view plugins/xxheroinit.py @ 193:6debef714365 beta

Traipse Beta 'OpenRPG' {100201-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Mon, 01 Feb 2010 14:22:20 -0600
parents ff48c2741fe7
children
line wrap: on
line source

import os
import orpg.pluginhandler

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Hero Turn Tool'
        self.author = 'Heroman, based on xxxinit.py\n'
        self.author = 'debugged for Traipse by Prof. Ebral'
        self.help = """This is the Hero Games turn tool. It is a bit more complex than other games."""


    def plugin_enabled(self):
        self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off')
        self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands')
        self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)

        #If you want your plugin to have more then one way to call the same function you can
        #use self.plugin_commandalias(alias name, command name)
        #You can also make shortcut commands like the following
        self.plugin_commandalias('/hlow', '/hsort low', False)
        self.plugin_commandalias('/hsortlow', '/hsort low', False)
        self.plugin_commandalias('/hhigh', '/hsort high', False)
        self.plugin_commandalias('/hsorthigh', '/hsort high', False)
        self.plugin_commandalias('/hreverse', '/hsort high', False)
        self.plugin_commandalias('/hgo', '/hrun', False)

        #This is where you set any variables that need to be initalized when your plugin starts
        self.toggle = True
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.state_strings = ["0 Phase",
                            "1/2 Phase",
                            "Full Phase",
                            "Stunned",
                            "Not Gone", 
                            "Held Full", "Held Half", "Abort"]

    def plugin_disabled(self):
        self.plugin_removecmd('/hinit')
        self.plugin_removecmd('/hhelp')
        self.plugin_removecmd('/hstart')
        self.plugin_removecmd('/hact')
        self.plugin_removecmd('/hseg')
        self.plugin_removecmd('/hdex')
        self.plugin_removecmd('/hclear')
        self.plugin_removecmd('/hadd')
        self.plugin_removecmd('/hdel')
        self.plugin_removecmd('/hown')
        self.plugin_removecmd('/hlist')
        self.plugin_removecmd('/hsort')
        self.plugin_removecmd('/hrun')
        self.plugin_removecmd('/hchange')
        self.plugin_removecmd('/hset')
        self.plugin_removecmd('/hchange')

        try: self.frame.Destroy()
        except: pass

    def plugin_incoming_msg(self, text, type, name, player):

        if self.toggle:
            if text.lower().find("heroinit") != -1:
                command = text[text.rfind("(")+1:text.rfind(")")]
                self.process_user(command, player)
        return text, type, name

    #Chat Commands
    def on_hinit(self, cmdargs):
        self.toggle = not self.toggle
        if self.toggle: self.chat.SystemPost("Init recording on.  Enter your info")
        else: self.chat.SystemPost("Init recording off")

    def on_hhelp(self, cmdargs):
            self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" +
                        "/hstart : Sets you to segment 12, highest dex<br>" +
                        "/hgo : Proceed to the next DEX/segment<br>" +
                        "/hact <i>#</i> (full|half|abort|stunned)<br>" +
                        "/hseg SEGNO : Set segment to SEGNO<br>" +
                        "/hdex DEXNO : Set dex to DEXNO<br>" +
                        "/hadd DEX SPD NAME : Adds to the list<br>" +
                        "/hdel # : Delete character #<br>" +
                        "/hown # playerid : Change ownership of PC # to playerid<br>" +
                        "/hclear : Clears out player list<br>" +
                        "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" +
                        "/hset list_# state : Change player's state (state:" + self.statelist() + ")")

    def on_hstart(self, cmdargs):
        self.dexterity = self.highestdex()
        self.segment = 12

        for player in self.init_list:
            player[3] = 4
            if player[0] == self.dexterity:
                player[3] == 2

        self.chat.Post("Combat Starting.  ")
        self.call_time()

    def on_hact(self, cmdargs):
        cmds = cmdargs.split(None)
        if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0])
        elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1])
        else: msg = "Error in command. See format with hero init"
        self.chat.InfoPost(msg)

    def on_hseg(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_seg = int(cmds[0])
            self.segment = new_seg
            self.call_time()
        except: self.chat.SystemPost("Invalid format.  correct command is: /hseg SEGMENT#")

    def on_hdex(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_dex = int(cmds[0])
            self.dexterity = new_dex
            self.call_time()
        except: self.chat.SystemPost("Invalid format.  correct command is: /hdex DEX#")

    def on_hclear(self, cmdargs):
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True)

    def on_hadd(self, cmdargs):
        print cmdargs
        cmds = cmdargs.split(None, 3)
        print cmds, len(cmds)
        try:
            if len(cmds) == 3:
                new_dex = int(cmds[0])
                new_spd = int(cmds[1])
                self.init_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.list_inits()
            else: self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)")

        except Exception, e:
            print e
            self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description")

    def on_hdel(self, cmdargs):
        try:
            cmds = cmdargs.split(None, 1)
            self.init_list.remove(int(cmds[0]))
            self.backup_list.remove(int(cmds[0]))
            self.list_inits()
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /del list_number")

    def on_hown(self, cmdargs):
        try:
            cmds = cmdargs.split(None)
            player = self.init_list[int(cmds[0])]
            player[4] = int(cmds[1])
            self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1]))
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hown # playerid")

    def on_hlist(self, cmdargs):
        self.list_inits()

    def on_hsort(self, cmdargs):
        self.init_list.sort()
        self.backup_list.sort()

        if cmdargs == "high":
            self.init_list.reverse()
            self.backup_list.reverse()
        self.list_inits()

    def on_hrun(self, cmdargs):
        advance = True
        nextlowest = 0
        heldactions = False
        for player in self.init_list:
            if self.actson(player[1], self.segment):
                if player[3] == 5 or player[3] == 6: heltactions = True
                continue
            if player[3] == 1 or player[3] == 2:
                self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX")
                advance = False
            elif player[3] == 3 or player[3] == 4 or player[3] == 7:
                if player[0] > nextlowest: nextlowest = player[0]
            elif player[3] == 5 or player[3] == 6: heltactions = True
        if not advance:
            return

        advanceseg = False

        if nextlowest == 0 and self.dexterity != 0:
            if heldactions or self.segment == 12:
                msg = "End of Segment " + str(self.segment) + "."
                if heldactions: msg += " There are held actions."
                msg += "  Issue command again to advance to next segment."
                self.chat.InfoPost(msg)
                self.dexterity = 0
                return
            else: advanceseg = True
        elif nextlowest == 0 and self.dexterity == 0:
            advanceseg = True

        if advanceseg:
            self.dexterity = nextlowest
            for player in self.init_list:
                if player[0] == self.dexterity:
                    if player[3] == 3 or player[3] == 7: player[3] = 0
                    elif player[3] == 4: player[3] = 2
        else:
            nextsegment = 0
            while nextsegment == 0:
                self.segment += 1
                if self.segment == 13: self.segment = 1
                elif self.segment == 12:
                    nextsegment = 12
                    break

                for player in self.init_list:
                    if self.actson(player[1], self.segment):
                        if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment
                    if player[3] == 5 or player[3] == 6: nextsegment = self.segment

            self.dexterity = self.highestdex()
            for player in self.init_list:
                heldactions = False
                if self.actson(player[1], self.segment):
                    if player[3] != 3 and player[3] != 7: player[3] = 4
                    if player[0] == self.dexterity:
                        if player[3] == 3:
                            self.chat.InfoPost(player[2] + " unstuns.")
                            player[3] = 0
                        elif player[3] == 7:
                            self.chat.InfoPost(player[2] + " recovers from the abort")
                            player[3] = 0
                        else: player[3] = 2
                    if player[3] == 5 or player[3] == 6 and self.dexterity == 0:
                        self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.")
        self.call_time()

    def on_hchange(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][0] = cmds[1]
            self.init_list[int(cmds[0])][1] = cmds[2]
            self.backup_list[int(cmds[0])][0] = cmds[1]
            self.backup_list[int(cmds[0])][1] = cmds[2]
            self.list_inits()
        except:
            self.chat.SystemPost('Invalid format.  correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)')

    def on_hset(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][3] = cmds[1]
            self.backup_list[int(cmds[0])][3] = cmds[1]
            self.list_inits()
        except:
            msg = "Invalid format.  correct command is: /hset list_# state (state:" + self.statelist() + ")"
            self.chat.InfoPost(msg)

    #Other Methods
    def statelist(self):
        msg = ""
        stateindex = 0
        for state in self.state_strings:
            if stateindex != 0: msg += ", "
            msg += str(stateindex) + "=" + state
            stateindex += 1
        return msg

    def is_index(self, value):
        try:
            if value[:1] == "+": offset = 1
            return True
        except: return False

    def actson(self, spd, segment):
        speeds=[[0,0,0,0,0,0,0,0,0,0,0,1],
                [0,0,0,0,0,1,0,0,0,0,0,1],
                [0,0,0,1,0,0,0,1,0,0,0,1],
                [0,0,1,0,0,1,0,0,1,0,0,1],
                [0,0,1,0,1,0,0,1,0,1,0,1],
                [0,1,0,1,0,1,0,1,0,1,0,1],
                [0,1,0,1,0,1,1,0,1,0,1,1],
                [0,1,1,0,1,1,0,1,1,0,1,1],
                [0,1,1,1,0,1,1,1,0,1,1,1],
                [0,1,1,1,1,1,0,1,1,1,1,1],
                [0,1,1,1,1,1,1,1,1,1,1,1],
                [1,1,1,1,1,1,1,1,1,1,1,1]]

        if spd < 1 or spd > 12: return False
        if speeds[spd-1][segment-1] == 1: return True
        return False

    def highestdex(self):
        dex = 0
        for player in self.init_list:
            if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0]
        return dex

    def do_action(self, playerid, index, action):
        if index == -1:
            count = 1
            for player in self.init_list:
                if player[4] == playerid: index = count
                count += 1
        if index == -1: return "You do not have any players in the combat list"
        index -= 1
        player = self.init_list[index]
        if playerid != -1 and playerid != player[4]: return "You do not own that player."

        # You can only perform a full action if you have a full or held full
        if action == "full":
            if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action."
            else:
                player[3] = 0
                msg = player[2] + " performs a full action."
        elif action == "half":
            if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6:
                msg = player[2] + " cannot perform a half action."
            else:
                if player[3] == 1 or player[3] == 6:
                    player[3] = 0
                    msg = player[2] + " performs a half action."
                else:
                    player[3] = 1
                    msg = player[2] + " performs a half action (half remaining)"
        elif action == "hold":
            if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action."
            else:
                if player[3] == 2:
                    player[3] = 5
                    msg = player[2] + " holding a full action."
                else:
                    player[3] = 6
                    msg = player[2] + " holding a half action."
        elif action == "stunned":
            player[3] = 3
            msg = player[2] + " stunned!"
        elif action == "abort":
            # abort if full/half/not gone/held.  Those just lose this seg action
            if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6:
                player[3] = 0
                msg = player[2] + " aborts!"
            # if you have 0 remaining and did not act this seg, regular abort
            elif player[3] == 0 and not self.actson(player[1], self.segment):
                player[3] = 7
                msg = player[2] + " aborts!"
            else: msg = player[2] + " cannot abort yet."
        else: msg = "Unknown command."
        return msg

    def list_inits(self, player=0, send=False):
        msg = "Combat Turn:<br>"
        msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>"
        msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>"
        for x in xrange(1,13): msg += "<th>" + str(x) + "</th>"
        msg += "</tr>"
        count=1
        for m in self.init_list:
            msg += "<tr><td align=center>"+str(count)+"</td>"
            if m[4]==-1: msg += "<td><font color=red>GM</font></td>"
            else: msg += "<td>" + m[4] + "</td>"
            msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>"
            msg +="<td>" + self.state_strings[m[3]] + "</td>"

            for segment in xrange(1,13):
                if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>"
                else: msg += "<td></td>"
            msg += "</tr>"
            count += 1
        msg += "</table><br>"
        msg += "It is currently Segment " + str(self.segment) + ", DEX " + str(self.dexterity) + "<br>"

        if send and player != 0: chat.whisper_to_players(msg, [player])
        else: self.chat.InfoPost(msg)

    def call_time(self):
        plist = ""
        msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity)
        for player in self.init_list:
            if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6:
                if plist != "": plist += ", "
                plist += player[2] + "(" + self.state_strings[player[3]] + ")"
        if plist != "": msg += ": " + plist
        self.chat.Post(msg, True)

    def process_user(self, command, player):
        if command == "hadd":
            txt = command.split(None, 3)
            try:
                if len(txt) == 4:
                    new_dex = int(txt[1])
                    new_spd = int(txt[2])
                    self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    msg = "Character " + txt[3] + " added to initiative."
                else: msg = "Error in command.  See format with heroinit"
            except: msg = "Error in command.  See format with heroinit"
            self.chat.whisper_to_players(msg, [player[2]])

        elif command == "hact":
            txt = command.split(None)
            if len(txt) == 2:
                index = -1
                action = txt[1]
                msg = self.do_action(player[2], index, action)
            elif len(txt) == 3:
                index = int(txt[1])
                action = txt[2]
                msg = self.do_action(player[2], index, action)
            else: msg = "Error in command.  See format with heroinit"
            self.chat.whisper_to_players(msg, [player[2]])
        elif command == "hlist": self.list_inits(player[2], True)
        else:
            msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>"
            msg += " Example:  heroinit (hadd 18 4 Joey)<br>"
            msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action.  # is the number from hlist.  If ommited, uses first owned character<br>"
            msg += " Example:  heroinit (hact 1 full)   : Make character index 1 perform a full action.<br>"
            msg += " Example:  heroinit (hact full)     : Have your first owned character perform a full action<br>"

            self.chat.whisper_to_players(msg, [player[2]])