) self.d6Button = createMaskedButton(self, dir_struct["icon"]+'b_d6.gif', 'Roll d6', wx.ID_ANY) self.d8Button = createMaskedButton(self, dir_struct["icon"]+'b_d8.gif', 'Roll d8', wx.ID_ANY) self.d10Button = createMaskedButton(self, dir_struct["icon"]+'b_d10.gif', 'Roll d10', wx.ID_ANY) self.d12Button = createMaskedButton(self, dir_struct["icon"]+'b_d12.gif', 'Roll d12', wx.ID_ANY) self.d20Button = createMaskedButton(self, dir_struct["icon"]+'b_d20.gif', 'Roll d20', wx.ID_ANY) self.d100Button = createMaskedButton(self, dir_struct["icon"]+'b_d100.gif', 'Roll d100', wx.ID_ANY) self.toolbar_sizer.Add( self.numDieText, 0, wx.ALIGN_CENTER | wx.EXPAND) self.toolbar_sizer.Add( self.d4Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d6Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d8Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d10Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d12Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d20Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.d100Button, 0 ,wx.EXPAND) self.toolbar_sizer.Add( self.dieModText, 0, wx.ALIGN_CENTER, 5 ) if self.settings.get_setting('DiceButtons_On') == '0': self.toggle_dice('0') else: self.toggle_dice('1') @debugging def toggle_dice(self, act): if act == '0': self.toolbar_sizer.Show(self.numDieText, False) self.toolbar_sizer.Show(self.d4Button, False) self.toolbar_sizer.Show(self.d6Button, False) self.toolbar_sizer.Show(self.d8Button, False) self.toolbar_sizer.Show(self.d10Button, False) self.toolbar_sizer.Show(self.d12Button, False) self.toolbar_sizer.Show(self.d20Button, False) self.toolbar_sizer.Show(self.d100Button, False) self.toolbar_sizer.Show(self.dieModText, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.numDieText, True) self.toolbar_sizer.Show(self.d4Button, True) self.toolbar_sizer.Show(self.d6Button, True) self.toolbar_sizer.Show(self.d8Button, True) self.toolbar_sizer.Show(self.d10Button, True) self.toolbar_sizer.Show(self.d12Button, True) self.toolbar_sizer.Show(self.d20Button, True) self.toolbar_sizer.Show(self.d100Button, True) self.toolbar_sizer.Show(self.dieModText, True) self.toolbar_sizer.Layout() @debugging def build_formating(self): self.boldButton = createMaskedButton( self, dir_struct["icon"]+'bold.gif', 'Make the selected text Bold', wx.ID_ANY, '#bdbdbd') self.italicButton = createMaskedButton( self, dir_struct["icon"]+'italic.gif', 'Italicize the selected text', wx.ID_ANY, '#bdbdbd' ) self.underlineButton = createMaskedButton( self, dir_struct["icon"]+'underlined.gif', 'Underline the selected text', wx.ID_ANY, '#bdbdbd' ) self.toolbar_sizer.Add( self.boldButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.italicButton, 0, wx.EXPAND ) self.toolbar_sizer.Add( self.underlineButton, 0, wx.EXPAND ) if self.settings.get_setting('FormattingButtons_On') == '0': self.toggle_formating('0') else: self.toggle_formating('1') @debugging def toggle_formating(self, act): if act == '0': self.toolbar_sizer.Show(self.boldButton, False) self.toolbar_sizer.Show(self.italicButton, False) self.toolbar_sizer.Show(self.underlineButton, False) self.toolbar_sizer.Layout() else: self.toolbar_sizer.Show(self.boldButton, True) self.toolbar_sizer.Show(self.italicButton, True) self.toolbar_sizer.Show(self.underlineButton, True) self.toolbar_sizer.Layout() # Heroman - Ideally, we would use static labels... @debugging def build_colorbutton(self): self.color_button = createMaskedButton(self, dir_struct["icon"]+'textcolor.gif', 'Text Color', wx.ID_ANY, '#bdbdbd', wx.BITMAP_TYPE_GIF) self.saveButton = createMaskedButton(self, dir_struct["icon"]+'save.bmp', 'Save the chatbuffer', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) self.color_button.SetBackgroundColour(self.settings.get_setting('mytextcolor')) self.toolbar_sizer.Add(self.color_button, 0, wx.EXPAND) self.toolbar_sizer.Add(self.saveButton, 0, wx.EXPAND) @debugging def OnMotion(self, evt): contain = self.chatwnd.GetInternalRepresentation() if contain: sx = sy = 0 x = y = 0 (sx,sy) = self.chatwnd.GetViewStart() (sx1,sy1) = self.chatwnd.GetScrollPixelsPerUnit() sx = sx*sx1 sy = sy*sy1 (x,y) = evt.GetPosition() lnk = contain.GetLink(sx+x,sy+y) if lnk: try: link = lnk.GetHref() self.session.set_status_url(link) except: pass else: logger.general("Error, self.chatwnd.GetInternalRepresentation() return None") evt.Skip() # This subroutine is registered with predTextCtrl to be run for every OnChar event # It checks if we need to send a typing message # # self: duh # event: raw KeyEvent from OnChar() @debugging def myKeyHook(self, event): if self.session.get_status() == MPLAY_CONNECTED: # only do if we're connected thisPress = time.time() # thisPress is local temp variable if (thisPress - self.lastSend) > 4: # Check to see if it's been 5 seconds since our last notice # If we're not already typing, then self.lastSend will be 0 self.sendTyping(1) # send a not typing event here (1 for True) self.lastPress = thisPress # either way, record the time of this keystroke for use in # self.typingTimerFunc() if self.settings.get_setting('SuppressChatAutoComplete') == '1': logger.debug("Exit chat_panel->myKeyHook(self, event) return 1") return 1 else: logger.debug("Exit chat_panel->myKeyHook(self, event) return 0") return 0 # This subroutine gets called once a second by the typing Timer # It checks if we need to send a not_typing message # # self: duh @debugging def typingTimerFunc(self, event): #following added by mDuo13 ##############refresh_counter()############## for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: plugin.refresh_counter() except Exception, e: if str(e) != "'module' object has no attribute 'refresh_counter'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code if self.lastSend: # This will be zero when not typing, so equiv to if is_typing thisTime = time.time() # thisTime is a local temp variable if (thisTime - self.lastPress) > 4: # Check to see if it's been 5 seconds since our last keystroke # If we're not already typing, then self.lastSend will be 0 self.sendTyping(0) # send a typing event here (0 for False) # This subroutine actually takes care of sending the messages for typing/not_typing events # # self: duh # typing: boolean @debugging def sendTyping(self, typing): if typing: self.lastSend = time.time() # remember our send time for use in myKeyHook() #I think this is cleaner status_text = self.settings.get_setting('TypingStatusAlias') if status_text == "" or status_text == None: status_text = "Typing" self.session.set_text_status(status_text) else: self.lastSend = 0 # set lastSend to zero to indicate we're not typing #I think this is cleaner status_text = self.settings.get_setting('IdleStatusAlias') if status_text == "" or status_text == None: status_text = "Idle" self.session.set_text_status(status_text) # This subroutine sets the colors of the chat based on the settings in the # self instance. # # !self : instance of self @debugging def set_colors(self): # chat window backround color self.bgcolor = self.settings.get_setting('bgcolor') # chat window normal text color self.textcolor = self.settings.get_setting('textcolor') # color of text player types self.mytextcolor = self.settings.get_setting('mytextcolor') # color of system warnings self.syscolor = self.settings.get_setting('syscolor') # color of system info messages self.infocolor = self.settings.get_setting('infocolor') # color of emotes self.emotecolor = self.settings.get_setting('emotecolor') # color of whispers self.whispercolor = self.settings.get_setting('whispercolor') # def set_colors - end # This subroutine will insert text into the chat window # # !self : instance of self # !txt : text to be inserted into the chat window @debugging def set_chat_text(self, txt): self.chattxt.SetValue(txt) self.chattxt.SetFocus() self.chattxt.SetInsertionPointEnd() # def set_chat_text - end @debugging def get_chat_text(self): return self.chattxt.GetValue() # This subroutine sets the focus to the chat window @debugging def set_chat_text_focus(self, event): wx.CallAfter(self.chattxt.SetFocus) # def set_chat_text_focus - end # This subrtouine grabs the user input and make the special keys and # modifiers work. # # !self : instance of self # !event : # # Note: self.chattxt now handles it's own Key events. It does, however still # call it's parent's (self) OnChar to handle "default" behavior. @debugging def OnChar(self, event): s = self.chattxt.GetValue() #self.histlen = len(self.history) - 1 ## RETURN KEY (no matter if there is text in chattxt) # This section is run even if there is nothing in the chattxt (as opposed to the next wx.WXK_RETURN handler if event.GetKeyCode() == wx.WXK_RETURN: logger.debug("event.GetKeyCode() == wx.WXK_RETURN") self.set_colors() if self.session.get_status() == MPLAY_CONNECTED: # only do if we're connected self.sendTyping(0) # Send a "not_typing" event on enter key press macroText="" recycle_bin = {wx.WXK_F1: 'event.GetKeyCode() == wx.WXK_F1', wx.WXK_F2: 'event.GetKeyCode() == wx.WXK_F2', wx.WXK_F3: 'event.GetKeyCode() == wx.WXK_F3', wx.WXK_F4: 'event.GetKeyCode() == wx.WXK_F4', wx.WXK_F5: 'event.GetKeyCode() == wx.WXK_F5', wx.WXK_F6: 'event.GetKeyCode() == wx.WXK_F6', wx.WXK_F7: 'event.GetKeyCode() == wx.WXK_F7', wx.WXK_F8: 'event.GetKeyCode() == wx.WXK_F8', wx.WXK_F9: 'event.GetKeyCode() == wx.WXK_F9', wx.WXK_F10: 'event.GetKeyCode() == wx.WXK_F10', wx.WXK_F11: 'event.GetKeyCode() == wx.WXK_F11', wx.WXK_F12: 'event.GetKeyCode() == wx.WXK_F12'} bin_event = event.GetKeyCode() if recycle_bin.has_key(bin_event): logger.debug(lambda bin_event: recycle_bin[bin_event]) macroText = self.settings.get_setting(recycle_bin[bin_event][29:]) recycle_bin = {}; del bin_event # Append to the existing typed text as needed and make sure the status doesn't change back. if len(macroText): self.sendTyping(0) s = macroText ## RETURN KEY (and not text in control) if (event.GetKeyCode() == wx.WXK_RETURN and len(s)) or len(macroText): logger.debug("(event.GetKeyCode() == wx.WXK_RETURN and len(s)) or len(macroText)") self.histidx = -1 self.temptext = "" self.history = [s] + self.history#prepended instead of appended now, so higher index = greater age if not len(macroText): self.chattxt.SetValue("") # play sound sound_file = self.settings.get_setting("SendSound") if sound_file != '': component.get('sound').play(sound_file) if s[0] != "/": ## it's not a slash command s = self.ParsePost( s, True, True ) else: self.chat_cmds.docmd(s) # emote is in chatutils.py ## UP KEY elif event.GetKeyCode() == wx.WXK_UP: logger.debug("event.GetKeyCode() == wx.WXK_UP") if self.histidx < len(self.history)-1: #text that's not in history but also hasn't been sent to chat gets stored in self.temptext #this way if someone presses the up key, they don't lose their current message permanently #(unless they also press enter at the time) if self.histidx is -1: self.temptext = self.chattxt.GetValue() self.histidx += 1 self.chattxt.SetValue(self.history[self.histidx]) self.chattxt.SetInsertionPointEnd() else: self.histidx = len(self.history) -1#in case it got too high somehow, this should fix it #self.InfoPost("**Going up? I don't think so.**") #print self.histidx, "in",self.history ## DOWN KEY elif event.GetKeyCode() == wx.WXK_DOWN: logger.debug("event.GetKeyCode() == wx.WXK_DOWN") #histidx of -1 indicates currently viewing text that's not in self.history if self.histidx > -1: self.histidx -= 1 if self.histidx is -1: #remember, it just decreased self.chattxt.SetValue(self.temptext) else: self.chattxt.SetValue(self.history[self.histidx]) self.chattxt.SetInsertionPointEnd() else: self.histidx = -1 #just in case it somehow got below -1, this should fix it #self.InfoPost("**Going down? I don't think so.**") #print self.histidx, "in",self.history ## TAB KEY elif event.GetKeyCode() == wx.WXK_TAB: logger.debug("event.GetKeyCode() == wx.WXK_TAB") if s !="": found = 0 nicks = [] testnick = "" inlength = len(s) for getnames in self.session.players.keys(): striphtmltag = re.compile ('<[^>]+>*') testnick = striphtmltag.sub ("", self.session.players[getnames][0]) if string.lower(s) == string.lower(testnick[:inlength]): found = found + 1 nicks[len(nicks):]=[testnick] if found == 0: ## no nick match self.Post(self.colorize(self.syscolor," ** No match found")) elif found > 1: ## matched more than 1, tell user what matched nickstring = "" nicklist = [] for foundnicks in nicks: nickstring = nickstring + foundnicks + ", " nicklist.append(foundnicks) nickstring = nickstring[:-2] self.Post(self.colorize(self.syscolor, " ** Multiple matches found: " + nickstring)) # set text to the prefix match between first two matches settext = re.match(''.join(map(lambda x: '(%s?)' % x, string.lower(nicklist[0]))), string.lower(nicklist[1])).group() # run through the rest of the nicks for i in nicklist: settext = re.match(''.join(map(lambda x: '(%s?)' % x, string.lower(i))), string.lower(settext)).group() if settext: self.chattxt.SetValue(settext) self.chattxt.SetInsertionPointEnd() else: ## put the matched name in the chattxt box settext = nicks[0] + ": " self.chattxt.SetValue(settext) self.chattxt.SetInsertionPointEnd() else: ## not online, and no text in chattxt box self.Post(self.colorize(self.syscolor, " ** That's the Tab key, Dave")) ## PAGE UP elif event.GetKeyCode() in (wx.WXK_PRIOR, wx.WXK_PAGEUP): logger.debug("event.GetKeyCode() in (wx.WXK_PRIOR, wx.WXK_PAGEUP)") self.chatwnd.ScrollPages(-1) if not self.lockscroll: self.lock_scroll(0) ## PAGE DOWN elif event.GetKeyCode() in (wx.WXK_NEXT, wx.WXK_PAGEDOWN): logger.debug("event.GetKeyCode() in (wx.WXK_NEXT, wx.WXK_PAGEDOWN)") if not self.lockscroll: self.lock_scroll(0) if ((self.chatwnd.GetScrollRange(1)-self.chatwnd.GetScrollPos(1)-self.chatwnd.GetScrollThumb(1) < 30) and self.lockscroll): self.lock_scroll(0) self.chatwnd.ScrollPages(1) ## END elif event.GetKeyCode() == wx.WXK_END: logger.debug("event.GetKeyCode() == wx.WXK_END") if self.lockscroll: self.lock_scroll(0) self.Post() event.Skip() ## NOTHING else: event.Skip() logger.debug("Exit chat_panel->OnChar(self, event)") # def OnChar - end @debugging def onDieRoll(self, evt): """Roll the dice based on the button pressed and the die modifiers entered, if any.""" # Get any die modifiers if they have been entered numDie = self.numDieText.GetValue() dieMod = self.dieModText.GetValue() dieText = numDie # Now, apply and roll die mods based on the button that was pressed id = evt.GetId() if self.dieIDs.has_key(id): dieText += self.dieIDs[id] if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod dieText += dieMod dieText = "[" + dieText + "]" self.ParsePost(dieText, 1, 1) self.chattxt.SetFocus() # This subroutine saves a chat buffer as html to a file chosen via a # FileDialog. # # !self : instance of self # !evt : @debugging def on_chat_save(self, evt): f = wx.FileDialog(self,"Save Chat Buffer",".","","HTM* (*.htm*)|*.htm*|HTML (*.html)|*.html|HTM (*.htm)|*.htm",wx.SAVE) if f.ShowModal() == wx.ID_OK: file = open(f.GetPath(), "w") file.write(self.ResetPage() + "</body></html>") file.close() f.Destroy() os.chdir(dir_struct["home"]) # def on_chat_save - end @debugging def ResetPage(self): self.set_colors() buffertext = self.chatwnd.Header() + "\n" buffertext += chat_util.strip_body_tags(self.chatwnd.StripHeader()).replace("<br>", "<br />").replace('</html>', '').replace("<br />", "<br />\n").replace("\n\n", '') return buffertext # This subroutine sets the color of selected text, or base text color if # nothing is selected @debugging def on_text_color(self, event): hexcolor = self.r_h.do_hex_color_dlg(self) if hexcolor != None: (beg,end) = self.chattxt.GetSelection() if beg != end: txt = self.chattxt.GetValue() txt = txt[:beg]+self.colorize(hexcolor,txt[beg:end]) +txt[end:] self.chattxt.SetValue(txt) self.chattxt.SetInsertionPointEnd() self.chattxt.SetFocus() else: self.color_button.SetBackgroundColour(hexcolor) self.mytextcolor = hexcolor self.settings.set_setting('mytextcolor',hexcolor) self.set_colors() self.Post() # def on_text_color - end # This subroutine take a color and a text string and formats it into html. # # !self : instance of self # !color : color for the text to be set # !text : text string to be included in the html. @debugging def colorize(self, color, text): """Puts font tags of 'color' around 'text' value, and returns the string""" return "<font color='" + color + "'>" + text + "</font>" # def colorize - end # This subroutine takes and event and inserts text with the basic format # tags included. # # !self : instance of self # !event : @debugging def on_text_format(self, event): id = event.GetId() txt = self.chattxt.GetValue() (beg,end) = self.chattxt.GetSelection() if beg != end: sel_txt = txt[beg:end] else: sel_txt = txt if id == self.boldButton.GetId(): sel_txt = "<b>" + sel_txt + "</b>" elif id == self.italicButton.GetId(): sel_txt = "<i>" + sel_txt + "</i>" elif id == self.underlineButton.GetId(): sel_txt = "<u>" + sel_txt + "</u>" if beg != end: txt = txt[:beg] + sel_txt + txt[end:] else: txt = sel_txt self.chattxt.SetValue(txt) self.chattxt.SetInsertionPointEnd() self.chattxt.SetFocus() # def on_text_format - end @debugging def lock_scroll(self, event): if self.lockscroll: self.lockscroll = False self.scroll_lock.SetLabel("Scroll ON") if len(self.storedata) != 0: for line in self.storedata: self.chatwnd.AppendToPage(line) self.storedata = [] self.scroll_down() else: self.lockscroll = True self.scroll_lock.SetLabel("Scroll OFF") # This subroutine will popup a text window with the chatbuffer contents # # !self : instance of self # !event : @debugging def pop_textpop(self, event): """searchable popup text view of chatbuffer""" h_buffertext = self.ResetPage() h_dlg = orpgScrolledMessageFrameEditor(self, h_buffertext, "Text View of Chat Window", None, (500,300)) h_dlg.Show(True) # This subroutine will change the dimension of the window # # !self : instance of self # !event : @debugging def OnSize(self, event=None): event.Skip() wx.CallAfter(self.scroll_down) # def OnSize - end @debugging def scroll_down(self): self.Freeze() self.chatwnd.scroll_down() self.Thaw() ###### message helpers ###### @debugging def PurgeChat(self): self.set_colors() self.chatwnd.SetPage(self.chatwnd.Header()) @debugging def system_message(self, text): self.send_chat_message(text,chat_msg.SYSTEM_MESSAGE) self.SystemPost(text) @debugging def info_message(self, text): self.send_chat_message(text,chat_msg.INFO_MESSAGE) self.InfoPost(text) @debugging def get_gms(self): the_gms = [] for playerid in self.session.players: if len(self.session.players[playerid])>7: if self.session.players[playerid][7]=="GM" and self.session.group_id != '0': the_gms += [playerid] return the_gms @debugging def GetName(self): self.AliasLib = component.get('alias') player = self.session.get_my_info() if self.AliasLib != None: self.AliasLib.alias = self.aliasList.GetStringSelection(); if self.AliasLib.alias[0] != self.defaultAliasName: logger.debug("Exit chat_panel->GetName(self)") return [self.chat_display_name([self.AliasLib.alias[0], player[1], player[2]]), self.AliasLib.alias[1]] return [self.chat_display_name(player), "Default"] @debugging def GetFilteredText(self, text): advregex = re.compile('\"(.*?)\"', re.I) self.AliasLib = component.get('alias') if self.AliasLib != None: self.AliasLib.filter = self.filterList.GetSelection()-1; for rule in self.AliasLib.filterRegEx: if not self.advancedFilter: text = re.sub(rule[0], rule[1], text) else: for m in advregex.finditer(text): match = m.group(0) newmatch = re.sub(rule[0], rule[1], match) text = text.replace(match, newmatch) return text @debugging def emote_message(self, text): text = self.NormalizeParse(text) text = self.colorize(self.emotecolor, text) if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(text,chat_msg.EMOTE_MESSAGE) elif self.type == MAIN_TAB and self.sendtarget == "gm": msg_type = chat_msg.WHISPER_EMOTE_MESSAGE the_gms = self.get_gms() for each_gm in the_gms: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(each_gm)) elif self.type == GROUP_TAB and WG_LIST.has_key(self.sendtarget): for pid in WG_LIST[self.sendtarget]: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(pid)) elif self.type == WHISPER_TAB: self.send_chat_message(text,chat_msg.WHISPER_EMOTE_MESSAGE, str(self.sendtarget)) elif self.type == NULL_TAB: pass name = self.GetName()[0] text = "** " + name + " " + text + " **" self.EmotePost(text) @debugging def whisper_to_players(self, text, player_ids): tabbed_whispers_p = self.settings.get_setting("tabbedwhispers") # Heroman - apply any filtering selected text = self.NormalizeParse(text) player_names = "" # post to our chat before we colorize for m in player_ids: id = m.strip() if self.session.is_valid_id(id): returned_name = self.session.get_player_by_player_id(id)[0] player_names += returned_name player_names += ", " else: player_names += " Unknown!" player_names += ", " comma = "," comma.join(player_ids) if (self.sendtarget == "all"): self.InfoPost("<i>whispering to "+ player_names + " " + text + "</i> ") # colorize and loop, sending whisper messages to all valid clients text = self.colorize(self.mytextcolor, text) for id in player_ids: id = id.strip() if self.session.is_valid_id(id): self.send_chat_message(text,chat_msg.WHISPER_MESSAGE,id) else: self.InfoPost(id + " Unknown!") @debugging def send_chat_message(self, text, type=chat_msg.CHAT_MESSAGE, player_id="all"): #########send_msg()############# send = 1 for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: text, send = plugin.send_msg(text, send) except Exception, e: if str(e) != "'module' object has no attribute 'send_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) msg = chat_msg.chat_msg() msg.set_text(text) msg.set_type(type) turnedoff = False if self.settings.get_setting("ShowIDInChat") == "1": turnedoff = True self.settings.set_setting("ShowIDInChat", "0") playername = self.GetName()[0] if turnedoff: self.settings.set_setting("ShowIDInChat", "1") msg.set_alias(playername) if send: self.session.send(msg.toxml(),player_id) del msg #### incoming chat message handler ##### @debugging def post_incoming_msg(self, msg, player): # pull data type = msg.get_type() text = msg.get_text() alias = msg.get_alias() # who sent us the message? if alias: display_name = self.chat_display_name([alias, player[1], player[2]]) elif player: display_name = self.chat_display_name(player) else: display_name = "Server Administrator" ######### START plugin_incoming_msg() ########### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: text, type, name = plugin.plugin_incoming_msg(text, type, display_name, player) except Exception, e: if str(e) != "'module' object has no attribute 'receive_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code #image stripping for players' names strip_img = self.settings.get_setting("Show_Images_In_Chat") if (strip_img == "0"): display_name = chat_util.strip_img_tags(display_name) #end image stripping. --mDuo13, July 11th, 2005 # default sound recvSound = "RecvSound" # act on the type of messsage if (type == chat_msg.CHAT_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.Post(text) self.parent.newMsg(0) elif type == chat_msg.WHISPER_MESSAGE or type == chat_msg.WHISPER_EMOTE_MESSAGE: tabbed_whispers_p = self.settings.get_setting("tabbedwhispers") displaypanel = self whisperingstring = " (whispering): " panelexists = 0 GMWhisperTab = self.settings.get_setting("GMWhisperTab") GroupWhisperTab = self.settings.get_setting("GroupWhisperTab") name = '<i><b>' + display_name + '</b>: ' text += '</i>' panelexists = 0 created = 0 try: if GMWhisperTab == '1': the_gms = self.get_gms() #Check if whisper if from a GM if player[2] in the_gms: msg = name + ' (GM Whisper:) ' + text if type == chat_msg.WHISPER_MESSAGE: self.parent.GMChatPanel.Post(msg) else: self.parent.GMChatPanel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(self.parent.GMChatPanel) self.parent.newMsg(idx) panelexists = 1 #See if message if from someone in our groups or for a whisper tab we already have if not panelexists and GroupWhisperTab == "1": for panel in self.parent.group_tabs: if WG_LIST.has_key(panel.sendtarget) and WG_LIST[panel.sendtarget].has_key(int(player[2])): msg = name + text if type == chat_msg.WHISPER_MESSAGE: panel.Post(msg) else: panel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(panel) self.parent.newMsg(idx) panelexists = 1 break if not panelexists and tabbed_whispers_p == "1": for panel in self.parent.whisper_tabs: #check for whisper tabs as well, to save the number of loops if panel.sendtarget == player[2]: msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: panel.Post(msg) else: panel.EmotePost("**" + msg + "**") idx = self.parent.get_tab_index(panel) self.parent.newMsg(idx) panelexists = 1 break #We did not fint the tab if not panelexists: #If we get here the tab was not found if GroupWhisperTab == "1": for group in WG_LIST.keys(): #Check if this group has the player in it if WG_LIST[group].has_key(int(player[2])): #Yup, post message. Player may be in more then 1 group so continue as well panel = self.parent.create_group_tab(group) msg = name + text if type == chat_msg.WHISPER_MESSAGE: wx.CallAfter(panel.Post, msg) else: wx.CallAfter(panel.EmotePost, "**" + msg + "**") created = 1 #Check to see if we should create a whisper tab if not created and tabbed_whispers_p == "1": panel = self.parent.create_whisper_tab(player[2]) msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: wx.CallAfter(panel.Post, msg) else: wx.CallAfter(panel.EmotePost, "**" + msg + "**") created = 1 #Final check if not created: #No tabs to create, just send the message to the main chat tab msg = name + whisperingstring + text if type == chat_msg.WHISPER_MESSAGE: self.parent.MainChatPanel.Post(msg) else: self.parent.MainChatPanel.EmotePost("**" + msg + "**") self.parent.newMsg(0) except Exception, e: logger.general(traceback.format_exc()) logger.general("EXCEPTION: 'Error in posting whisper message': " + str(e)) elif (type == chat_msg.EMOTE_MESSAGE): text = "** " + display_name + " " + text + " **" self.EmotePost(text) self.parent.newMsg(0) elif (type == chat_msg.INFO_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.InfoPost(text) self.parent.newMsg(0) elif (type == chat_msg.SYSTEM_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.SystemPost(text) self.parent.newMsg(0) # playe sound sound_file = self.settings.get_setting(recvSound) if sound_file != '': component.get('sound').play(sound_file) #### Posting helpers ##### @debugging def InfoPost(self, s): self.Post(self.colorize(self.infocolor, s), c='info') @debugging def SystemPost(self, s): self.Post(self.colorize(self.syscolor, s), c='system') @debugging def EmotePost(self, s): self.Post(self.colorize(self.emotecolor, s), c='emote') #### Standard Post method ##### @debugging def Post(self, s="", send=False, myself=False, c='post'): strip_p = self.settings.get_setting("striphtml") strip_img = self.settings.get_setting("Show_Images_In_Chat")#moved back 7-11-05. --mDuo13 if (strip_p == "1"): s = strip_html(s) if (strip_img == "0"): s = chat_util.strip_img_tags(s) s = chat_util.simple_html_repair(s) s = chat_util.strip_script_tags(s) s = chat_util.strip_li_tags(s) s = chat_util.strip_body_tags(s) #7-27-05 mDuo13 s = chat_util.strip_misalignment_tags(s) #7-27-05 mDuo13 aliasInfo = self.GetName() display_name = aliasInfo[0] if aliasInfo[1] != 'Default': defaultcolor = self.settings.get_setting("mytextcolor") self.settings.set_setting("mytextcolor", aliasInfo[1]) self.set_colors() newline = '' #following added by mDuo13 #########post_msg() - other########## if not myself and not send: for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s = plugin.post_msg(s, myself) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) #end mDuo13 added code if myself: name = "<b>" + display_name + "</b>: " s = self.colorize(self.mytextcolor, s) else: name = "" if aliasInfo[1] != 'Default': self.settings.set_setting("mytextcolor", defaultcolor) self.set_colors() #following line based on sourceforge patch #880403 from mDuo # EDIT: Had to rework blank line check to handle malformed HTML throwing error. # this limits the effectiveness of this check -SD lineHasText = 1 try: lineHasText = strip_html(s).replace(" ","").replace(" ","").strip()!="" except: # HTML parser has errored out (most likely). Being as all we are doing is # scanning for empty/blank lines anyway there is no harm in letting a # troublesome message though. Worst case is a blank line to chat. lineHasText = 1 if lineHasText: #following added by mDuo13 if myself: s2 = s ########post_msg() - self ####### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s2 = plugin.post_msg(s2, myself) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) if s2 != "": #Italici the messages from tabbed whispers if self.type == WHISPER_TAB or self.type == GROUP_TAB or self.sendtarget == 'gm': s2 = s2 + '</i>' name = '<i>' + name if self.type == WHISPER_TAB: name += " (whispering): " elif self.type == GROUP_TAB: name += self.settings.get_setting("gwtext") + ' ' elif self.sendtarget == 'gm': name += " (whispering to GM) " newline = "<div class='"+c+"'> " + self.TimeIndexString() + name + s2 + "</div>" log( self.settings, c, name+s2 ) else: newline = "<div class='"+c+"'> " + self.TimeIndexString() + name + s + "</div>" log( self.settings, c, name+s ) else: send = False newline = component.get('xml').strip_unicode(newline) if self.lockscroll == 0: self.chatwnd.AppendToPage(newline) self.scroll_down() else: self.storedata.append(newline) if send: if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(s) elif self.type == MAIN_TAB and self.sendtarget == "gm": the_gms = self.get_gms() self.whisper_to_players(s, the_gms) elif self.type == GROUP_TAB and WG_LIST.has_key(self.sendtarget): members = [] for pid in WG_LIST[self.sendtarget]: members.append(str(WG_LIST[self.sendtarget][pid])) self.whisper_to_players(self.settings.get_setting("gwtext") + s, members) elif self.type == WHISPER_TAB: self.whisper_to_players(s, [self.sendtarget]) elif self.type == NULL_TAB: pass else: self.InfoPost("Failed to send message, unknown send type for this tab") self.parsed=0 # # TimeIndexString() # # time indexing for chat display only (don't log time indexing) # added by Snowdog 4/04 @debugging def TimeIndexString(self): try: mtime = "" if self.settings.get_setting('Chat_Time_Indexing') == "0": pass elif self.settings.get_setting('Chat_Time_Indexing') == "1": mtime = time.strftime("[%I:%M:%S] ", time.localtime()) return mtime except Exception, e: logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) return "[ERROR]" #### Post with parsing dice #### @debugging def ParsePost(self, s, send=False, myself=False): s = self.NormalizeParse(s) self.set_colors() self.Post(s,send,myself) @debugging def NormalizeParse(self, s): for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: s = plugin.pre_parse(s) except Exception, e: if str(e) != "'module' object has no attribute 'post_msg'": logger.general(traceback.format_exc()) logger.general("EXCEPTION: " + str(e)) if self.parsed == 0: s = self.ParseNode(s) s = self.ParseDice(s) s = self.ParseFilter(s) self.parsed = 1 return s @debugging def ParseFilter(self, s): s = self.GetFilteredText(s) return s @debugging def ParseNode(self, s): """Parses player input for embedded nodes rolls""" cur_loc = 0 #[a-zA-Z0-9 _\-\.] reg = re.compile("(!@([a-zA-Z0-9 _\-\./]+(::[a-zA-Z0-9 _\-\./]+)*)@!)") matches = reg.findall(s) for i in xrange(0,len(matches)): newstr = self.ParseNode(self.resolve_nodes(matches[i][1])) s = s.replace(matches[i][0], newstr, 1) return s @debugging def ParseDice(self, s): """Parses player input for embedded dice rolls""" reg = re.compile("\[([^]]*?)\]") matches = reg.findall(s) for i in xrange(0,len(matches)): newstr = self.PraseUnknowns(matches[i]) qmode = 0 newstr1 = newstr if newstr[0].lower() == 'q': newstr = newstr[1:] qmode = 1 try: newstr = component.get('DiceManager').proccessRoll(newstr) except: pass if qmode == 1: s = s.replace("[" + matches[i] + "]", "<!-- Official Roll [" + newstr1 + "] => " + newstr + "-->" + newstr, 1) else: s = s.replace("[" + matches[i] + "]", "[" + newstr1 + "<!-- Official Roll -->] => " + newstr, 1) return s @debugging def PraseUnknowns(self, s): # Uses a tuple. Usage: ?Label}dY. If no Label is assigned then use ?}DY newstr = "0" reg = re.compile("(\?\{*)([a-zA-Z ]*)(\}*)") matches = reg.findall(s) for i in xrange(0,len(matches)): lb = "Replace '?' with: " if len(matches[i][0]): lb = matches[i][1] + "?: " dlg = wx.TextEntryDialog(self, lb, "Missing Value?") dlg.SetValue('') if matches[i][0] != '': dlg.SetTitle("Enter Value for " + matches[i][1]) if dlg.ShowModal() == wx.ID_OK: newstr = dlg.GetValue() if newstr == '': newstr = '0' s = s.replace(matches[i][0], newstr, 1).replace(matches[i][1], '', 1).replace(matches[i][2], '', 1) dlg.Destroy() return s # This subroutine builds a chat display name. # @debugging def chat_display_name(self, player): if self.settings.get_setting("ShowIDInChat") == "0": display_name = player[0] else: display_name = "("+player[2]+") " + player[0] return display_name # This subroutine will get a hex color and return it, or return nothing # @debugging def get_color(self): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() (red,green,blue) = data.GetColour().Get() hexcolor = self.r_h.hexstring(red, green, blue) dlg.Destroy() return hexcolor else: dlg.Destroy() return None # def get_color - end @debugging def replace_quotes(self, s): in_tag = 0 i = 0 rs = s[:] for c in s: if c == "<": in_tag += 1 elif c == ">": if in_tag: in_tag -= 1 elif c == '"': if in_tag: rs = rs[:i] + "'" + rs[i+1:] i += 1 return rs @debugging def resolve_loop(self, dom, nodeName, doLoop = False): for node in dom: if node._get_tagName() != 'nodehandler': continue if doLoop and node.getAttribute('class') != 'textctrl_handler' and node.hasChildNodes(): (found, node) = self.resolve_loop(node.getChildren(), nodeName, doLoop) if not found: continue if node.getAttribute('name') != nodeName: continue foundNode = node return (True, foundNode) return (False, '') @debugging def resolve_nodes(self, s): value = "" node_path_list = s.split("::") gametree = component.get('tree') dom = gametree.master_dom.getChildren() for nodeName in node_path_list: (found, node) = self.resolve_loop(dom, nodeName) if not found: break dom = node.getChildren() if not found: dom = gametree.master_dom.getChildren() loop = False if len(node_path_list) == 1: loop = True for nodeName in node_path_list: (found, node) = self.resolve_loop(dom, nodeName, loop) if not found: break dom = node.getChildren() loop = True if found: text = node.getElementsByTagName('text') node = text[0]._get_firstChild() value = node._get_nodeValue() else: value = s return value