view orpg/mapper/base_handler.py @ 245:682032381be8 beta

Traipse Beta 'OpenRPG' {101130-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Tue, 30 Nov 2010 02:34:58 -0600
parents dcae32e219f1
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/whiteboard_hander.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: base layer handler.
#   layer handlers are responsible for the GUI elements of the layer
#
__version__ = "$Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"


from orpg.orpg_windows import *
from orpg.orpgCore import component

class base_layer_handler(wx.Panel):

    def __init__(self, parent, id, canvas):
        wx.Panel.__init__(self, parent, id)
        self.canvas = canvas
        self.map_frame = self.canvas.frame
        self.top_frame = self.canvas.frame.top_frame
        self.chat = component.get("chat")
        self.build_ctrls()
        self.build_menu()
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)

    def build_ctrls(self):
        self.basesizer = wx.BoxSizer(wx.HORIZONTAL)
        self.sizer = wx.BoxSizer(wx.HORIZONTAL)
        self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL)
        self.zoom_in_button = createMaskedButton( self, 
            dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY )
        self.zoom_out_button = createMaskedButton( self, 
            dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY )
        props = createMaskedButton( self, 
            dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY )
        mapopen = createMaskedButton( self, 
            dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        mapsave = createMaskedButton( self, 
            dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER )
        self.basesizer.Add((3, 0))
        self.basesizer.Add( self.sizer, 1, wx.EXPAND)
        self.basesizer.Add((12, 0))
        self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT)
        self.basesizer.Add((3, 0))
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props)
        self.SetSizer(self.basesizer)

    def build_menu(self,label = "Map"):
        "Menu is built based on the type of grid (rectangle or hex) we have in use."
        # do main menu
        main_menu = wx.Menu(label)  #create a menu resource
        main_menu.SetTitle(label)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG")
        self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item)
        main_menu.AppendItem(item)
        main_menu.AppendSeparator()
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties")
        self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item)
        main_menu.AppendItem(item)
        self.main_menu = main_menu

    def on_save_map_jpg(self, evt):
        directory = dir_struct["user"]
        if directory == None: directory = ""
        d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE)
        if d.ShowModal() != wx.ID_OK: return
        filename = d.GetPath()
        width = self.canvas.size[0]
        height = self.canvas.size[1]
        dc = wx.MemoryDC()
        bitmap = wx.EmptyBitmap(width+1, height+1)
        dc.SelectObject(bitmap)
        dc.SetPen(wx.TRANSPARENT_PEN)
        dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID))
        dc.DrawRectangle(0,0,width+1, height+1)
        self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size)
        self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['whiteboard'].layerDraw(dc)
        self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size)
        image = bitmap.ConvertToImage()
        image.SaveFile(filename, wx.BITMAP_TYPE_JPEG)

    def do_map_board_menu(self,pos):
        self.canvas.PopupMenu(self.main_menu,pos)

    def on_right_down(self,evt):
        self.do_map_board_menu(evt.GetPosition())

    def on_left_down(self,evt):
        pass

    def on_left_up(self,evt):
        pass

    def on_left_dclick(self,evt):
        pass

    def on_motion(self,evt):
        pass

    def update_info(self):
        pass