view orpg/tools/inputValidator.py @ 26:65c5cb9be59c traipse_dev

This patch fixes the known issue with users not being able to set their name in the settings menu. This version also cleans up the themes settings in main.py and preps for Ornery Orc. Some cleaning was done with orpg_settings.py also
author sirebral
date Fri, 31 Jul 2009 00:44:10 -0500
parents 4385a7d0efd1
children dcae32e219f1
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: inputValidator.py
# Author: Greg Copeland
# Maintainer:
#
# Description: Contains simple input validators to help reduce the amount of
# user input generated text.
#

__version__ = "$Id: inputValidator.py,v 1.11 2006/11/04 21:24:22 digitalxero Exp $"


##
## Module Loading
##
from orpg.orpg_wx import *
import string


##
## Text Only input (no numbers allowed)
##
class TextOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return TextOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in string.letters:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in string.letters:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return



##
## Number Only input (no text allowed)
##
class NumberOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return NumberOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in string.digits:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in string.digits:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return






##
## Math Only input (no text allowed, only numbers of math symbols)
##
class MathOnlyValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )

        # Build it as part of the class and not per Validate() call
        self.allowedInput = "0123456789()*/+-<>"
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return MathOnlyValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in self.allowedInput:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in self.allowedInput:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return






##
## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed)
##
class NoHTMLValidator(wx.PyValidator):
    def __init__( self ):
        wx.PyValidator.__init__( self )

        # Build it as part of the class and not per Validate() call
        self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\"
        self.Bind(wx.EVT_CHAR, self.onChar)



    def Clone( self ):
        return NoHTMLValidator()



    def Validate( self, win ):
        tc = self.GetWindow()
        val = tc.GetValue()

        retVal = True
        for x in val:
            if x not in self.allowedInput:
                retVal = False
                break

        return retVal



    def onChar( self, event ):
        key = event.GetKeyCode()
        if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
            event.Skip()

        elif chr(key) in self.allowedInput:
            event.Skip()

        else:
            if not wxValidator_IsSilent():
                wxBell()

        # Returning without calling even.  Skip eats the event before it
        # gets to the text control
        return