Mercurial > traipse_dev
view plugins/xxheroinit.py @ 146:6cc9dd8ebcd4 beta
Traipse Beta 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Mon, 23 Nov 2009 20:02:35 -0600 |
parents | c54768cffbd4 |
children | 5c9a118476b2 |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Hero Turn Tool' self.author = 'Heroman, based on xxxinit.py' self.help = """This is the Hero Games turn turn. It is a bit more complex than other games.""" def plugin_enabled(self): #You can add new /commands like # self.plugin_addcommand(cmd, function, helptext) self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) #If you want your plugin to have more then one way to call the same function you can #use self.plugin_commandalias(alias name, command name) #You can also make shortcut commands like the following self.plugin_commandalias('/hlow', '/hsort low', False) self.plugin_commandalias('/hsortlow', '/hsort low', False) self.plugin_commandalias('/hhigh', '/hsort high', False) self.plugin_commandalias('/hsorthigh', '/hsort high', False) self.plugin_commandalias('/hreverse', '/hsort high', False) self.plugin_commandalias('/hgo', '/hrun', False) #This is where you set any variables that need to be initalized when your plugin starts self.toggle = True self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.state_strings = ["0 Phase","1/2 Phase","Full Phase","Stunned","Not Gone", "Held Full", "Held Half", "Abort"] def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/test') self.plugin_removecmd('/example') #This is the command to delete a message handler self.plugin_delete_msg_handler('xxblank') #This is how you should destroy a frame when the plugin is disabled #This same method should be used in close_module as well try: self.frame.Destroy() except: pass def plugin_incoming_msg(self, text, type, name, player): #This is called whenever a message from someone else is received, no matter #what type of message it is. #The text variable is the text of the message. If the type is a regular #message, it is already formatted. Otherwise, it's not. #The type variable is an integer which tells you the type: 1=chat, 2=whisper #3=emote, 4=info, and 5=system. #The name variable is the name of the player who sent you the message. #The player variable contains lots of info about the player sending the #message, including name, ID#, and currently-set role. #Uncomment the following line to see the format for the player variable. #print player if self.toggle: if text.lower().find("heroinit") != -1: command = text[text.rfind("(")+1:text.rfind(")")] self.process_user(command, player) return text, type, name #Chat Commands def on_hinit(self, cmdargs): self.toggle = not self.toggle if self.toggle: self.chat.SystemPost("Init recording on. Enter your info") else: self.chat.SystemPost("Init recording off") def on_hhelp(self, cmdargs): self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + "/hstart : Sets you to segment 12, highest dex<br>" + "/hgo : Proceed to the next DEX/segment<br>" + "/hact <i>#</i> (full|half|abort|stunned)<br>" + "/hseg SEGNO : Set segment to SEGNO<br>" + "/hdex DEXNO : Set dex to DEXNO<br>" + "/hadd DEX SPD NAME : Adds to the list<br>" + "/hdel # : Delete character #<br>" + "/hown # playerid : Change ownership of PC # to playerid<br>" + "/hclear : Clears out player list<br>" + "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" + "/hset list_# state : Change player's state (state:" + self.statelist() + ")") def on_hstart(self, cmdargs): self.dexterity = self.highestdex() self.segment = 12 for player in self.init_list: player[3] = 4 if player[0] == self.dexterity: player[3] == 2 self.chat.Post("Combat Starting. ") self.call_time() def on_hact(self, cmdargs): cmds = cmdargs.split(None) if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0]) elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1]) else: msg = "Error in command. See format with hero init" self.chat.InfoPost(msg) def on_hseg(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_seg = int(cmds[0]) self.segment = new_seg self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") def on_hdex(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_dex = int(cmds[0]) self.dexterity = new_dex self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") def on_hclear(self, cmdargs): self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) def on_hadd(self, cmdargs): cmds = cmdargs.split(None, 3) try: if len(cmds) == 3: new_dex = int(txt[0]) new_spd = int(txt[1]) self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.list_inits() else: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") except: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") def on_hdel(self, cmdargs): try: cmds = cmdargs.split(None, 1) self.init_list.remove(int(cmds[0])) self.backup_list.remove(int(cmds[0])) self.list_inits() except: self.chat.SystemPost("Invalid format. correct command is: /del list_number") def on_hown(self, cmdargs): try: cmds = cmdargs.split(None) player = self.init_list[int(cmds[0])] player[4] = int(cmds[1]) self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1])) except: self.chat.SystemPost("Invalid format. correct command is: /hown # playerid") def on_hlist(self, cmdargs): self.list_inits() def on_hsort(self, cmdargs): self.init_list.sort() self.backup_list.sort() if cmdargs == "high": self.init_list.reverse() self.backup_list.reverse() self.list_inits() def on_hrun(self, cmdargs): advance = True nextlowest = 0 heldactions = False for player in self.init_list: if self.actson(player[1]. self.segment): if player[3] == 5 or player[3] == 6: heltactions = True continue if player[3] == 1 or player[3] == 2: self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") advance = False elif player[3] == 3 or player[3] == 4 or player[3] == 7: if player[0] > nextlowest: nextlowest = player[0] elif player[3] == 5 or player[3] == 6: heltactions = True if not advance: return advanceseg = False if nextlowest == 0 and self.dexterity != 0: if heldactions or self.segment == 12: msg = "End of Segment " + str(self.segment) + "." if heldactions: msg += " There are held actions." msg += " Issue command again to advance to next segment." self.chat.InfoPost(msg) self.dexterity = 0 return else: advanceseg = True elif nextlowest == 0 and self.dexterify == 0: advanceseg = True if advanceseg: self.dexterity = nextlowest for player in self.init_list: if player[0] == self.dexterity: if player[3] == 3 or player[3] == 7: player[3] = 0 elif player[3] == 4: player[3] = 2 else: nextsegment = 0 while nextsegment == 0: self.segment += 1 if self.segment == 13: self.segment = 1 elif self.segment == 12: nextsegment = 12 break for player in self.init_list: if self.actson(player[1], self.segment): if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment if player[3] == 5 or player[3] == 6: nextsegment = self.segment self.dexterity = self.highestdex() for player in self.init_list: heldactions = False if self.actson(player[1], self.segment): if player[3] != 3 and player[3] != 7: player[3] = 4 if player[0] == self.dexterity: if player[3] == 3: self.chat.InfoPost(player[2] + " unstuns.") player[3] = 0 elif player[3] == 7: self.chat.InfoPost(player[2] + " recovers from the abort") player[3] = 0 else: player[3] = 2 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") self.call_time() def on_hchange(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][0] = cmds[1] self.init_list[int(cmds[0])][1] = cmds[2] self.backup_list[int(cmds[0])][0] = cmds[1] self.backup_list[int(cmds[0])][1] = cmds[2] self.list_inits() except: self.chat.SystemPost('Invalid format. correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)') def on_hset(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][3] = cmds[1] self.backup_list[int(cmds[0])][3] = cmds[1] self.list_inits() except: msg = "Invalid format. correct command is: /hset list_# state (state:" + self.statelist() + ")" self.chat.InfoPost(msg) #Other Methods def statelist(self): msg = "" stateindex = 0 for state in self.state_strings: if stateindex != 0: msg += ", " msg += str(stateindex) + "=" + state stateindex += 1 return msg def is_index(self, value): try: if value[:1] == "+": offset = 1 return True except: return False def actson(self, spd, segment): speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], [0,0,0,0,0,1,0,0,0,0,0,1], [0,0,0,1,0,0,0,1,0,0,0,1], [0,0,1,0,0,1,0,0,1,0,0,1], [0,0,1,0,1,0,0,1,0,1,0,1], [0,1,0,1,0,1,0,1,0,1,0,1], [0,1,0,1,0,1,1,0,1,0,1,1], [0,1,1,0,1,1,0,1,1,0,1,1], [0,1,1,1,0,1,1,1,0,1,1,1], [0,1,1,1,1,1,0,1,1,1,1,1], [0,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1]] if spd < 1 or spd > 12: return False if speeds[spd-1][segment-1] == 1: return True return False def highestdex(self): dex = 0 for player in self.init_list: if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0] return dex def do_action(self, playerid, index, action): if index == -1: count = 1 for player in self.init_list: if player[4] == playerid: index = count count += 1 if index == -1: return "You do not have any players in the combat list" index -= 1 player = self.init_list[index] if playerid != -1 and playerid != player[4]: return "You do not own that player." # You can only perform a full action if you have a full or held full if action == "full": if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action." else: player[3] = 0 msg = player[2] + " performs a full action." elif action == "half": if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6: msg = player[2] + " cannot perform a half action." else: if player[3] == 1 or player[3] == 6: player[3] = 0 msg = player[2] + " performs a half action." else: player[3] = 1 msg = player[2] + " performs a half action (half remaining)" elif action == "hold": if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action." else: if player[3] == 2: player[3] = 5 msg = player[2] + " holding a full action." else: player[3] = 6 msg = player[2] + " holding a half action." elif action == "stunned": player[3] = 3 msg = player[2] + " stunned!" elif action == "abort": # abort if full/half/not gone/held. Those just lose this seg action if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6: player[3] = 0 msg = player[2] + " aborts!" # if you have 0 remaining and did not act this seg, regular abort elif player[3] == 0 and not self.actson(player[1], self.segment): player[3] = 7 msg = player[2] + " aborts!" else: msg = player[2] + " cannot abort yet." else: msg = "Unknown command." return msg def list_inits(self, player=0, send=False): msg = "Combat Turn:<br>" msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" for x in xrange(1,13): msg += "<th>" + str(x) + "</th>" msg += "</tr>" count=1 for m in self.init_list: msg += "<tr><td align=center>"+str(count)+"</td>" if m[4]==-1: msg += "<td><font color=red>GM</font></td>" else: msg += "<td>" + m[4] + "</td>" msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" msg +="<td>" + self.state_strings[m[3]] + "</td>" for segment in xrange(1,13): if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>" else: msg += "<td></td>" msg += "</tr>" count += 1 msg += "</table><br>" msg += "It is currently Segment " + str(v.segment) + ", DEX " + str(v.dexterity) + "<br>" if send and player != 0: chat.whisper_to_players(msg, [player]) else: self.chat.InfoPost(msg) def call_time(self): plist = "" msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) for player in self.init_list: if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: if plist != "": plist += ", " plist += player[2] + "(" + self.state_strings[player[3]] + ")" if plist != "": msg += ": " + plist self.chat.Post(msg, True) def process_user(self, command, player): if command == "hadd": txt = command.split(None, 3) try: if len(txt) == 4: new_dex = int(txt[1]) new_spd = int(txt[2]) self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) msg = "Character " + txt[3] + " added to initiative." else: msg = "Error in command. See format with heroinit" except: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hact": txt = command.split(None) if len(txt) == 2: index = -1 action = txt[1] msg = self.do_action(player[2], index, action) elif len(txt) == 3: index = int(txt[1]) action = txt[2] msg = self.do_action(player[2], index, action) else: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hlist": self.list_inits(player[2], True) else: msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" msg += " Example: heroinit (hadd 18 4 Joey)<br>" msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action. # is the number from hlist. If ommited, uses first owned character<br>" msg += " Example: heroinit (hact 1 full) : Make character index 1 perform a full action.<br>" msg += " Example: heroinit (hact full) : Have your first owned character perform a full action<br>" self.chat.whisper_to_players(msg, [player[2]])