view orpg/networking/mplay_groups.py @ 88:763a04270cf6 alpha

Traipse Alpha 'OpenRPG' {090917-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. 01: Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. 02: Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map.
author sirebral
date Thu, 17 Sep 2009 04:44:37 -0500
parents 449a8900f9ac
children d1aff41c031b
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line source

from orpg.mapper.map_msg import *

class game_group:
    def __init__( self, id, name, pwd, desc="", 
                    boot_pwd="", minVersion="", 
                    mapFile=None, messageFile=None, persist=0 ):
        self.id = id
        self.name = name
        self.desc = desc
        self.minVersion = minVersion
        self.messageFile = messageFile
        self.players = []
        self.pwd = pwd
        self.boot_pwd = boot_pwd
        self.game_map = map_msg()
        self.lock = Lock()
        self.moderated = 0
        self.voice = {}
        self.persistant = persist

        if mapFile != None:
            f = open( mapFile )
            tree = f.read()
            f.close()

        else:
            f = open(orpg.dirpath.dir_struct["template"] + "default_map.xml")
            tree = f.read()
            f.close()

        self.game_map.init_from_xml(tree)


    def add_player(self,id):
        self.players.append(id)

    def remove_player(self,id):
        if self.voice.has_key(id): del self.voice[id]
        self.players.remove(id)

    def get_num_players(self):
        num =  len(self.players)
        return num

    def get_player_ids(self):
        tmp = self.players
        return tmp

    def check_pwd(self,pwd):
        return (pwd==self.pwd)

    def check_boot_pwd(self,pwd):
        return (pwd==self.boot_pwd)

    def check_version(self,ver):
        if (self.minVersion == ""):
            return 1
        minVersion=self.minVersion.split('.')
        version=ver.split('.')
        for i in range(min(len(minVersion),len(version))):
            w=max(len(minVersion[i]),len(version[i]))
            v1=minVersion[i].rjust(w);
            v2=version[i].rjust(w);
            if v1<v2: return 1
            if v1>v2: return 0

        if len(minVersion)>len(version): return 0
        return 1

    #depreciated - see send_group_list()
    def toxml(self,act="new"):
        #  Please don't add the boot_pwd to the xml, as this will give it away to players watching their console
        xml_data = "<group id=\"" + self.id
        xml_data += "\" name=\"" + self.name
        xml_data += "\" pwd=\"" + str(self.pwd!="")
        xml_data += "\" players=\"" + str(self.get_num_players())
        xml_data += "\" action=\"" + act + "\" />"
        return xml_data