Mercurial > traipse_dev
view orpg/mapper/fog.py @ 193:6debef714365 beta
Traipse Beta 'OpenRPG' {100201-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos
roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference
(Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 14:22:20 -0600 |
parents | 6081bdc2b8d5 |
children | 9230a33defd9 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog.py # Author: OpenRPG Team # # Description: Maintenance of data structures required for FoW # import sys from base import * from random import Random from region import * from orpg.minidom import Element import traceback COURSE = 10 class FogArea: def __init__(self, outline, log): self.log = log self.outline = outline def set_fog_props(self, str): self.outline = str def points_to_elements(self, points=None): result = [] if points == None: return result for pairs in string.split( points, ';' ): pair = string.split( pairs, ',' ) p = Element( "point" ) p.setAttribute( "x", pair[0] ) p.setAttribute( "y", pair[1] ) result.append( p ) return result def toxml(self, action="update"): xml_str = "" localOutline = self.outline if localOutline != None and localOutline != "all" and localOutline != "none": localOutline = "points" elem = Element( "poly" ) if action == "del": elem.setAttribute( "action", action ) elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) str = elem.toxml() elem.unlink() return str elem.setAttribute( "action", action ) if localOutline != None: elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) xml_str = elem.toxml() elem.unlink() return xml_str class fog_layer(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.color = wx.Color(128, 128, 128) self.fogregion = wx.Region() self.fogregion.Clear() self.fog_bmp = None self.width = 0 self.height = 0 self.use_fog = False self.last_role = "" def clear(self): self.fogregion.Clear() self.use_fog = True self.del_area("all") self.recompute_fog() def remove_fog(self): self.fogregion.Clear() self.use_fog = False self.del_area("all") self.add_area("none") self.fog_bmp = None def resize(self, size): try: if self.width == size[0] and self.height == size[1]: return self.recompute_fog() except: pass def recompute_fog(self): if not self.use_fog: return size = self.canvas.size self.width = size[0] self.height = size[1] self.fog_bmp = wx.EmptyBitmap(self.width,self.height) self.fill_fog() def fill_fog(self): if not self.use_fog: return mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) mdc.SetPen(wx.TRANSPARENT_PEN) if (self.canvas.frame.session.role == "GM"): color = self.color else: color = wx.BLACK self.last_role = self.canvas.frame.session.role mdc.SetBrush(wx.Brush(color,wx.SOLID)) mdc.DestroyClippingRegion() mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID)) if self.fogregion.GetBox().GetWidth()>0: mdc.SetClippingRegionAsRegion(self.fogregion) mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SelectObject(wx.NullBitmap) del mdc def layerDraw(self, dc, topleft, size): if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return if self.last_role != self.canvas.frame.session.role: self.fill_fog() mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND) mdc.SelectObject(wx.NullBitmap) del mdc def createregn2(self, polyline, mode, show): regn = self.scanConvert(polyline) area = "" for i in polyline: if (area != ""): area += ";" area += str(i.X) + "," + str(i.Y) if mode == 'new': if self.fogregion.IsEmpty(): self.fogregion = regn else: self.fogregion.UnionRegion(regn) self.add_area(area, show) else: if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn) else: self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1]) self.fogregion.SubtractRegion(regn) self.del_area(area, show) def createregn(self, polyline, mode, show="Yes"): if not self.use_fog and mode == 'del': self.clear() self.canvas.Refresh(False) if self.use_fog: self.createregn2(polyline, mode, show) self.fill_fog() def scanConvert(self, polypt): regn = wx.Region() regn.Clear() list = IRegion().scan_Convert(polypt) for i in list: if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) return regn def add_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("new") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def del_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("del") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def layerToXML(self, action="update"): if not self.use_fog: return "" fog_string = "" ri = wx.RegionIterator(self.fogregion) if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del") while ri.HaveRects(): x1 = ri.GetX()/COURSE x2 = x1+(ri.GetW()/COURSE)-1 y1 = ri.GetY()/COURSE y2 = y1+(ri.GetH()/COURSE)-1 poly = FogArea(str(x1) + "," + str(y1) + ";" + str(x2) + "," + str(y1) + ";" + str(x2) + "," + str(y2) + ";" + str(x1) + "," + str(y2), self.log) fog_string += poly.toxml(action) ri.Next() if fog_string: s = "<fog" s += ">" s += fog_string s += "</fog>" return s else: return "" def layerTakeDOM(self, xml_dom): try: if not self.use_fog: self.use_fog = True self.recompute_fog() if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial')) children = xml_dom._get_childNodes() for l in children: action = l.getAttribute("action") outline = l.getAttribute("outline") if (outline == "all"): polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0), IPoint().make(self.width-1, self.height-1), IPoint().make(0, self.height-1)] elif (outline == "none"): polyline = [] self.use_fog = 0 self.fog_bmp = None else: polyline = [] lastx = None lasty = None list = l._get_childNodes() for point in list: x = point.getAttribute( "x" ) y = point.getAttribute( "y" ) if (x != lastx or y != lasty): polyline.append(IPoint().make(int(x), int(y))) lastx = x lasty = y if (len(polyline) > 1): self.createregn2(polyline, action, "No") self.fill_fog() except: pass