view orpg/mapper/map_utils.py @ 26:65c5cb9be59c traipse_dev

This patch fixes the known issue with users not being able to set their name in the settings menu. This version also cleans up the themes settings in main.py and preps for Ornery Orc. Some cleaning was done with orpg_settings.py also
author sirebral
date Fri, 31 Jul 2009 00:44:10 -0500
parents 072ffc1d466f
children 449a8900f9ac
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#------------------------------------------------
# file: map_utils.py
#
# This file contains generic utility functions
# for use in the openrpg mapping system
# -----------------------------------------------

import math

#-----------------------------------------------------------------------
# distance_between()
# Returns the distance between two points
#-----------------------------------------------------------------------
def distance_between( x1, y1, x2, y2 ):
   "Returns the distance between two points"
   dx = x2 - x1
   dy = y2 - y1
   return math.sqrt( dx*dx + dy*dy )

#-----------------------------------------------------------------------
# proximity_test()
# Tests if 'test_point' (T) is close (within 'threshold' units) to the
# line segment 'start_point' to 'end_point' (PQ).
#
# The closest point (R) to T on the line PQ is given by:
#    R = P + u (Q - P)
# TR is perpendicular to PQ so:
#    (T - R) dot (Q - P) = 0
# Solving these two equations gives the equation for u (see below).
#
# If u < 0 or u > 1 then R is not within the line segment and we simply
# test against point P or Q.
#-----------------------------------------------------------------------
def proximity_test( start_point, end_point, test_point, threshold ):
   "Test if a point is close to a line segment"
   x1,y1 = start_point
   x2,y2 = end_point
   xt,yt = test_point
   x1 = float(x1)
   x2 = float(x2)
   y1 = float(y1)
   y2 = float(y2)
   xt = float(xt)
   yt = float(yt)

   # Coincident points?
   if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1)
   else:
       dx = x2 - x1
       dy = y2 - y1
       u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy)
       if u < 0: d = distance_between(xt, yt, x1, y1)
       elif u > 1: d = distance_between(xt, yt, x2, y2)
       else:
           xr = x1 + u * dx
           yr = y1 + u * dy
           d = distance_between(xt, yt, xr, yr)
   return d <= threshold