Mercurial > traipse_dev
view plugins/inittool2_player.xml @ 246:712df3d5b54c beta
Traipse Beta 'OpenRPG' {101130-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 03:49:02 -0600 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. ======================================= +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: 1) Right-click and press "design" on each of the macro nodes. --- The title describes what the macro will do. --- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. --- The last line shows an example of the macro. 2) Replace the examples with your character's information. --- Feel free to delete any comments or macros that you definitely won't use. --- "Show Inits" and "Next Turn" don't need to be changed at all. 3) Double-click the macro to activate it. --- If you need to make changes later on, just right-click and "design" again to change the macro. --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> <text>/dieroller d20</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> <text>/dieroller sr4</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> nextinit</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> <text><!---Shows a public list of initiatives; can be quite spammy---> showinits</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init"---> Veggiesama [1d20+2] init</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> <!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> </nodehandler> <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Virtual Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Astral Veggiesama [5d6.init(5)] init 2</text> </nodehandler> </nodehandler>