Mercurial > traipse_dev
view orpg/gametree/nodehandlers/voxchat.py @ 29:72f7c5904fbf traipse_dev
Update Manager moves into Beta 0.2 as the code is cleaned up some.
The Update Manager is nearly ready to be placed into Grumpy Goblin, though
it is not functioning 100%. It will provide users an opportunity to skip
the update process, grab new repos, and update by choice.
author | sirebral |
---|---|
date | Sun, 02 Aug 2009 00:37:23 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: voxchat.py # Author: Ted Berg # Maintainer: # Version: # $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $ # # Description: nodehandler for alias. # __version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $" import re import os import string from orpg.orpg_windows import * import core import orpg.tools.scriptkit import orpg.tools.predTextCtrl import orpg.tools.rgbhex import orpg.tools.inputValidator import orpg.dirpath import orpg.minidom import orpg.networking.mplay_client from orpg.orpgCore import open_rpg # # Good things to add: # 1.u'use filter' per alias [ this should be done ] # 2. make aliases remember which filter they're using [ lisbox in gtk appaears to ignore SetSelection( <= 0 ) # class voxchat_handler(core.node_handler): def __init__(self, xml_dom, tree_node): core.node_handler.__init__( self, xml_dom, tree_node) self.node = xml_dom self.xml = open_rpg.get_component('xml') def get_design_panel( self, parent ): aliasLib = open_rpg.get_component('alias') aliasLib.ImportFromTree(self.node) return None def get_use_panel( self, parent ): aliasLib = open_rpg.get_component('alias') aliasLib.ImportFromTree(self.node) return None