Mercurial > traipse_dev
view orpg/gametree/nodehandlers/chatmacro.py @ 29:72f7c5904fbf traipse_dev
Update Manager moves into Beta 0.2 as the code is cleaned up some.
The Update Manager is nearly ready to be placed into Grumpy Goblin, though
it is not functioning 100%. It will provide users an opportunity to skip
the update process, grab new repos, and update by choice.
author | sirebral |
---|---|
date | Sun, 02 Aug 2009 00:37:23 -0500 |
parents | 4385a7d0efd1 |
children | c5bc2abaf7f8 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: chatmacro.py # Author: Chris Davis # Maintainer: # Version: # $Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $ # # Description: The file contains code for the form based nodehanlers # __version__ = "$Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $" from core import * ########################## ## text node handler ########################## class macro_handler(node_handler): """ A nodehandler for text blocks. Will open text in a text frame <nodehandler name='?' module='chatmacro' class='macro_handler'> <text>some text here</text> </nodehandler > """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.text_elem = self.master_dom.getElementsByTagName('text')[0] self.text = safe_get_text_node(self.text_elem) def set_text(self,txt): self.text._set_nodeValue(txt) def on_use(self,evt): txt = self.text._get_nodeValue() actionlist = txt.split("\n") for line in actionlist: if(line != ""): if line[0] != "/": ## it's not a slash command action = self.chat.ParsePost(line, True, True) else: action = line self.chat.chat_cmds.docmd(action) return 1 def get_design_panel(self,parent): return macro_edit_panel(parent,self) def tohtml(self): title = self.master_dom.getAttribute("name") txt = self.text._get_nodeValue() txt = string.replace(txt,'\n',"<br />") return "<P><b>"+title+":</b><br />"+txt P_TITLE = wx.NewId() P_BODY = wx.NewId() B_CHAT = wx.NewId() class macro_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL) self.text = {} self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')) self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text._get_nodeValue(), style=wx.TE_MULTILINE) #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY) self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() def on_text(self,evt): id = evt.GetId() txt = self.text[id].GetValue() if txt == "": return if id == P_TITLE: self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) elif id == P_BODY: self.handler.set_text(txt)