Mercurial > traipse_dev
view orpg/dieroller/shadowrun.py @ 10:73d9286c22cf traipse_dev
Adds some superb CherryPy features! Components can be deleted now too!
author | sirebral |
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date | Fri, 17 Jul 2009 08:13:50 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: shadowrun.py # Author: Michael Edwards (AKA akoman) # Maintainer: # Version: 1.0 # # Description: A modified form of the World of Darkness die roller to # conform to ShadowRun rules-sets. Thanks to the ORPG team # for the original die rollers. # Thanks to tdb30_ for letting me think out loud with him. # I take my hint from the HERO dieroller: It creates for wildly variant options # Further, .vs and .open do not work together in any logical way. One method of # chaining them results in a [Bad Dice Format] and the other results in a standard # output from calling .open() # vs is a classic 'comparison' method function, with one difference. It uses a # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded # then it stops rerolling. The overhead from additional boolean checking is probably # greater than the gains from not over-rolling. The behaviour is in-line with # Shadowrun Third Edition which recommends not rolling once you've exceeded the target # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where # the objective is to find the highest die total out of rolled dice. This is then generally # used as the target in a 'Success Test' (for which .vs functions) from die import * __version__ = "1.0" class shadowrun(std): def __init__(self,source=[],target=2): std.__init__(self,source) def vs(self,target): return srVs(self, target) def open(self): return srOpen(self) class srVs(std): def __init__(self,source=[], target=2): std.__init__(self, source) # In Shadowrun, not target number may be below 2. All defaults are set to two and any # thing lower is scaled up. if target < 2: self.target = 2 else: self.target = target # Shadowrun was built to use the d6 but in the interests of experimentation I have # made the dieroller generic enough to use any die type self.openended(self[0].sides) def openended(self,num): if num <= 1: self done = 1 for i in range(len(self.data)): if (self.data[i].lastroll() >= num) and (self.data[i] < self.target): self.data[i].extraroll() done = 0 if done: return self else: return self.openended(num) def __sum__(self): s = 0 for r in self.data: if r >= self.target: s += 1 return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")" else: myStr = "[] = (0)" return myStr class srOpen(std): def __init__(self,source=[]): std.__init__(self,source) self.openended(self[0].sides) def openended(self,num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() == num: self.data[i].extraroll() done = 0 if done: return self else: return self.openended(num) def __sum__(self): s = 0 for r in self.data: if r > s: s = r return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) self.takeHighest(1) myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")" else: myStr = "[] = (0)" return myStr