Mercurial > traipse_dev
view orpg/networking/gsclient.py @ 19:78407d627cba traipse_dev
Beginning of Code Clean-up. Some code untested, may break!
author | sirebral |
---|---|
date | Sat, 25 Jul 2009 17:24:40 -0500 |
parents | 4385a7d0efd1 |
children | f3d8101211c4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ # # Description: The file contains code for the game server browser # __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" import orpg.dirpath from orpg.orpg_windows import * from orpg.orpg_xml import * import meta_server_lib import orpg.tools.orpg_settings import orpg.tools.rgbhex from orpg.orpgCore import open_rpg import traceback gs_host = 1 gs_join = 2 # constants LIST_SERVER = wx.NewId() LIST_ROOM = wx.NewId() ADDRESS = wx.NewId() GS_CONNECT = wx.NewId() GS_DISCONNECT = wx.NewId() GS_SERVER_REFRESH = wx.NewId() GS_JOIN = wx.NewId() GS_JOINLOBBY = wx.NewId() GS_CREATE_ROOM = wx.NewId() GS_PWD = wx.NewId() GS_CLOSE = wx.NewId() OR_CLOSE = wx.NewId() class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" DEV_SERVER = "OpenRPG DEV" xuser = 0 yuser = 0 try: xuser = int(x.user) except: pass try: yuser = int(y.user) except: pass if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if x.name > y.name: return 1 elif x.name == y.name: if xuser < yuser: return 1 elif xuser > yuser: return -1 else: return 0 else: return -1 else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif xuser < yuser: return 1 elif xuser == yuser: if x.name > y.name: return 1 elif x.name == y.name: return 0 else: return -1 else: return -1 def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.log = open_rpg.get_component('log') self.log.log("Enter game_server_panel", ORPG_DEBUG) self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 self.frame = open_rpg.get_component('frame') self.session = open_rpg.get_component('session') self.settings = open_rpg.get_component('settings') self.xml = open_rpg.get_component('xml') self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.refresh_server_list() self.refresh_room_list() self.log.log("Exit game_server_panel", ORPG_DEBUG) #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def build_ctrls(self): self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, ADDRESS) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,0) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,0) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,0) self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons[GS_PWD],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- #----------------------------------------------------- # on_server_dbclick() # support for double click selection of server. # 5/16/05 -- Snowdog #----------------------------------------------------- def on_server_dbclick(self, evt=None): self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : #currently connected to address. Do nothing. return else: #address differs, disconnect. self.frame.kill_mplay_session() self.do_connect(address) self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) #----------------------------------------------------- # on_room_dbclick() # support for double click selection of server. # 5/16/05 -- Snowdog #----------------------------------------------------- def on_room_dbclick(self, evt=None): self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) def on_select(self,evt): self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) id = evt.GetId() if id == LIST_ROOM: self.cur_room_index = evt.m_itemIndex elif id==LIST_SERVER: self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address+":"+str(port)) self.refresh_room_list() self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) def on_text(self,evt): self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) id = evt.GetId() if (id == ADDRESS) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) def add_room(self,data): self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) def del_room(self, data): self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- def update_room(self,data): self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) #------------------------------------------------------- # Udated 12/02 by Snowdog # allows refresh of all room data not just player counts #------------------------------------------------------- i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- def set_cur_room_text(self,name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self,allow): self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) self.buttons[GS_JOINLOBBY].Enable(allow) self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) def set_connected(self,connected): self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) self.buttons[GS_CONNECT].Enable(not connected) self.buttons[GS_DISCONNECT].Enable(connected) self.buttons[GS_JOIN].Enable(connected) self.buttons[GS_CREATE_ROOM].Enable(connected) if not connected: self.buttons[GS_JOINLOBBY].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: #data = self.session.get_my_group() self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) def on_button(self,evt): self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) id = evt.GetId() if id == GS_CONNECT: address = self.texts["address"].GetValue() ### check to see if this is a manual entry vs. list entry. try: dummy = self.name except: self.name = `address` self.do_connect(address) elif id == GS_DISCONNECT: self.frame.kill_mplay_session() elif id == GS_CREATE_ROOM: self.do_create_group() elif id == GS_JOIN: self.do_join_group() elif id == GS_JOINLOBBY: self.do_join_lobby() elif id == GS_SERVER_REFRESH: self.refresh_server_list() elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked()) elif id == OR_CLOSE: dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() elif id == GS_CLOSE: self.parent.OnMB_GameServerBrowseServers() self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) def refresh_room_list(self): self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) def autosizeRooms(self): self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) def refresh_server_list(self): self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) try: self.svrList = [] self.server_list.DeleteAllItems() xml_dom = meta_server_lib.get_server_list(["2"]); node_list = xml_dom.getElementsByTagName('server') hex = orpg.tools.rgbhex.RGBHex() color1 = self.settings.get_setting("RoomColor_Active") color2 = self.settings.get_setting("RoomColor_Locked") color3 = self.settings.get_setting("RoomColor_Empty") color4 = self.settings.get_setting("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) address = n.getAttribute('address') + ':' + n.getAttribute('port') self.rmList[address] = [] rooms = n.getElementsByTagName('room') for room in rooms: pwd = room.getAttribute("pwd") id = room.getAttribute("id") name = room.getAttribute("name") nump = room.getAttribute("num_users") self.rmList[address].append((id, name, pwd, nump)) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertStringItem(i,players) self.server_list.SetStringItem(i,1,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: # Pointless to constantly set the address field to random # server. This way, at least, if someone has their own local # server it can now easily be connected with. Nor do we want # to reset this every time as it would wipe any previously # entered data or even the previously selected server data! # Localhost should probably be used but some systems are ultra/lame # broken about localhost use. self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass # Allow xml_dom to be collected try: xml_dom.unlink() except: pass except Exception, e: print "Server List not available." traceback.print_exc() self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) def failed_connection(self): self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) if(self.cur_server_index >= 0): id = self.servers[self.cur_server_index].getAttribute('id') meta = self.servers[self.cur_server_index].getAttribute('meta') address = self.servers[self.cur_server_index].getAttribute('address') port = self.servers[self.cur_server_index].getAttribute('port') # post_failed_connection will return a non-zero if the server # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): self.refresh_server_list() self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) def do_connect(self, address): self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) chat = open_rpg.get_component('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) def do_join_lobby(self): self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) self.cur_room_index = 0 self.session.send_join_group("0","") self.set_lobbybutton(0); self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) def do_join_group(self): self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd==None means the user clicked "Cancel" self.session.send_join_group(group_id,pwd) self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) def do_create_group(self): self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons[GS_PWD].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send( msg ) self.session.send_create_group(name,pwd,boot_pwd,minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def on_size(self,evt): # set column widths for room list # set column widths for server list pass #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def colorize_group_list(self, groups): self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) try: hex = orpg.tools.rgbhex.RGBHex() # activ = self.settings.get_setting("RoomColor_Active") # lockt = self.settings.get_setting("RoomColor_Locked") # empty = self.settings.get_setting("RoomColor_Empty") # lobby = self.settings.get_setting("RoomColor_Lobby") #renamed colors - TaS sirebral for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": # active_state = lobby r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) elif gr[3] <> "0": # active_state = activ if gr[2] == "True" or gr[2] == "1": # active_state = lockt r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) else: # active_state = activ r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) else: # active_state = empty r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) # r,g,b = hex.rgb_tuple(active_state) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc() self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG)