view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 96:65c1604e7949 alpha

Traipse Alpha 'OpenRPG' {090924-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Update forwards to the 090909-02 Server code that now works. New default Lobby Map, designed for Traipse. Feel free to change it. Updates to Server GUI: * Admin can Ban from Backend. * Prework to modify Ban List in back end. * Server GUI finds your Lobby Name * New users default as Lurker unless a Role is set New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either. Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
author sirebral
date Thu, 24 Sep 2009 02:05:08 -0500
parents 4385a7d0efd1
children
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<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet ">
  <group_atts border="1" cols="1"/>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Main&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals">
      <grid border="1">
        <row>
          <cell>Name</cell>
          <cell/>
        </row>
        <row>
          <cell>Character</cell>
          <cell/>
        </row>
        <row>
          <cell>Race</cell>
          <cell/>
        </row>
        <row>
          <cell>Class</cell>
          <cell/>
        </row>
        <row>
          <cell>Sex</cell>
          <cell/>
        </row>
        <row>
          <cell>Level</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="static_handler" module="core" name="Statistics">
      <group_atts border="0" cols="1"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="1">
          <row>
            <cell>HP</cell>
            <cell>0</cell>
            <cell>0</cell>
          </row>
          <row>
            <cell>XP</cell>
            <cell>0</cell>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="1">
          <row>
            <cell>AC </cell>
            <cell/>
          </row>
          <row>
            <cell>Thaco (base)</cell>
            <cell/>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Stats&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="0" cols="4"/>
    <nodehandler class="static_handler" module="core" name="&lt;b&gt;Basic stat&lt;/b&gt; ">
      <group_atts border="1" cols="2"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats">
        <grid border="0">
          <row>
            <cell>Str</cell>
          </row>
          <row>
            <cell>Dex</cell>
          </row>
          <row>
            <cell>Con</cell>
          </row>
          <row>
            <cell>Int</cell>
          </row>
          <row>
            <cell>Wis</cell>
          </row>
          <row>
            <cell>Cha</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##">
        <grid border="1">
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength">
      <grid border="1">
        <row>
          <cell size="119">Hit Prob</cell>
          <cell size="39"/>
        </row>
        <row>
          <cell>Dmg Adj</cell>
          <cell/>
        </row>
        <row>
          <cell>Wght Allow</cell>
          <cell/>
        </row>
        <row>
          <cell>Max Press</cell>
          <cell/>
        </row>
        <row>
          <cell>opn Drs</cell>
          <cell/>
        </row>
        <row>
          <cell>bb/lg</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution">
      <grid border="1">
        <row>
          <cell>HP Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Sys Shock</cell>
          <cell/>
        </row>
        <row>
          <cell>Res Surv.</cell>
          <cell/>
        </row>
        <row>
          <cell>Pois Save</cell>
          <cell/>
        </row>
        <row>
          <cell>Regen.</cell>
          <cell/>
        </row>
        <row>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence">
      <grid border="1">
        <row>
          <cell># of Lang</cell>
          <cell/>
        </row>
        <row>
          <cell>Spell lvl.</cell>
          <cell/>
        </row>
        <row>
          <cell>Learn Spl</cell>
          <cell/>
        </row>
        <row>
          <cell>Spells / lvl</cell>
          <cell/>
        </row>
        <row>
          <cell>Immun.</cell>
          <cell/>
        </row>
        <row>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name=" ">
    <group_atts border="0" cols="3"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity">
      <grid border="1">
        <row>
          <cell>React Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Missile Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Defense Adj.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma">
      <grid border="1">
        <row>
          <cell># of Henchmen</cell>
          <cell/>
        </row>
        <row>
          <cell>Loyalty Base</cell>
          <cell/>
        </row>
        <row>
          <cell>React Adj.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom">
      <grid border="1">
        <row>
          <cell>Magic Def.</cell>
          <cell/>
        </row>
        <row>
          <cell>Bonus Spls.</cell>
          <cell/>
        </row>
        <row>
          <cell>Spl Fail</cell>
          <cell/>
        </row>
        <row>
          <cell>Immune.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Weapon Proficiencies&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="1"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons">
      <grid border="1">
        <row>
          <cell>Weapon</cell>
          <cell>Thaco</cell>
          <cell>To Hit/Dmg</cell>
          <cell>Dmg S/M</cell>
          <cell>Dmg L</cell>
          <cell>spd</cell>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;NonWeapon Proficiencies, Saves, etc&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies">
      <grid border="1">
        <row>
          <cell>Proficiency</cell>
          <cell>modifier</cell>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="static_handler" module="core" name="&lt;b&gt;Saving Throws&lt;/b&gt;">
      <group_atts border="0" cols="2"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="0">
          <row>
            <cell>&lt;b&gt;Save&lt;/b&gt;</cell>
          </row>
          <row>
            <cell>Para/Pois/Death</cell>
          </row>
          <row>
            <cell>Rod/Staff/Wand</cell>
          </row>
          <row>
            <cell>Petri/Poly</cell>
          </row>
          <row>
            <cell>Breath Wpn</cell>
          </row>
          <row>
            <cell>Spell</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##">
        <grid border="1">
          <row>
            <cell>Roll</cell>
            <cell>mod</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Equipment&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money">
      <grid border="1">
        <row>
          <cell>Platinum</cell>
          <cell/>
        </row>
        <row>
          <cell>Gold</cell>
          <cell/>
        </row>
        <row>
          <cell>Silver</cell>
          <cell/>
        </row>
        <row>
          <cell>Copper</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Magic&lt;/b&gt;&lt;/u&gt;">
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level">
      <grid border="1">
        <row>
          <cell>1st lev</cell>
          <cell/>
          <cell>2nd lev</cell>
          <cell/>
          <cell>3rd lev</cell>
          <cell/>
          <cell>4th lev</cell>
          <cell/>
          <cell>5th lev</cell>
          <cell/>
        </row>
        <row>
          <cell>6th lev</cell>
          <cell/>
          <cell>7th lev</cell>
          <cell/>
          <cell>8th lev</cell>
          <cell/>
          <cell>9th lev</cell>
          <cell/>
          <cell>///</cell>
          <cell>///</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile
Sleep
Bigby's Poking Finger</nodehandler>
    <group_atts border="1" cols="2"/>
  </nodehandler>
</nodehandler>