Mercurial > traipse_dev
view orpg/mapper/background.py @ 193:6debef714365 beta
Traipse Beta 'OpenRPG' {100201-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos
roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference
(Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 14:22:20 -0600 |
parents | dcae32e219f1 |
children | 13054be69834 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: background.py # Author: Chris Davis # Maintainer: # Version: # $Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base import * import thread, urllib, os.path, time, mimetypes from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.orpg_settings import settings ##----------------------------- ## background layer ##----------------------------- BG_NONE = 0 BG_TEXTURE = 1 BG_IMAGE = 2 BG_COLOR = 3 class layer_back_ground(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.canvas = canvas self.r_h = RGBHex() self.clear() def error_loading_image(self, image): msg = "Unable to load image:" + `image` dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() def clear(self): self.type = BG_NONE self.bg_bmp = None self.bg_color = None self.img_path = None self.local = False self.localPath = '' self.localTime = -1 self.isUpdated = True def get_type(self): return self.type def get_img_path(self): if self.img_path: return self.img_path else: return "" def get_color(self): hexcolor = "#FFFFFF" if self.bg_color: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) return hexcolor def set_texture(self, path): self.isUpdated = True self.type = BG_TEXTURE if self.img_path != path: try: self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap() if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path def set_image(self, path, scale): self.isUpdated = True self.type = BG_IMAGE if self.img_path != path: self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap() try: if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) def set_color(self, color): self.isUpdated = True self.type = BG_COLOR (r,g,b) = color.Get() self.bg_color = cmpColour(r,g,b) self.canvas.SetBackgroundColour(self.bg_color) def layerDraw(self, dc, scale, topleft, size): if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): return False dc2 = wx.MemoryDC() dc2.SelectObject(self.bg_bmp) topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] bmpW = self.bg_bmp.GetWidth() bmpH = self.bg_bmp.GetHeight() if self.type == BG_TEXTURE: x = (topLeft[0]/bmpW)*bmpW y1 = int(topLeft[1]/bmpH)*bmpH if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x while x < topRight[0]: if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 y = int(topLeft[1]/bmpH)*bmpH if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y while y < topRight[1]: if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) ct = 0 y = y+bmpH posy = y cl = 0 x = x+bmpW posx = x elif self.type == BG_IMAGE: x = 0 y = 0 if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) dc2.SelectObject(wx.NullBitmap) del dc2 return True def layerToXML(self, action="update"): xml_str = "<bg" if self.bg_color != None: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) xml_str += ' color="' + hexcolor + '"' if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' if self.type != None: xml_str += ' type="' + str(self.type) + '"' if self.local and self.img_path != None: xml_str += ' local="True"' xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += "/>" logger.debug(xml_str) if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def layerTakeDOM(self, xml_dom): type = BG_COLOR color = xml_dom.getAttribute("color") logger.debug("color=" + color) path = urllib.unquote(xml_dom.getAttribute("path")) logger.debug("path=" + path) # Begin ted's map changes if xml_dom.hasAttribute("color"): r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) self.set_color(cmpColour(r,g,b)) # End ted's map changes if xml_dom.hasAttribute("type"): type = int(xml_dom.getAttribute("type")) logger.debug("type=" + str(type)) if type == BG_TEXTURE: if path != "": self.set_texture(path) elif type == BG_IMAGE: if path != "": self.set_image(path, 1) elif type == BG_NONE: self.clear() if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))): self.localPath = urllib.unquote(xml_dom.getAttribute('localPath')) self.local = True self.localTime = int(xml_dom.getAttribute('localTime')) if self.localTime-time.time() <= 144000: file = open(self.localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(self.localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, self.localPath, type)) def upload(self, postdata, filename, type): self.lock.acquire() if type == 'Image' or type == 'Texture': url = component.get('settings').get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = minidom.parseString(recvdata)._get_documentElement() if xml_dom.nodeName == 'path': path = xml_dom.getAttribute('url') path = urllib.unquote(path) if type == 'Image': self.set_image(path, 1) else: self.set_texture(path) self.localPath = filename self.local = True self.localTime = time.time() else: print xml_dom.getAttribute('msg') except Exception, e: print e print recvdata self.lock.release()