Mercurial > traipse_dev
view orpg/map/_grid.py @ 29:72f7c5904fbf traipse_dev
Update Manager moves into Beta 0.2 as the code is cleaned up some.
The Update Manager is nearly ready to be placed into Grumpy Goblin, though
it is not functioning 100%. It will provide users an opportunity to skip
the update process, grab new repos, and update by choice.
author | sirebral |
---|---|
date | Sun, 02 Aug 2009 00:37:23 -0500 |
parents | 4385a7d0efd1 |
children |
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import wx import orpg.dirpath from orpg.orpgCore import * from orpg.tools.rgbhex import RGBHex class GridLayer: def __init__(self, canvas): self.canvas = canvas self.RGBHex = RGBHex() def Draw(self, dc): r, g, b = self.RGBHex.rgb_tuple(self.canvas.gridColor) pen = wx.Pen(wx.Color(r, g, b, 255), 1, self.canvas.gridLines) dc.SetPen(pen) path = dc.CreatePath() if self.canvas.gridType == 'Square': self._DrawSquare(dc, path) dc.SetPen(wx.NullPen) def _DrawSquare(self, dc, path): path.MoveToPoint(0, 0) y = 0 while y < self.canvas.size[1]: path.AddLineToPoint(self.canvas.size[0], y) y += self.canvas.gridSize path.MoveToPoint(0, y) path.MoveToPoint(0, 0) x = 0 while x < self.canvas.size[0]: path.AddLineToPoint(x, self.canvas.size[0]) x += self.canvas.gridSize path.MoveToPoint(x, 0) dc.StrokePath(path)