Mercurial > traipse_dev
view orpg/player_list.py @ 246:712df3d5b54c beta
Traipse Beta 'OpenRPG' {101130-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 03:49:02 -0600 |
parents | dcae32e219f1 |
children |
line wrap: on
line source
#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: player_list.py # Author: Chris Davis # Maintainer: # Version: # $Id: player_list.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: player_list.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from orpg.orpg_windows import * from orpg.dirpath import dir_struct # global definitions global ROLE_GM; ROLE_GM = "GM" global ROLE_PLAYER; ROLE_PLAYER = "PLAYER" global ROLE_LURKER; ROLE_LURKER = "LURKER" ######################### #player frame window ######################### PLAYER_BOOT = wx.NewId() PLAYER_WHISPER = wx.NewId() PLAYER_IGNORE = wx.NewId() PLAYER_ROLE_MENU = wx.NewId() PLAYER_ROLE_LURKER = wx.NewId() PLAYER_ROLE_PLAYER = wx.NewId() PLAYER_ROLE_GM = wx.NewId() PLAYER_MODERATE_MENU = wx.NewId() PLAYER_MODERATE_ROOM_ON = wx.NewId() PLAYER_MODERATE_ROOM_OFF = wx.NewId() PLAYER_MODERATE_GIVE_VOICE = wx.NewId() PLAYER_MODERATE_TAKE_VOICE = wx.NewId() PLAYER_SHOW_VERSION = wx.NewId() WG_LIST = {} PLAYER_WG_MENU = wx.NewId() PLAYER_WG_CREATE = wx.NewId() PLAYER_WG_CLEAR_ALL = wx.NewId() WG_MENU_LIST = {} PLAYER_COMMAND_MENU = wx.NewId() PLAYER_COMMAND_PASSWORD_ALTER = wx.NewId() PLAYER_COMMAND_ROOM_RENAME = wx.NewId() class player_list(wx.ListCtrl): def __init__( self, parent): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) self.session = component.get("session") self.settings = component.get('settings') self.chat = component.get('chat') self.password_manager = component.get("password_manager") # Create in image list -- for whatever reason...guess it will be nice when we can tell which is a bot self.whisperCount = 0 self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Create our column headers self.InsertColumn( 0, "ID" ) self.InsertColumn( 1, "Player") self.InsertColumn( 2, "Status" ) ##Main Menu self.wgMenu = wx.Menu() #Add the Base Menu items, so they are always at the bottom self.wgMenu.Append(PLAYER_WG_CREATE, "Create") self.wgMenu.Append(PLAYER_WG_CLEAR_ALL, "Delete All Groups") # Create the role menu self.roleMenu = wx.Menu() self.roleMenu.SetTitle( "Assign Role" ) self.roleMenu.Append( PLAYER_ROLE_LURKER, "Lurker" ) self.roleMenu.Append( PLAYER_ROLE_PLAYER, "Player" ) self.roleMenu.Append( PLAYER_ROLE_GM, "GM" ) # Create the moderation menu self.moderateMenu = wx.Menu() self.moderateMenu.SetTitle( "Moderate" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_ON, "Room Moderation ON" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_OFF, "Room Moderation OFF" ) self.moderateMenu.AppendSeparator() self.moderateMenu.Append( PLAYER_MODERATE_GIVE_VOICE, "Give Voice" ) self.moderateMenu.Append( PLAYER_MODERATE_TAKE_VOICE, "Take Voice" ) # Create the room control menu self.commandMenu = wx.Menu() self.commandMenu.SetTitle( "Room Controls" ) self.commandMenu.Append( PLAYER_COMMAND_PASSWORD_ALTER, "Password" ) self.commandMenu.Append( PLAYER_COMMAND_ROOM_RENAME, "Room Name" ) self.commandMenu.AppendSeparator() # Create the pop up menu self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( PLAYER_BOOT, "Boot" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_IGNORE, "Toggle &Ignore" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_WHISPER, "Whisper" ) self.menu.AppendMenu(PLAYER_WG_MENU, "Whisper Groups", self.wgMenu) self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_MODERATE_MENU, "Moderate", self.moderateMenu ) self.menu.AppendMenu( PLAYER_COMMAND_MENU, "Room Control", self.commandMenu ) self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_ROLE_MENU, "Assign Role", self.roleMenu ) self.menu.AppendSeparator() self.menu.Append( PLAYER_SHOW_VERSION, "Version" ) # Event processing for our menu self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_BOOT) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_IGNORE) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_WHISPER) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_ON) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_OFF) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_GIVE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_TAKE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_LURKER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_PLAYER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_GM) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_SHOW_VERSION) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CREATE) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CLEAR_ALL) self.Bind(wx.EVT_MENU, self.on_menu_password, id=PLAYER_COMMAND_PASSWORD_ALTER) self.Bind(wx.EVT_MENU, self.on_menu_room_rename, id=PLAYER_COMMAND_ROOM_RENAME) self.Bind(wx.EVT_LEFT_DCLICK, self.on_d_lclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_menu) self.sized = 1 def AutoAdjust(self): self.SetColumnWidth(0, -1) if self.GetColumnWidth(1) < 75: self.SetColumnWidth(1, 75) if self.GetColumnWidth(2) < 75: self.SetColumnWidth(2, 75) self.Refresh() def on_menu_password( self, evt ): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") self.chat = component.get("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_pwd_dialog = wx.TextEntryDialog(self, "Enter new room password: (blank for no password)","Alter Room Password") if alter_pwd_dialog.ShowModal() == wx.ID_OK: new_pass = alter_pwd_dialog.GetValue() self.chat.InfoPost( "Requesting password change on server..." ) self.session.set_room_pass(new_pass, boot_pwd) def on_menu_room_rename( self, evt ): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") self.chat = component.get("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_name_dialog = wx.TextEntryDialog(self,"Enter new room name: ","Change Room Name") if alter_name_dialog.ShowModal() == wx.ID_OK: new_name = alter_name_dialog.GetValue() self.chat.InfoPost( "Requesting room name change on server..." ) loc = new_name.find("&") oldloc=0 while loc > -1: loc = new_name.find("&",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "&" + e oldloc = loc +1 loc = new_name.find("'") oldloc=0 while loc > -1: loc = new_name.find("'",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "'" + e oldloc = loc +1 loc = new_name.find('"') oldloc=0 while loc > -1: loc = new_name.find('"',oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + ""e" + e oldloc = loc +1 self.session.set_room_name(new_name, boot_pwd) def clean_sub_menus(self): for mid in WG_MENU_LIST: try: self.wgMenu.Remove(WG_MENU_LIST[mid]["menuid"]) WG_MENU_LIST[mid]["menu"].Destroy() except: self.wgMenu.UpdateUI() if self.wgMenu.GetMenuItemCount() == 2: WG_MENU_LIST.clear() return def on_menu_whispergroup( self, evt ): self.session = component.get("session") self.settings = component.get('settings') self.chat = component.get('chat') "Add/Remove players from Whisper Groups" id = evt.GetId() item = self.GetItem( self.selected_item ) #See if it is the main menu if id == PLAYER_WG_CREATE: create_new_group_dialog = wx.TextEntryDialog(self,"Enter Group Name","Create New Whisper Group") if create_new_group_dialog.ShowModal() == wx.ID_OK: group_name = create_new_group_dialog.GetValue() WG_LIST[group_name] = {} return elif id == PLAYER_WG_CLEAR_ALL: WG_LIST.clear(); return #Check Sub Menus for mid in WG_MENU_LIST: if id == WG_MENU_LIST[mid]["add"]: WG_LIST[mid][int(item.GetText())] = int(item.GetText()); return elif id == WG_MENU_LIST[mid]["remove"]: del WG_LIST[mid][int(item.GetText())]; return elif id == WG_MENU_LIST[mid]["clear"]: WG_LIST[mid].clear(); return elif id == WG_MENU_LIST[mid]["whisper"]: self.chat.set_chat_text("/gw " + mid + "="); return return def on_menu_moderate( self, evt ): "Change the moderated status of a room or player." id = evt.GetId() self.chat = component.get( "chat" ) self.session = component.get("session") playerID = self.GetItemData( self.selected_item ) moderationString = None moderateRoomBase = "/moderate %s" moderatePlayerBase = "/moderate %d=%s" infoRoomBase = "Attempting to %s moderation in the current room..." infoPlayerBase = "Attempting to %s voice to %s (%d)..." if id == PLAYER_MODERATE_ROOM_ON: moderationString = (moderateRoomBase % "on") infoString = (infoRoomBase % "ENABLE") if id == PLAYER_MODERATE_ROOM_OFF: moderationString = (moderateRoomBase % "off") infoString = (infoRoomBase % "DISABLE") elif id == PLAYER_MODERATE_GIVE_VOICE: moderationString = (moderatePlayerBase % (playerID, "on")) infoString = (infoPlayerBase % ("GIVE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) elif id == PLAYER_MODERATE_TAKE_VOICE: moderationString = (moderatePlayerBase % (playerID, "off")) infoString = (infoPlayerBase % ("TAKE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) # Now, send it to the server if moderationString: self.chat.chat_cmds.docmd( moderationString ) # Now, provide local feedback as to what we requested self.chat.InfoPost( infoString ) def on_menu_role_change( self, evt ): self.session = component.get("session") "Change the role of the selected id." id = evt.GetId() self.chat = component.get( "chat" ) playerID = self.GetItemData( self.selected_item ) roleString = None roleBase = "/role %d=%s" infoBase = "Attempting to assign the role of %s to (%d) %s..." # Do type specific processing recycle_bin = {PLAYER_ROLE_LURKER: ROLE_LURKER, PLAYER_ROLE_PLAYER: ROLE_PLAYER, PLAYER_ROLE_GM: ROLE_GM} if recycle_bin.has_key(id): roleName = recycle_bin[id] roleString = (roleBase % ( playerID, roleName )) recycle_bin = {} # Now, send it to the server if roleString: self.chat.chat_cmds.docmd( roleString ) # Now, provide local feedback as to what we requested displayName = self.session.get_player_by_player_id( str(playerID) )[0] infoString = (infoBase % ( roleName, playerID, displayName )) self.chat.InfoPost( infoString ) def on_d_lclick(self,evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) id = self.GetItemText(item) self.chat = component.get("chat") self.chat.set_chat_text("/w " + id + "=") def on_menu_item(self,evt): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") if id == PLAYER_BOOT: id = str(self.GetItemData(self.selected_item)) boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: self.session.boot_player(id,boot_pwd) elif id == PLAYER_WHISPER: id = self.GetItemText(self.selected_item) self.chat = component.get("chat") self.chat.set_chat_text("/w " + id + "=") elif id == PLAYER_IGNORE: id = str(self.GetItemData(self.selected_item)) self.chat = component.get("chat") (result,id,name) = self.session.toggle_ignore(id) if result == 0: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" no longer ignored")) else: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" now being ignored")) elif id == PLAYER_SHOW_VERSION: id = str(self.GetItemData(self.selected_item)) version_string = self.session.players[id][6] if version_string: wx.MessageBox("Running client version " + version_string,"Version") else: wx.MessageBox("No client version available for this player","Version") def on_menu(self, evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) if item > -1: self.selected_item = item # This if-else block makes the menu item to boot players active or inactive, as appropriate # This block is enabled for 1.7.8. Ver. 1.7.9 will boast Admin features. #if component.get("session").group_id == "0": # self.menu.Enable(PLAYER_BOOT,0) # self.menu.SetLabel(PLAYER_BOOT,"Can't boot from Lobby") #else: self.menu.Enable(PLAYER_BOOT,1) self.menu.SetLabel(PLAYER_BOOT,"Boot") self.menu.Enable(PLAYER_WG_MENU, True) item = self.GetItem( self.selected_item ) if len(WG_MENU_LIST) > len(WG_LIST): self.clean_sub_menus() if len(WG_LIST) == 0: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, False) else: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, True) for gid in WG_LIST: if not WG_MENU_LIST.has_key(gid): WG_MENU_LIST[gid] = {} WG_MENU_LIST[gid]["menuid"] = wx.NewId() WG_MENU_LIST[gid]["whisper"] = wx.NewId() WG_MENU_LIST[gid]["add"] = wx.NewId() WG_MENU_LIST[gid]["remove"] = wx.NewId() WG_MENU_LIST[gid]["clear"] = wx.NewId() WG_MENU_LIST[gid]["menu"] = wx.Menu() WG_MENU_LIST[gid]["menu"].SetTitle(gid) WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["whisper"], "Whisper") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["add"], "Add") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["remove"], "Remove") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["clear"], "Clear") self.wgMenu.PrependMenu(WG_MENU_LIST[gid]["menuid"], gid, WG_MENU_LIST[gid]["menu"]) if WG_LIST[gid].has_key(int(item.GetText())): WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], True) if len(WG_LIST[gid]) == 0: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], True) #Event Stuff self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["whisper"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["add"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["remove"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["clear"] ) self.PopupMenu(self.menu,pos) def add_player(self,player): i = self.InsertImageStringItem(0,player[2],0) self.SetStringItem(i,1,self.strip_html(player)) self.SetItemData(i,int(player[2])) self.SetStringItem(i, 2,player[3]) self.colorize_player_list() self.Refresh() # play sound setobj = component.get('settings') sound_file = setobj.get_setting("AddSound") if sound_file != '': sound_player = component.get('sound') sound_player.play(sound_file) self.AutoAdjust() def del_player(self,player): i = self.FindItemData(-1,int(player[2])) self.DeleteItem(i) for gid in WG_LIST: if WG_LIST[gid].has_key(int(player[2])): del WG_LIST[gid][int(player[2])] # play sound setobj = component.get('settings') sound_file = setobj.get_setting("DelSound") if sound_file != '': sound_player = component.get('sound') sound_player.play(sound_file) ic = self.GetItemCount() self.whisperCount = 0 index = 0 while index < ic: item = self.GetItem( index ) if item.GetImage(): self.whisperCount += 1 index += 1 self.colorize_player_list() self.Refresh() # This method updates the player info # # self: reference to this PlayerList # player: reference to a player structure(list) # # Returns: None # def update_player(self,player): i = self.FindItemData(-1,int(player[2])) # finds the right list box index self.SetStringItem(i,1,self.strip_html(player)) self.SetStringItem(i,2,player[3]) item = self.GetItem(i) self.colorize_player_list() self.AutoAdjust() def colorize_player_list(self): session = component.get("session") settings = component.get('settings') mode = settings.get_setting("ColorizeRoles") if mode.lower() == "0": return players = session.players for m in players.keys(): item_list_location = self.FindItemData(-1,int(m)) if item_list_location == -1: continue player_info = session.get_player_by_player_id(m) item = self.GetItem(item_list_location) role = player_info[7] color = wx.GREEN if self.session.group_id != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) self.SetItem(item) def reset(self): self.whisperCount = 0 WG_LIST.clear() self.DeleteAllItems() def strip_html(self,player): ret_string = ""; x = 0; in_tag = 0 for x in range(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<": in_tag = 1 elif player[0][x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] return ret_string def size_cols(self): ##moved skip here to see if it breaks ## w,h = self.GetClientSizeTuple() ## w /= 8 ## self.SetColumnWidth( 0, w*2 ) ## self.SetColumnWidth( 1, w*2 ) ## self.SetColumnWidth( 2, w*3 ) pass