Mercurial > traipse_dev
view orpg/tools/inputValidator.py @ 73:7b752c9d0c28 ornery-dev
Alias Lib is now really stable. Awesome tool! Fix to Chat Notify, plugin now sets Plugin DB settings correctly.
author | sirebral |
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date | Thu, 20 Aug 2009 08:41:29 -0500 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: inputValidator.py # Author: Greg Copeland # Maintainer: # # Description: Contains simple input validators to help reduce the amount of # user input generated text. # __version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $" ## ## Module Loading ## from orpg.orpg_wx import * import string ## ## Text Only input (no numbers allowed) ## class TextOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return TextOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.letters: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.letters: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Number Only input (no text allowed) ## class NumberOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NumberOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in string.digits: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in string.digits: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Math Only input (no text allowed, only numbers of math symbols) ## class MathOnlyValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = "0123456789()*/+-<>" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return MathOnlyValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return ## ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) ## class NoHTMLValidator(wx.PyValidator): def __init__( self ): wx.PyValidator.__init__( self ) # Build it as part of the class and not per Validate() call self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" self.Bind(wx.EVT_CHAR, self.onChar) def Clone( self ): return NoHTMLValidator() def Validate( self, win ): tc = self.GetWindow() val = tc.GetValue() retVal = True for x in val: if x not in self.allowedInput: retVal = False break return retVal def onChar( self, event ): key = event.GetKeyCode() if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: event.Skip() elif chr(key) in self.allowedInput: event.Skip() else: if not wxValidator_IsSilent(): wxBell() # Returning without calling even. Skip eats the event before it # gets to the text control return