Mercurial > traipse_dev
view plugins/xxinit.py @ 246:712df3d5b54c beta
Traipse Beta 'OpenRPG' {101130-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 03:49:02 -0600 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler from string import find, replace from orpg.dirpath import dir_struct class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Initiative Tool' self.author = 'Woody, Darloth, updated by mDuo13' self.help = "This is the ever-popular init tool. To learn how to use it, type\n" self.help += "'/init help'. It will load the a help node into your game tree." self.toggle = '' self.init_list = '' self.backup_list = '' self.tool_type = '' self.wod_counter = '' def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts self.plugin_addcommand('/init', self.on_init, '[help|type|clear|new|start|add|del|list|sortlow|sorthigh|run|go|change] - Init tool. Use /init help to get details about how to use the tool') self.toggle = 1 self.init_list = [] self.backup_list = [] self.tool_type = 'std' self.wod_counter = 0 def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/init') def on_init(self, cmdargs): #this is just an example function for a command you create create your own args = cmdargs.split(None,-1) if len(args) == 0: if self.toggle: self.toggle = 0 self.post_my_msg("<font color='#ff0000'>Init recording off</font>") else: self.post_my_msg("<font color='#ff0000'>Init recording on</font>") self.toggle = 1 elif args[0] == 'help': f = open(dir_struct["plugins"]+ "inittool.xml","r") self.gametree.insert_xml(f.read()) f.close() elif args[0] == 'type': if len(args) == 2: if args[1] == 'std' or args[1] == 'wod' or args[1] == '3e' or args[1] == 'srun': self.tool_type = args[1] self.post_my_msg("<font color='#ff0000'>Initiative tool now set to '" + self.tool_type + "'</font>") else: self.post_my_msg("<font color='#ff0000'>Unknown Initiative tool type: " + args[1]) else: self.chat.Post("<font color='#ff0000'>currently using the '" + self.tool_type + "' Initiative tool type</font>") elif args[0] == 'clear' or args[0] == 'new' or args[0] == 'start': self.init_list = [] self.backup_list = [] self.post_my_msg("<hr><font color='#ff0000'>New Initiative</font><br /><font color='#0000ff'>Roll new Initiatives</font>",1) elif args[0] == 'add': try: new_init = int(args[1]) self.init_list += [[new_init, args[2]]] self.backup_list += [[new_init, arge[2]]] self.list_inits() except: self.post_my_msg("<font color='#ff0000'>Invalid format. correct command is: /add init_number description</font>") elif args[0] == 'del': try: del self.init_list[int(args[1])-1] del self.backup_list[int(args[1])-1] self.list_inits() except: self.post_my_msg("<font color='#ff0000'>Invalid format. correct command is: /del list_number</font>") elif args[0] == 'list': self.list_inits() elif args[0] == 'backuplist': self.list_backups() elif args[0] == 'sortlow': self.init_list.sort() self.backup_list.sort() self.list_inits() elif args[0] == 'sorthigh': self.init_list.sort() self.init_list.reverse() self.backup_list.sort() self.backup_list.reverse() self.list_inits() elif args[0] == 'run' or args[0] == 'go': if len(self.init_list): id = str(self.init_list[0][0]) player = str(self.init_list[0][1]) del self.init_list[0] self.post_my_msg("<hr><font color='#ff0000'>Next init:</font><br /><font color='#0000ff'><b>("+id+")</b>: "+player+"</font>",1) else: if self.tool_type == 'std' or (self.tool_type == 'wod' and self.wod_counter == 1): self.backup_list = [] self.init_list = [] self.wod_counter = 0 self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Round</font>",1) elif self.tool_type == '3e': self.init_list += self. backup_list self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Round, Starting New Initiative Round</font>",1) elif self.tool_type == 'wod' and self.wod_counter == 0 and len(self.backup_list) > 0: self.post_my_msg("<hr><font color='#ff0000'>Starting physical initiatives:</font>",1) self.wod_counter = 1 self.init_list = self.backup_list self.init_list.sort() self.init_list.reverse() elif self.tool_type == 'srun': for m in self.backup_list[:]: m[0] -= 10 if m[0] <= 10: self.backup_list.remove(m) if len(self.backup_list): self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Pass, starting next Pass</font>",1) self.init_list += self.backup_list else: self.post_my_msg("<hr><font color='#ff0000'>End of Combat Turn, roll new initiatives please</font>",1) self.init_list = [] self.backup_list = [] elif args[0] == 'change': try: id = int(args[1]) new_init = int(args[2]) self.init_list[id][0] = new_init self.backup_list[id][0] = new_init self.list_inits() except: self.post_my_msg("<font color='#0000ff'>Invalid format. correct command is: /change list_# new_init_# (example: /change 1 4)</font>") else: self.post_my_msg("<font color='#0000ff'>Invalid Command, type /init help and read the manual please</font>") def post_msg(self, text, myself): if self.toggle: if myself == 1: if text.lower().find("init") != -1: player = text[:text.find("[")] init = text[text.rfind("(")+1:text.rfind(")")] else: if text.lower().find("init") != -1: player=text[text.find("</B>")+4:text.find("[")] init=text[text.rfind("(")+1:text.rfind(")")] try: if text.lower().find("init") != -1: init = int(init) self.init_list += [[init,player]] self.backup_list += [[init,player]] except: pass return text def post_my_msg(self, msg, send=0): tmp = self.toggle self.toggle = 0 self.chat.Post(msg,send) self.toggle = tmp def list_inits(self): msg = 'Initiatives:<br />' for m in self.init_list: msg += " <font color='#ff0000'>" + str(self.init_list.index(m) + 1) + "</font>" msg += ": <font color='#0000ff'>(" + str(m[0]) + ") " msg += m[1] + "</font><br />" self.post_my_msg(msg) def list_backups(self): msg = 'backup list:<br />' for m in self.backup_list: msg += " <font color='#ff0000'>" + str(self.backup_list.index(m) + 1) + "</font>" msg += ": <font color='#0000ff'>(" + str(m[0]) + ") " msg += m[1] + "</font><br />" self.post_my_msg(msg)