view orpg/networking/gsclient.py @ 88:763a04270cf6 alpha

Traipse Alpha 'OpenRPG' {090917-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. 01: Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. 02: Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map.
author sirebral
date Thu, 17 Sep 2009 04:44:37 -0500
parents 449a8900f9ac
children d1aff41c031b
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: gsclient.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $
#
# Description: The file contains code for the game server browser
#

__version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $"

from orpg.dirpath import dir_struct
from orpg.orpg_windows import *
import meta_server_lib
import orpg.tools.orpg_settings
from orpg.tools.orpg_settings import settings
import orpg.tools.rgbhex
from orpg.orpgCore import component
import traceback

gs_host = 1
gs_join = 2
# constants

LIST_SERVER = wx.NewId()
LIST_ROOM = wx.NewId()
ADDRESS = wx.NewId()
GS_CONNECT = wx.NewId()
GS_DISCONNECT = wx.NewId()
GS_SERVER_REFRESH = wx.NewId()
GS_JOIN = wx.NewId()
GS_JOINLOBBY = wx.NewId()
GS_CREATE_ROOM = wx.NewId()
GS_PWD = wx.NewId()
GS_CLOSE = wx.NewId()
OR_CLOSE = wx.NewId()

class server_instance:
    def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"):
        self.id = id
        self.name = name
        self.user = users
        self.addy = address
        self.port = port

def server_instance_compare(x,y):
    """compares server insances for list sort"""
    DEV_SERVER = "OpenRPG DEV"
    xuser = 0
    yuser = 0
    try: xuser = int(x.user)
    except: pass
    try: yuser = int(y.user)
    except: pass
    if x.name.startswith(DEV_SERVER):
        if y.name.startswith(DEV_SERVER):
            if x.name > y.name: return 1
            elif x.name == y.name:
                if xuser < yuser: return 1
                elif xuser > yuser: return -1
                else: return 0
            else: return -1
        else: return -1
    elif y.name.startswith(DEV_SERVER): return 1
    elif xuser < yuser: return 1
    elif xuser == yuser:
        if x.name > y.name: return 1
        elif x.name == y.name: return 0
        else: return -1
    else: return -1

def roomCmp(room1, room2):
    if int(room1) > int(room2):
        return 1
    elif int(room1) < int(room2):
        return -1
    return 0

class game_server_panel(wx.Panel):
    def __init__(self,parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent
        self.password_manager = component.get('password_manager') # passtool --SD 8/03
        self.frame = component.get('frame')
        self.session = component.get('session')
        self.xml = component.get('xml') #Not used??
        self.serverNameSet = 0
        self.last_motd = ""
        self.buttons = {}
        self.texts = {}
        self.svrList = []
        self.build_ctrls()
        self.refresh_server_list()
        self.refresh_room_list()

#---------------------------------------------------------
# [START] Snowdog: Updated Game Server Window 12/02
#---------------------------------------------------------
    def build_ctrls(self):
        ## Section Sizers (with frame edges and text captions)
        self.box_sizers = {}
        self.box_sizers["server"] = wx.StaticBox(self, -1, "Server")
        self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" )
        self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms")
        self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room")

        ## Layout Sizers
        self.sizers = {}
        self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1)
        self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL)
        self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL)
        self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL)
        self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL)

        #Build Server Sizer
        adder = wx.StaticText(self, -1, "Address:")
        self.texts["address"] = wx.TextCtrl(self, ADDRESS)
        servers = wx.StaticText(self, -1, "Servers:")
        self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
        self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0)
        self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0)
        self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect")
        self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh")
        self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect")
        self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND)
        self.sizers["server"].Add(adder, 0, wx.EXPAND)
        self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND)
        self.sizers["server"].Add(servers, 0, wx.EXPAND)
        self.sizers["server"].Add(self.server_list, 1, wx.EXPAND)
        self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND)

        #Build Rooms Sizer
        self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
        self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1)
        self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room")
        self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby")
        self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND)
        self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND)
        self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND)
        self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND)

        #Build Close Sizer
        self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG")
        self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window")
        self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)
        self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)

        #Build Create Room Sizer
        rname = wx.StaticText(self,-1, "Room Name:")
        self.texts["room_name"] = wx.TextCtrl(self, -1)
        rpass = wx.StaticText(self,-1, "Password:")
        self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "")
        self.texts["room_pwd"] = wx.TextCtrl(self, -1)
        self.texts["room_pwd"].Enable(0)
        pwsizer = wx.BoxSizer(wx.HORIZONTAL)
        pwsizer.Add(self.buttons[GS_PWD],0,0)
        pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND)
        apass = wx.StaticText(self,-1, "Admin Password:")
        self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1)
        minver = wx.StaticText(self,-1, "Minimum Version:")
        self.texts["room_min_version"] = wx.TextCtrl(self, -1)
        self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1)
        self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].AddGrowableCol(1)
        self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room")
        self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND)
        self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND)

        #Build Main Sizer
        self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].AddGrowableCol(0)
        self.sizers["main"].AddGrowableCol(1)
        self.sizers["main"].AddGrowableRow(0)
        self.SetSizer(self.sizers["main"])
        self.SetAutoLayout(True)
        self.Fit()

        ## Event Handlers
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE)
        self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE)
        self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD)

        # Added double click handlers 5/05 -- Snowdog
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER)
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER)
        self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text)
        self.set_connected(self.session.is_connected())
        self.cur_room_index = -1
        self.cur_server_index = -1
        self.rmList = {}

#---------------------------------------------------------
# [END] Snowdog: Updated Game Server Window 12/02
#---------------------------------------------------------

    #-----------------------------------------------------
    # on_server_dbclick()
    # support for double click selection of server.
    # 5/16/05 -- Snowdog
    #-----------------------------------------------------
    def on_server_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try:
            self.on_select(evt)
        except:
            pass
        address = self.texts["address"].GetValue()
        if self.session.is_connected():
            if self.session.host_server == address :
                #currently connected to address. Do nothing.
                return
            else:
                #address differs, disconnect.
                self.frame.kill_mplay_session()
        self.do_connect(address)


    #-----------------------------------------------------
    # on_room_dbclick()
    # support for double click selection of server.
    # 5/16/05 -- Snowdog
    #-----------------------------------------------------

    def on_room_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try:
            self.on_select(evt)
        except:
            pass
        group_id = str(self.room_list.GetItemData(self.cur_room_index))

        if self.NoGroups:
            self.NoGroups = False
            self.session.group_id = group_id
            self.on_server_dbclick()
            return

        if self.cur_room_index >= 0:
            if self.cur_room_index != 0:
                self.set_lobbybutton(1);
            else:
                self.set_lobbybutton(0);
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
            else:
                pwd = ""
            self.session.send_join_group(group_id, pwd)


    def on_select(self,evt):
        id = evt.GetId()
        if id == LIST_ROOM:
            self.cur_room_index = evt.m_itemIndex
        elif id==LIST_SERVER:
            self.cur_server_index = evt.m_itemIndex
            self.name = self.svrList[self.cur_server_index].name
            address = self.svrList[self.cur_server_index].addy
            port = self.svrList[self.cur_server_index].port
            self.texts["address"].SetValue(address+":"+str(port))
            self.refresh_room_list()

    def on_text(self,evt):
        id = evt.GetId()
        if (id == ADDRESS) and (self.cur_server_index >= 0):
            #print "ADDRESS id = ", id, "index = ", self.cur_server_index
            self.cur_server_index = -1
        evt.Skip()

    def add_room(self,data):
        i = self.room_list.GetItemCount()
        if (data[2]=="1") or (data[2]=="True"): pwd="yes"
        else: pwd="no"
        self.room_list.InsertStringItem(i,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.room_list.SetItemData(i,int(data[0]))
        self.refresh_room_list()

    def del_room(self, data):
        i = self.room_list.FindItemData(-1, int(data[0]))
        self.room_list.DeleteItem(i)
        self.refresh_room_list()

#---------------------------------------------------------
# [START] Snowdog Password/Room Name altering code 12/02
#---------------------------------------------------------

    def update_room(self,data):

        #-------------------------------------------------------
        # Udated 12/02 by Snowdog
        # allows refresh of all room data not just player counts
        #-------------------------------------------------------
        i = self.room_list.FindItemData(-1,int(data[0]))
        if data[2]=="1" : pwd="yes"
        else: pwd="no"
        self.room_list.SetStringItem(i,0,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.refresh_room_list()

#---------------------------------------------------------
# [END] Snowdog Password/Room Name altering code 12/02
#---------------------------------------------------------

    def set_cur_room_text(self,name):
        pass
        #self.texts["cur_room"].SetLabel(name)
        #self.sizers["room"].Layout()

    def set_lobbybutton(self,allow):
        self.buttons[GS_JOINLOBBY].Enable(allow)

    def set_connected(self,connected):
        self.buttons[GS_CONNECT].Enable(not connected)
        self.buttons[GS_DISCONNECT].Enable(connected)
        self.buttons[GS_JOIN].Enable(connected)
        self.buttons[GS_CREATE_ROOM].Enable(connected)
        if not connected:
            self.buttons[GS_JOINLOBBY].Enable(connected)
            self.room_list.DeleteAllItems()
            self.set_cur_room_text("Not Connected!")
            self.cur_room_index = -1
            self.frame.status.set_connect_status("Not Connected")
        else:
            #data = self.session.get_my_group()
            self.frame.status.set_connect_status(self.name)
            self.set_cur_room_text("Lobby")

    def on_button(self,evt):
        id = evt.GetId()
        if id == GS_CONNECT:
            address = self.texts["address"].GetValue()
            ### check to see if this is a manual entry vs. list entry.
            try:
                dummy = self.name
            except:
                self.name = `address`
            self.do_connect(address)
        elif id == GS_DISCONNECT: self.frame.kill_mplay_session()
        elif id == GS_CREATE_ROOM: self.do_create_group()
        elif id == GS_JOIN: self.do_join_group()
        elif id == GS_JOINLOBBY: self.do_join_lobby()
        elif id == GS_SERVER_REFRESH: self.refresh_server_list()
        elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked())
        elif id == OR_CLOSE:
            dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO)
            if dlg.ShowModal() == wx.ID_YES:
                dlg.Destroy()
                self.frame.kill_mplay_session()
                self.frame.closed_confirmed()
        elif id == GS_CLOSE:
            self.parent.OnMB_GameServerBrowseServers()

    def refresh_room_list(self):
        self.room_list.DeleteAllItems()
        address = self.texts["address"].GetValue()
        try:
            cadder = self.session.host_server
        except:
            cadder = ''
        if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address:
            groups = self.rmList[address]
            self.NoGroups = True
        else:
            self.NoGroups = False
            groups = self.session.get_groups()
        for g in groups:
            i = self.room_list.GetItemCount()
            if (g[2]=="True") or (g[2]=="1") : pwd="yes"
            else: pwd="no"
            self.room_list.InsertStringItem(i, g[1])
            self.room_list.SetStringItem(i, 1, g[3])
            self.room_list.SetStringItem(i, 2, pwd)
            self.room_list.SetItemData(i, int(g[0]))
        if self.room_list.GetItemCount() > 0:
            self.colorize_group_list(groups)
            self.room_list.SortItems(roomCmp)
            wx.CallAfter(self.autosizeRooms)

    def autosizeRooms(self):
        self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
        if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70)
        if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70)
        if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50)

    def refresh_server_list(self):
        try:
            self.svrList = []
            self.server_list.DeleteAllItems()
            xml_dom = meta_server_lib.get_server_list(["2"]);
            node_list = xml_dom.getElementsByTagName('server')
            hex = orpg.tools.rgbhex.RGBHex()
            color1 = settings.get_setting("RoomColor_Active")
            color2 = settings.get_setting("RoomColor_Locked")
            color3 = settings.get_setting("RoomColor_Empty")
            color4 = settings.get_setting("RoomColor_Lobby")

            if len(node_list):
                length = len(node_list)
                part = 0
                partLength = 1.0/length
                for n in node_list:
                    if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'):
                        self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), 
                                            n.getAttribute('num_users'), n.getAttribute('address'), 
                                            n.getAttribute('port')))
                        address = n.getAttribute('address') + ':' + n.getAttribute('port')
                        self.rmList[address] = []
                        rooms = n.getElementsByTagName('room')

                        for room in rooms:
                            pwd = room.getAttribute("pwd")
                            id = room.getAttribute("id")
                            name = room.getAttribute("name")
                            nump = room.getAttribute("num_users")
                            self.rmList[address].append((id, name, pwd, nump))
                self.svrList.sort(server_instance_compare)

                for n in self.svrList:
                    i = self.server_list.GetItemCount()
                    name = n.name
                    players = n.user
                    self.server_list.InsertStringItem(i,players)
                    self.server_list.SetStringItem(i,1,name)
                    r,g,b = hex.rgb_tuple(color1)
                    svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if players == "0":
                        r,g,b = hex.rgb_tuple(color3)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if n.name.startswith("OpenRPG DEV"):
                        r,g,b = hex.rgb_tuple(color2)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    item = self.server_list.GetItem(i)
                    item.SetTextColour(svrcolor)
                    self.server_list.SetItem(item)
                    part += partLength
                self.servers = node_list

            # No server is currently selected!!!  Versus the broken and random 0!
            self.cur_server_index = -1
            self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
            if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70)
            self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE)

            if self.serverNameSet == 0:
                # Pointless to constantly set the address field to random
                # server.  This way, at least, if someone has their own local
                # server it can now easily be connected with.  Nor do we want
                # to reset this every time as it would wipe any previously
                # entered data or even the previously selected server data!
                # Localhost should probably be used but some systems are ultra/lame
                # broken about localhost use.
                self.texts["address"].SetValue("127.0.0.1:6774")
                self.serverNameSet = 1
            else:
                pass

            #  Allow xml_dom to be collected
            try:
                xml_dom.unlink()
            except:
                pass
        except Exception, e:
            print "Server List not available."
            traceback.print_exc()

    def failed_connection(self):
        if(self.cur_server_index >= 0):
            id = self.servers[self.cur_server_index].getAttribute('id')
            meta = self.servers[self.cur_server_index].getAttribute('meta')
            address = self.servers[self.cur_server_index].getAttribute('address')
            port = self.servers[self.cur_server_index].getAttribute('port')
            #  post_failed_connection will return a non-zero if the server
            #  was removed.  If it was, refresh the display
            if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)):
                self.refresh_server_list()

    def do_connect(self, address):
        chat = component.get('chat')
        chat.InfoPost("Locating server at " + address + "...")
        if self.session.connect(address):
            self.frame.start_timer()
        else:
            chat.SystemPost("Failed to connect to game server...")
            self.failed_connection()

    def do_join_lobby(self):
        self.cur_room_index = 0
        self.session.send_join_group("0","")
        self.set_lobbybutton(0);

    def do_join_group(self):
        if self.cur_room_index >= 0:
            if self.cur_room_index != 0:
                self.set_lobbybutton(1);
            else:
                self.set_lobbybutton(0);
            group_id = str(self.room_list.GetItemData(self.cur_room_index))
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
                #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room")
                #if dlg.ShowModal() == wx.ID_OK:
                #    pwd = dlg.GetValue()
                #dlg.Destroy()
            else:
                pwd = ""
            if pwd != None: #pwd==None means the user clicked "Cancel"
                self.session.send_join_group(group_id,pwd)

    def do_create_group(self):
        name = self.texts["room_name"].GetValue()
        boot_pwd = self.texts["room_boot_pwd"].GetValue()
        minversion = self.texts["room_min_version"].GetValue()
        #
        # Check for & in name.  We want to allow this becaus of its common use in D&D.
        #
        loc = name.find("&")
        oldloc=0
        while loc > -1:
            loc = name.find("&",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&amp;" + e
                oldloc = loc+1
        loc = name.find('"')
        oldloc=0
        while loc > -1:
            loc = name.find('"',oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&quote;" + e
                oldloc = loc+1
        loc = name.find("'")
        oldloc=0
        while loc > -1:
            loc = name.find("'",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&#39;" + e
                oldloc = loc+1
        if self.buttons[GS_PWD].GetValue():
            pwd = self.texts["room_pwd"].GetValue()
        else:
            pwd = ""
        if name == "":
            wx.MessageBox("Invalid Name","Error");
        else:
            msg = "%s is creating room \'%s.\'" % (self.session.name, name)
            self.session.send( msg )
            self.session.send_create_group(name,pwd,boot_pwd,minversion)
            self.set_lobbybutton(1); #enable the Lobby quickbutton


#---------------------------------------------------------
# [START] Snowdog: Updated Game Server Window 12/02
#---------------------------------------------------------

    def on_size(self,evt):
        # set column widths for room list


        # set column widths for server list
        pass



#---------------------------------------------------------
# [END] Snowdog: Updated Game Server Window 12/02
#---------------------------------------------------------


    def colorize_group_list(self, groups):
        try:
            hex = orpg.tools.rgbhex.RGBHex()

            for gr in groups:
                item_list_location = self.room_list.FindItemData(-1,int(gr[0]))
                if item_list_location != -1:
                    item = self.room_list.GetItem(item_list_location)
                    if gr[0] == "0":

			r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby"))
                    elif gr[3] <> "0":

                        if gr[2] == "True" or gr[2] == "1":

			   r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked"))
			else:

			   r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active"))
                    else:

			r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty"))
                        

		    color = wx.Colour(red=r,green=g,blue=b)
                    item.SetTextColour(color)
                    self.room_list.SetItem(item)
        except:
            traceback.print_exc()