Mercurial > traipse_dev
view orpg/mapper/miniatures.py @ 245:682032381be8 beta
Traipse Beta 'OpenRPG' {101130-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 02:34:58 -0600 |
parents | 9230a33defd9 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/miniatures.py # Author: Chris Davis # Maintainer: # Version: # $Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: miniatures.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base import * import thread, time, urllib, os.path, mimetypes import xml.dom.minidom as minidom from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring MIN_STICKY_BACK = -0XFFFFFF MIN_STICKY_FRONT = 0xFFFFFF ##---------------------------------------- ## miniature object ##---------------------------------------- FACE_NONE = 0 FACE_NORTH = 1 FACE_NORTHEAST = 2 FACE_EAST = 3 FACE_SOUTHEAST = 4 FACE_SOUTH = 5 FACE_SOUTHWEST = 6 FACE_WEST = 7 FACE_NORTHWEST = 8 SNAPTO_ALIGN_CENTER = 0 SNAPTO_ALIGN_TL = 1 def cmp_zorder(first,second): f = first.zorder s = second.zorder if f == None: f = 0 if s == None: s = 0 if f == s: value = 0 elif f < s: value = -1 else: value = 1 return value class BmpMiniature: def __init__(self, id, path, bmp, pos=cmpPoint(0,0), heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'): self.heading = heading self.face = face self.label = label self.path = path self.pos = pos self.selected = False self.locked = locked self.snap_to_align = snap_to_align self.hide = hide self.id = id self.zorder = zorder self.left = 0 self.local = local self.localPath = localPath self.localTime = localTime if not width: self.width = 0 else: self.width = width if not height: self.height = 0 else: self.height = height self.right = bmp.GetWidth() self.top = 0 self.bottom = bmp.GetHeight() self.isUpdated = False self.gray = False self.set_bmp(bmp) def __del__(self): del self.image self.image = None def set_bmp(self, bmp): self.image = bmp self.image.ConvertAlphaToMask() self.generate_bmps() def generate_bmps(self): if self.width: bmp = self.image.Copy() bmp.Rescale(int(self.width), int(self.height)) else: bmp = self.image self.bmp = bmp.ConvertToBitmap() self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap() def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): self.heading = heading self.face = face self.label = label if locked: self.locked = True else: self.locked = False if hide: self.hide = True else: self.hide = False self.width = int(width) self.height = int(height) self.isUpdated = True self.generate_bmps() def hit_test(self, pt): rect = self.get_rect() result = None result = rect.InsideXY(pt.x, pt.y) return result def get_rect(self): ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) return ret def draw(self, dc, mini_layer, op=wx.COPY): if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: # set the width and height of the image self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # grey outline graypen = wx.Pen("gray", 1, wx.DOT) dc.SetPen(graypen) dc.SetBrush(wx.TRANSPARENT_BRUSH) #if width or height < 20 then offset = 1 if self.bmp.GetWidth() <= 20: xoffset = 1 else: xoffset = 5 if self.bmp.GetHeight() <= 20: yoffset = 1 else: yoffset = 5 dc.DrawRectangle(self.pos.x + xoffset, self.pos.y + yoffset, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) if mini_layer.show_labels: ## draw label in the center of the mini label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + (self.bmp.GetHeight() / 2) dc.SetPen(wx.GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(x, y, textWidth+2, textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label, x+1, y+1) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) return True elif self.hide: return True else: bmp = self.bmp_gray if self.gray else self.bmp try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) except: print bmp self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # Draw the facing marker if needed if self.face != 0: x_mid = self.pos.x + (self.bmp.GetWidth()/2) x_right = self.pos.x + self.bmp.GetWidth() y_mid = self.pos.y + (self.bmp.GetHeight()/2) y_bottom = self.pos.y + self.bmp.GetHeight() dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.RED_BRUSH) triangle = [] # Figure out which direction to draw the marker!! tri_list = { FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)], FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)], FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)], FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)], FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5), cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)], FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)] } for tri in tri_list[self.face]: triangle.append(tri) del tri_list dc.DrawPolygon(triangle) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) # Draw the heading if needed if self.heading: x_adjust = 0 y_adjust = 4 x_half = self.bmp.GetWidth()/2 y_half = self.bmp.GetHeight()/2 x_quarter = self.bmp.GetWidth()/4 y_quarter = self.bmp.GetHeight()/4 x_3quarter = x_quarter*3 y_3quarter = y_quarter*3 x_full = self.bmp.GetWidth() y_full = self.bmp.GetHeight() x_center = self.pos.x + x_half y_center = self.pos.y + y_half # Remember, the pen/brush must be a different color than the # facing marker!!!! We'll use black/cyan for starters. # Also notice that we will draw the heading on top of the # larger facing marker. dc.SetPen(wx.BLACK_PEN) dc.SetBrush(wx.CYAN_BRUSH) triangle = [] # Figure out which direction to draw the marker!! tri_list = { FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), cmpPoint(x_center, y_center - y_3quarter ), cmpPoint(x_center + x_quarter, y_center - y_half)], FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )], FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), cmpPoint(x_center + x_half, y_center - y_quarter)], FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), cmpPoint(x_center + x_3quarter, y_center ), cmpPoint(x_center + x_half, y_center + y_quarter )], FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )], FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), cmpPoint(x_center - x_half, y_center + y_quarter )], FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), cmpPoint(x_center - x_3quarter, y_center ), cmpPoint(x_center - x_half, y_center - y_quarter )], FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), cmpPoint(x_center - x_quarter, y_center - y_half )]} for tri in tri_list[self.heading]: triangle.append(tri) del tri_list dc.DrawPolygon(triangle) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) if mini_layer.show_labels: # draw label self.mini_label(mini_layer, dc) self.top-=5 self.bottom+=5 self.left-=5 self.right+=5 return True def mini_label(self, mini_layer, dc): label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + self.bmp.GetHeight() + 6 dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.WHITE_BRUSH) dc.DrawRectangle(x,y,textWidth+2,textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label,x+1,y+1) def toxml(self, action="update"): if action == "del": xml_str = "<miniature action='del' id='" + self.id + "'/>" return xml_str xml_str = "<miniature" xml_str += " action='" + action + "'" xml_str += " label='" + self.label + "'" xml_str+= " id='" + self.id + "'" if self.pos != None: xml_str += " posx='" + str(self.pos.x) + "'" xml_str += " posy='" + str(self.pos.y) + "'" if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" if self.face != None: xml_str += " face='" + str(self.face) + "'" if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" if self.locked: xml_str += " locked='1'" else: xml_str += " locked='0'" if self.hide: xml_str += " hide='1'" else: xml_str += " hide='0'" if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" if self.width != None: xml_str += " width='" + str(self.width) + "'" if self.height != None: xml_str += " height='" + str(self.height) + "'" if self.local: xml_str += ' local="' + str(self.local) + '"' xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += " />" if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def takedom(self, xml_dom): self.id = xml_dom.get("id") if xml_dom.get("posx") != None: self.pos.x = int(xml_dom.get("posx")) if xml_dom.get("posy") != None: self.pos.y = int(xml_dom.get("posy")) if xml_dom.get("heading") != None: self.heading = int(xml_dom.get("heading")) if xml_dom.get("face") != None: self.face = int(xml_dom.get("face")) if xml_dom.get("path") != None: self.path = urllib.unquote(xml_dom.get("path")) self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) if xml_dom.get("locked") != None: if xml_dom.get("locked") == '1' or xml_dom.get("locked") == 'True': self.locked = True else: self.locked = False if xml_dom.get("hide") != None: if xml_dom.get("hide") == '1' or xml_dom.get("hide") == 'True': self.hide = True else: self.hide = False if xml_dom.get("label") != None: self.label = xml_dom.get("label") if xml_dom.get("zorder") != None: self.zorder = int(xml_dom.get("zorder")) if xml_dom.get("align") != None: if xml_dom.get("align") == '1' or xml_dom.get("align") == 'True': self.snap_to_align = 1 else: self.snap_to_align = 0 if xml_dom.get("width") != None: self.width = int(xml_dom.get("width")) if xml_dom.get("height") != None: self.height = int(xml_dom.get("height")) ##----------------------------- ## miniature layer ##----------------------------- class miniature_layer(layer_base): def __init__(self, canvas): self.canvas = canvas layer_base.__init__(self) self.id = -1 self.miniatures = [] self.serial_number = 0 self.show_labels = True # Set the font of the labels to be the same as the chat window # only smaller. font_size = int(settings.get_setting('defaultfontsize')) if (font_size >= 10): font_size -= 2 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, settings.get_setting('defaultfont')) def next_serial(self): self.serial_number += 1 return self.serial_number def get_next_highest_z(self): z = len(self.miniatures)+1 return z def cleanly_collapse_zorder(self): # lock the zorder stuff sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) i = 0 for mini in sorted_miniatures: mini.zorder = i i = i + 1 # unlock the zorder stuff def collapse_zorder(self): # lock the zorder stuff sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) i = 0 for mini in sorted_miniatures: if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i else: pass i = i + 1 # unlock the zorder stuff def rollback_serial(self): self.serial_number -= 1 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): bmp = ImageHandler.load(path, 'miniature', id) if bmp: mini = BmpMiniature(id, path, bmp, pos, heading, face, label, zorder=self.get_next_highest_z(), width=width, height=height, local=local, localPath=localPath, localTime=localTime) self.miniatures.append(mini) xml_str = "<map><miniatures>" xml_str += mini.toxml("new") xml_str += "</miniatures></map>" self.canvas.frame.session.send(xml_str) def get_miniature_by_id(self, id): for mini in self.miniatures: if str(mini.id) == str(id): return mini return None def del_miniature(self, min): xml_str = "<map><miniatures>" xml_str += min.toxml("del") xml_str += "</miniatures></map>" self.canvas.frame.session.send(xml_str) self.miniatures.remove(min) del min self.collapse_zorder() def del_all_miniatures(self): while len(self.miniatures): min = self.miniatures.pop() del min self.collapse_zorder() def layerDraw(self, dc, topleft, size): dc.SetFont(self.label_font) sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) for m in sorted_miniatures: if (m.pos.x>topleft[0]-m.right and m.pos.y>topleft[1]-m.bottom and m.pos.x<topleft[0]+size[0]-m.left and m.pos.y<topleft[1]+size[1]-m.top): m.draw(dc, self) def find_miniature(self, pt, only_unlocked=False): min_list = [] for m in self.miniatures: if m.hit_test(pt): if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue if only_unlocked and not m.locked: min_list.append(m) elif not only_unlocked and m.locked: min_list.append(m) else: continue if len(min_list) > 0: return min_list else: return None def layerToXML(self, action="update"): """ format """ minis_string = "" if self.miniatures: for m in self.miniatures: minis_string += m.toxml(action) if minis_string != '': s = "<miniatures" s += " serial='" + str(self.serial_number) + "'" s += ">" s += minis_string s += "</miniatures>" return s else: return "" def layerTakeDOM(self, xml_dom): if xml_dom.get('serial') != None: self.serial_number = int(xml_dom.get('serial')) children = xml_dom.getchildren() for c in children: action = c.get("action") id = c.get('id') if action == "del": mini = self.get_miniature_by_id(id) if mini: self.miniatures.remove(mini); del mini elif action == "new": pos = cmpPoint(int(c.get('posx')),int(c.get('posy'))) path = urllib.unquote(c.get('path')) label = c.get('label') height = width = heading = face = snap_to_align = zorder = 0 locked = hide = False if c.get('height') != None: height = int(c.get('height')) if c.get('width') != None: width = int(c.get('width')) if c.get('locked') == 'True' or c.get('locked') == '1': locked = True if c.get('hide') == 'True' or c.get('hide') == '1': hide = True if c.get('heading') != None: heading = int(c.get('heading')) if c.get('face') != None: face = int(c.get('face')) if c.get('align') != None: snap_to_align = int(c.get('align')) if c.get('zorder') != None: zorder = int(c.get('zorder')) min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, face, label, locked, hide, snap_to_align, zorder, width, height) self.miniatures.append(min) if c.get('local') == 'True' and os.path.exists(urllib.unquote(c.get('localPath'))): localPath = urllib.unquote(c.get('localPath')) local = True localTime = float(c.get('localTime')) if localTime-time.time() <= 144000: file = open(localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, localPath, True)) # collapse the zorder. If the client behaved well, then nothing should change. # Otherwise, this will ensure that there's some kind of z-order self.collapse_zorder() else: mini = self.get_miniature_by_id(id) if mini: mini.takedom(c) def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): self.lock.acquire() url = settings.get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = fromstring(recvdata) if xml_dom.tag == 'path': path = xml_dom.get('url') path = urllib.unquote(path) if not modify: start = path.rfind("/") + 1 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] else: min_label = "" id = 'mini-' + self.canvas.frame.session.get_next_id() self.add_miniature(id, path, pos=pos, label=min_label, local=True, localPath=filename, localTime=time.time()) else: self.miniatures[len(self.miniatures)-1].local = True self.miniatures[len(self.miniatures)-1].localPath = filename self.miniatures[len(self.miniatures)-1].localTime = time.time() self.miniatures[len(self.miniatures)-1].path = path else: print xml_dom.get('msg') except Exception, e: print e print recvdata finally: urllib.urlcleanup() self.lock.release() #################################################################### ## helper function def get_mini_label(self, mini): # override this to change the label displayed under each mini (and the label on hidden minis) return mini.label