view orpg/mapper/background.py @ 246:712df3d5b54c beta

Traipse Beta 'OpenRPG' {101130-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Tue, 30 Nov 2010 03:49:02 -0600
parents 9230a33defd9
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: background.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: This file contains some of the basic definitions for the chat
# utilities in the orpg project.
#
__version__ = "$Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from base import *
import thread, urllib, os.path, time, mimetypes

from orpg.orpgCore import component
from orpg.tools.orpg_log import logger
from orpg.tools.orpg_settings import settings
from xml.etree.ElementTree import fromstring

##-----------------------------
## background layer
##-----------------------------

BG_NONE = 0
BG_TEXTURE = 1
BG_IMAGE = 2
BG_COLOR = 3

class layer_back_ground(layer_base):

    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.canvas = canvas
        self.r_h = RGBHex()
        self.clear()

    def error_loading_image(self, image):
        msg = "Unable to load image:" + `image`
        dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION)
        dlg.ShowModal()
        dlg.Destroy()

    def clear(self):
        self.type = BG_NONE
        self.bg_bmp = None
        self.bg_color = None
        self.img_path = None
        self.local = False
        self.localPath = ''
        self.localTime = -1
        self.isUpdated = True

    def get_type(self):
        return self.type

    def get_img_path(self):
        if self.img_path: return self.img_path
        else: return ""

    def get_color(self):
        hexcolor = "#FFFFFF"
        if self.bg_color:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
        return hexcolor

    def set_texture(self, path):
        self.isUpdated = True
        self.type = BG_TEXTURE
        if self.img_path != path:
            try:
                self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap()
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path

    def set_image(self, path, scale):
        self.isUpdated = True
        self.type = BG_IMAGE
        if self.img_path != path:
            self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap()
            try:
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path
        return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight())

    def set_color(self, color):
        self.isUpdated = True
        self.type = BG_COLOR
        (r,g,b) = color.Get()
        self.bg_color = cmpColour(r,g,b)
        self.canvas.SetBackgroundColour(self.bg_color)

    def layerDraw(self, dc, scale, topleft, size):
        if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)):
            return False
        dc2 = wx.MemoryDC()
        dc2.SelectObject(self.bg_bmp)
        topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)]
        topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1]
        if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0]
        if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1]
        bmpW = self.bg_bmp.GetWidth()
        bmpH = self.bg_bmp.GetHeight()
        if self.type == BG_TEXTURE:
            x = (topLeft[0]/bmpW)*bmpW
            y1 = int(topLeft[1]/bmpH)*bmpH
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            while x < topRight[0]:
                if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
                else: cr = 0
                y = int(topLeft[1]/bmpH)*bmpH
                if y < topLeft[1]:
                    posy = topLeft[1]
                    ct = topLeft[1]-y
                else:
                    ct = 0
                    posy = y
                while y < topRight[1]:
                    if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
                    else: cb = 0
                    newW = bmpW-cr-cl
                    newH = bmpH-cb-ct
                    if newW < 0: newW = 0
                    if newH < 0:  newH = 0
                    dc.DrawBitmap(self.bg_bmp, posx, posy)
                    dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
                    ct = 0
                    y = y+bmpH
                    posy = y
                cl = 0
                x = x+bmpW
                posx = x
        elif self.type == BG_IMAGE:
            x = 0
            y = 0
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            if y < topLeft[1]:
                posy = topLeft[1]
                ct = topLeft[1]-y
            else:
                ct = 0
                posy = y
            if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
            else: cr = 0
            if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
            else: cb = 0
            newW = bmpW-cr-cl
            newH = bmpH-cb-ct
            if newW < 0: newW = 0
            if newH < 0: newH = 0
            dc.DrawBitmap(self.bg_bmp, posx, posy)
            dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
        dc2.SelectObject(wx.NullBitmap)
        del dc2
        return True

    def layerToXML(self, action="update"):
        xml_str = "<bg"
        if self.bg_color != None:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
            xml_str += ' color="' + hexcolor + '"'
        if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"'
        if self.type != None: xml_str += ' type="' + str(self.type) + '"'
        if self.local and self.img_path != None:
            xml_str += ' local="True"'
            xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"'
            xml_str += ' localTime="' + str(self.localTime) + '"'
        xml_str += "/>"
        logger.debug(xml_str)
        if (action == "update" and self.isUpdated) or action == "new":
            self.isUpdated = False
            return xml_str
        else: return ''

    def layerTakeDOM(self, xml_dom):
        bg_type = xml_dom.get("type")
        urlpath = xml_dom.get('path')
        color = xml_dom.get("color")

        if urlpath != None:
            path = urllib.unquote(xml_dom.get("path"))
            logger.debug("path=" + path)

        if color != None:
            logger.debug("color=" + color)
            r,g,b = self.r_h.rgb_tuple(color)
            self.set_color(cmpColour(r,g,b))

        if bg_type != None:
            logger.debug("type=" + bg_type)
            bg_type = int(xml_dom.get("type"))
        if bg_type == BG_TEXTURE:
            if path != "": self.set_texture(path)
        elif bg_type == BG_IMAGE:
            if path != "": self.set_image(path, 1)
        elif bg_type == BG_NONE: self.clear()
        if xml_dom.get('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.get('localPath'))):
            self.localPath = urllib.unquote(xml_dom.get('localPath'))
            self.local = True
            self.localTime = int(xml_dom.get('localTime'))
            if self.localTime-time.time() <= 144000:
                file = open(self.localPath, "rb")
                imgdata = file.read()
                file.close()
                filename = os.path.split(self.localPath)
                (imgtype,j) = mimetypes.guess_type(filename[1])
                postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype})
                thread.start_new_thread(self.upload, (postdata, self.localPath, type))

    def upload(self, postdata, filename, type):
        self.lock.acquire()
        if type == 'Image' or type == 'Texture':
            url = settings.get_setting('ImageServerBaseURL')
            file = urllib.urlopen(url, postdata)
            recvdata = file.read()
            file.close()
            try:
                xml_dom = fromstring(recvdata)
                if xml_dom.tag == 'path':
                    path = xml_dom.get('url')
                    path = urllib.unquote(path)
                    if type == 'Image': self.set_image(path, 1)
                    else: self.set_texture(path)
                    self.localPath = filename
                    self.local = True
                    self.localTime = time.time()
                else: print xml_dom.get('msg')
            except Exception, e:
                print e
                print recvdata
        self.lock.release()