Mercurial > traipse_dev
view orpg/dieroller/HOWTO.txt @ 146:6cc9dd8ebcd4 beta
Traipse Beta 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Mon, 23 Nov 2009 20:02:35 -0600 |
parents | 4385a7d0efd1 |
children | bf799efe7a8a |
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HOW TO CREATE A NEW DIE ROLLER So you want a make a new roller or add a new option? here's a short guide. Step 1: Create a new die roller sub class. You need to derive a new die roller class from an existing die roller class. Most likely, this will be the std die roller class. The basics would look like this: class new_roller(std): def __init__(self,source=[]): std.__init__(self,source) ..... .... Step 2: Implement new methods and/or override existing ones. Now, you just need to implement any new die options and override any existing ones that you want to act differently. The most common options to override are the sum and __str__ functions. Sum is used to determine the result of the rolls and __str__ is used to display the results in a user friendly string. For example: class new_roller(std): def __init__(self,source=[]): std.__init__(self,source) ..... def myoption(self,param): .... def sum(self): .... def __str__(self): .... REMEMBER! Always return an instance of your die roller for each option expect str and sum. Step 3: Modify Utils.py You need to make some minor modifications to utils.py to facilitate your new roller. You need to a) add an import call for your roller, and b) add your roller to the list of available rollers. For example: from die import * # add addtional rollers here from myroller import * .... rollers = ['std','wod','d20','myroller'] Step 4: You're done! Test it and make sure it works. When you think its done, send it to the openrpg developers and they might include it in future releases. -Chris Davis