view orpg/networking/server_plugins.py @ 92:68c7bd272f27 beta

Traipse Beta 'OpenRPG' {090919-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. Using majority of 'Grumpy' network folder to correct server lag.
author sirebral
date Sat, 19 Sep 2009 06:50:43 -0500
parents 449a8900f9ac
children 65c1604e7949
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import sys
import os
from orpg.dirpath import dir_struct

class _SingletonKey(object):
    def __new__(cls, *args, **kwargs):
        if not hasattr(cls, '_inst'):
            cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs)
        return cls._inst

class PluginData(object):
    """A holder class for inactive plugins"""
    def __init__(self, Name, File, Author="", Help=""):
        self.File = File
        self.Name = Name
        self.Author = Author
        self.Help = Help
        self.Activated = False

class BasePluginsClass(object):
    def __init__(self, ptype):
        self.__ptype = ptype
        self.__plugins = {}

    def initBase(self):
        self._startPlugins()


    #Methods
    def _startPlugins(self):
        autoload = []
        #Fill autoload from some file with the Plugin Names

        plugins = []
        for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype):
            if '__init__.py' in files:
                files.remove('__init__.py')
            if 'base_plugin.py' in files:
                files.remove('base_plugin.py')

            for pfile in files:
                if pfile[-3:] == '.py':
                    plugins.append(PluginData('New Plugin', root + os.sep + pfile))

        for plugin in plugins:
            pdata = self._load(plugin)
            if pdata != None:
                if pdata.Name not in autoload:
                    self._unload(plugin)

    def activatePlugin(self, pluginName):
        if not self.__plugins.has_key(pluginName):
            #Print some error about invalid plugin
            return
        pluginData = self.__plugins[pluginName]
        #Unload it first, just incase it is already loaded
        self._unload(pluginData)

        #Now Load it
        self._load(pluginData)

        #Write to the autoload file for this plugin

        self.__plugins[pluginName].Activated = True
        self.__plugins[pluginName].start()

    def deactivatePugin(self, pluginData):
        if not self.__plugins.has_key(pluginName):
            #Print some error about invalid plugin
            return
        pluginData = self.__plugins[pluginName]

        self.__plugins[pluginName].stop()

        #Unload it
        self._unload(pluginData)

        #Remove this plugin from the autoload file

    #Private Methods
    def _findModule(self, pluginFile):
        s1 = pluginFile.split(os.sep)
        s2 = s1[-1].split('.')
        return ('plugins.' + self.__ptype + '.' + s2[0], s2[0])

    def _unload(self, pluginData):
        self.__plugins[pluginData.Name] = PluginData(pluginData.Name, pluginData.File, pluginData.Author, pluginData.Help)
        unload = []
        mod = self._findModule(pluginData.File)[0]
        for key, module in sys.modules.iteritems():
            if str(module).find(mod) > -1:
                unload.append(key)

        for plugin in unload:
            del sys.modules[plugin]

    def _load(self, pluginData):
        modinfo = self._findModule(pluginData.File)
        try:
            mod = __import__(modinfo[0])
            mod = getattr(mod,self.__ptype)
            tmp = getattr(mod, modinfo[1])
            self.__plugins[pluginData.Name] = tmp.Plugin()
            print "Loaded Module " + pluginData.File
            return self.__plugins[pluginData.Name]
        except Exception, e:
            print e
            print "Unable to load module" + pluginData.File

        return None

    #Property Methods
    def _getPlugins(self):
        return self.__plugins

    def _getType(self):
        return self.__ptype


    #Properties
    Plugins = property(_getPlugins, None)
    Type = property(_getType, None)

class ServerPluginsClass(BasePluginsClass):
    def __init__(self, singletonKey):
        if not isinstance(singletonKey, _SingletonKey):
            raise invalid_argument(_("Use ServerPlugins to get access to singleton"))

        BasePluginsClass.__init__(self, 'server')
        self.initBase()

    def preParseIncoming(self, xml_dom, data):
        sent = True
        errmsg = ""

        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml_dom, data = pluginData.preParseIncoming(xml_dom, data)

        return xml_dom, data

    def postParseIncoming(self, data):
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                data = pluginData.postParseIncoming(data)

        return data

    def getPlayer(self):
        players = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                playerName = pluginData.addPlayer(data)
                players.append(playerName)

        return players

    def setPlayer(self, playerData):
        players = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                playerName = pluginData.addPlayer(data)
                players.append(playerName)

        return

    def preParseOutgoing(self):
        data = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml = pluginData.preParseOutgoing()
                for msg in xml:
                    data.append(msg)

        return data

    def postParseOutgoing(self):
        data = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml = pluginData.postParseOutgoing()
                for msg in xml:
                    data.append(msg)

        return data

__key = _SingletonKey()
ServerPlugins = ServerPluginsClass(__key)