Mercurial > traipse_dev
view plugins/xxspell.py @ 245:682032381be8 beta
Traipse Beta 'OpenRPG' {101130-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 02:34:58 -0600 |
parents | 15488fe94f52 |
children |
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import os, wx import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Spelling Checker (aka Autoreplace)' self.author = 'Woody, mDuo13' self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr" self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n" self.help += "even corrects other people's spelling." self.checklist = {} def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): pass def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list") self.checklist = self.plugindb.GetDict("xxspell", "checklist", {}) def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/spell') def replace(self, text): for a in self.checklist.keys(): text = text.replace(a, self.checklist[a]) return text def plugin_incoming_msg(self, text, type, name, player): if self.toggle.IsChecked() == True: text = self.replace(text) return text, type, name def pre_parse(self, text): if self.toggle.IsChecked() == True: text = self.replace(text) return text def on_spell(self, cmdargs): args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0] == 'list': self.chat.InfoPost(self.make_list()) elif args[0] == 'remove': args = self.create_spaces(args) if self.checklist.has_key(args[1]): del self.checklist[args[1]] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s removed from the check list" % args[1]) else: self.chat.InfoPost("%s was not in the check list" % args[1]) elif args[0] == 'add': args = self.create_spaces(args) self.checklist[args[1]] = args[2] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s will now be replaced by %s" % (args[1], args[2])) else: helptxt = "Spelling Command Help:<br />" helptxt += "<b>/spell add bad_word new_word</b> - Here it is important to remember that any spaces in your bad or new words needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell remove bad_word</b> - Here it is important to remember that any spaces in your bad word needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell list</b> - This will list all of the bad words you are checking for, along with thier replacements.<br />" self.chat.InfoPost(helptxt) def create_spaces(self, list): i = 0 for n in list: list[i] = n.replace("_"," ") i += 1 return list def make_list(self): keychain = self.checklist.keys() lister = "" for key in keychain: lister += "<b>" + key.replace("<","<").replace(">",">") + "</b> :: <b>" + self.checklist[key].replace("<","<").replace(">",">") + "</b><br />" if len(keychain)==0: return "No variables!" else: return lister