Mercurial > traipse_dev
view orpg/mapper/images.py @ 245:682032381be8 beta
Traipse Beta 'OpenRPG' {101130-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Tue, 30 Nov 2010 02:34:58 -0600 |
parents | dcae32e219f1 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/images.py # Author: OpenRPG # Maintainer: # Version: # $Id: images.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # from __future__ import with_statement import urllib, Queue, thread, time from threading import Lock from orpg.orpg_wx import * from orpg.orpgCore import * from orpg.dirpath import dir_struct from orpg.tools.orpg_log import logger from orpg.tools.settings import settings class ImageHandlerClass(object): __cache = {} __fetching = {} __queue = Queue.Queue(0) __lock = Lock() def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) return it def load(self, path, image_type, imageId): # Load an image, with a intermideary fetching image shown while it loads in a background thread if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) if path not in self.__fetching: self.__fetching[path] = True #Start Image Loading Thread thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) else: if self.__fetching[path]: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) return wx.Image(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) def directLoad(self, path): # Directly load an image, no threads if path in self.__cache: return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), None) return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) return None except IOError: logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return None def cleanCache(self): # Shrinks the Cache down to the proper size try: cacheSize = int(settings.get("ImageCacheSize")) except: cacheSize = 32 cache = self.__cache.keys() cache.sort() for key in cache[cacheSize:]: del self.__cache[key] def flushCache(self): # This function will flush all images contained within the image cache. with self.__lock: self.__cache = {} self.__fetching = {} urllib.urlcleanup() #Private Methods def __loadThread(self, path, image_type, imageId): uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), imageId) self.__queue.put((self.__cache[path], image_type, imageId)) if path in self.__fetching: del self.__fetching[path] else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) self.__queue.put(('failed', image_type, imageId)) del self.__fetching[path] except IOError: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT laoded: " + path, True) self.__queue.put((dir_struct["icon"] + "failed.png", image_type, imageId)) def __loadCacheThread(self, path, image_type, imageId): try: st = time.time() while path in self.__fetching and self.__fetching[path] is not False: time.sleep(0.025) if (time.time()-st) > 120: logger.general("Timeout: " + path, True) del self.__fetching[path] break except: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return with self.__lock: if path in self.__cache: logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) self.__queue.put((self.__cache[path], image_type, imageId)) else: self.__loadThread(path, image_type, imageId) #Property Methods def _getCache(self): return self.__cache def _getQueue(self): return self.__queue #Properties Cache = property(_getCache) Queue = property(_getQueue) ImageHandler = ImageHandlerClass()