view orpg/tools/scriptkit.py @ 26:65c5cb9be59c traipse_dev

This patch fixes the known issue with users not being able to set their name in the settings menu. This version also cleans up the themes settings in main.py and preps for Ornery Orc. Some cleaning was done with orpg_settings.py also
author sirebral
date Fri, 31 Jul 2009 00:44:10 -0500
parents 4385a7d0efd1
children c54768cffbd4
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: scriptkit.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: scriptkit.py,v 1.15 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: Class that contains convenience methods for various operations.  Was created with the purpose
#       of exposing a simple API to users of an as yet uncreated scripting interface.
#


import time
from orpg.orpg_windows import *
from orpg.orpg_xml import *
from orpg.orpg_wx import *
import orpg.chat.chat_msg

class scriptkit:
    def __init__(self):
        """Simple constructor.  It currently only assigns the openrpg reference to a local variable.
        <ul>
            <li>openrpg - a reference to the application openrpg object.
        </ul>
        """
        self.chat = open_rpg.get_component( 'chat' )
        self.map = open_rpg.get_component( 'map' )
        self.settings = open_rpg.get_component( 'settings' )
        self.session = open_rpg.get_component('session')
        self.xml = open_rpg.get_component('xml')

    def addMiniatureToMap( self, min_label, min_url, unique=0 ):
        """Adds a new miniature icon to the map.  Miniature <em>will</em> be labeled unless autolabel is
        turned off on the map <em>and</em> the min_label field is blank.  Miniature will be numbered unless
        the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ).
        <ul>
            <li>min_label - text string to be used as a label for the miniature
            <li>min_url - the URL for the image to be displayed on the map
            <li>unique - the mini will be numbered if this evaluates to False.
        </ul>
        """

        if min_url[:7] != "http://" :
            min_url = "http://"+min_url

        if self.map.canvas.auto_label:
            if min_label == '':
                start = min_url.rfind('/') + 1
                min_label = min_url[ start : len( min_url ) - 4 ]

            try:
                unique = eval( unique )
            except:
                pass

            if not unique:
                min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() )
        self.map.canvas.add_miniature( min_url, label, unique )

    def become( self, name ):
        try:
            self.chat.aliasList.SetStringSelection(name)
        except:
            msg = 'Alias: %s Does not exist' % (name)
            print msg

    def sendToChat( self, text ):
        """Broadcasts the specified text to the chatbuffer.
        <ul>
            <li>text - the text to send.
        </ul>
        """
        if text[0] != "/":
            self.chat.ParsePost(text, send=1, myself=1)
        else:
            self.chat.chat_cmds.docmd(text)

    def sendToChatAs( self, name, text ):
        """Broadcasts the specified text to the chatbuffer as the specified alias
        <ul>
            <li>name - The player's name will be temporarily changed to this value
            <li>text - The text to broadcast to the chatbuffer
        </ul>
        """
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def emoteToChat( self, text):
        if text[0] != '/':
            text = '/me ' + text
        self.sendToChat( text )

    def emoteToChatAs( self, name, text ):
        text = '/me ' + text
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def whisperToChat( self, who, text):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.sendToChat( text )

    def whisperToChatAs( self, who, name, text ):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def chatMessage( self, message ):
        self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) )

    def get_input( self, message, title, default ):
        dlg = wx.TextEntryDialog( self, message, title, default )
        if dlg.ShowModal() == rpgutils.wx.ID_OK:
            return dlg.GetValue()
        dlg.Destroy()
        return None

    def show_info( self, title, message ):
        dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION )
        dlg.ShowModal()
        dlg.Destroy()