Mercurial > traipse_dev
view orpg/gametree/nodehandlers/core.py~ @ 77:6226a5f9a4b3 ornery-dev
Fixing images from last push
author | sirebral |
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date | Sat, 22 Aug 2009 04:04:25 -0500 |
parents | 4385a7d0efd1 |
children | 06f10429eedc |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: core.py # Author: Chris Davis # Maintainer: # Version: # $Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code for the core nodehanlers # __version__ = "$Id: core.py,v 1.49 2007/12/07 20:39:48 digitalxero Exp $" from nodehandler_version import NODEHANDLER_VERSION try: from orpg.orpg_windows import * import orpg.dirpath from orpg.orpg_xml import * from orpg.orpgCore import open_rpg import webbrowser from orpg.mapper import map import os except: import wx #html defaults TH_BG = "#E9E9E9" ########################## ## base node handler ########################## class node_handler: """ Base nodehandler with virtual functions and standard implmentations """ def __init__(self,xml_dom,tree_node): self.master_dom = xml_dom self.mytree_node = tree_node self.tree = open_rpg.get_component('tree') self.frame = open_rpg.get_component('frame') self.chat = open_rpg.get_component('chat') self.xml = open_rpg.get_component('xml') self.drag = True self.myeditor = None # designing self.myviewer = None # prett print self.mywindow = None # using # call version hook self.on_version(self.master_dom.getAttribute("version")) # set to current version self.master_dom.setAttribute("version",NODEHANDLER_VERSION) # null events def on_version(self,old_version): ## added version control code here or implement a new on_version in your derived class. ## always call the base class on_version ! pass def on_rclick(self,evt): self.tree.do_std_menu(evt,self) def on_ldclick(self,evt): return 0 def traverse(self, traverseroot, function, cookie=0, event=None, recursive=True): """ walk tree control """ if traverseroot.IsOk(): # step in subtree if there are items or ... if self.tree.ItemHasChildren(traverseroot) and recursive: firstchild, cookie = self.tree.GetFirstChild(traverseroot) obj = self.tree.GetPyData(firstchild) function(obj, event) self.traverse(firstchild, function, cookie, event, recursive) # ... loop siblings obj = self.tree.GetPyData(traverseroot) function(obj, event) child = self.tree.GetNextSibling(traverseroot) if child.IsOk(): self.traverse(child, function, cookie, event, recursive) def usefulness(self,text): if text=="useful": self.master_dom.setAttribute('status',"useful") elif text=="useless": self.master_dom.setAttribute('status',"useless") elif text=="indifferent": self.master_dom.setAttribute('status',"indifferent") def on_design(self,evt): try: self.myeditor.Show() self.myeditor.Raise() except: del self.myeditor if self.create_designframe(): self.myeditor.Show() self.myeditor.Raise() else: return wx.CallAfter(self.myeditor.Layout) def create_designframe(self): title = self.master_dom.getAttribute('name') + " Editor" self.myeditor = wx.Frame(None, -1, title) self.myeditor.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon self.myeditor.panel = self.get_design_panel(self.myeditor) if self.myeditor.panel == None: self.myeditor.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.myeditor.panel, 1, wx.EXPAND) self.myeditor.SetSizer(sizer) self.myeditor.SetAutoLayout(True) (x, y) = self.myeditor.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.myeditor.SetSize((x, y)) self.myeditor.Layout() self.myeditor.Thaw() return True def on_use(self,evt): try: self.mywindow.Show() self.mywindow.Raise() except: del self.mywindow if self.create_useframe(): self.mywindow.Show() self.mywindow.Raise() else: return wx.CallAfter(self.mywindow.Layout) def create_useframe(self): caption = self.master_dom.getAttribute('name') self.mywindow = wx.Frame(None, -1, caption) self.mywindow.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO) self.mywindow.SetIcon(icon) del icon self.mywindow.panel = self.get_use_panel(self.mywindow) if self.mywindow.panel == None: self.mywindow.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.mywindow.panel, 2, wx.EXPAND) self.mywindow.SetSizer(sizer) self.mywindow.SetAutoLayout(True) (x, y) = self.mywindow.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.mywindow.SetSize((x, y)) self.mywindow.Layout() self.mywindow.Thaw() return True def on_html_view(self,evt): try: self.myviewer.Raise() except: caption = self.master_dom.getAttribute('name') self.myviewer = wx.Frame(None, -1, caption) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myviewer.SetIcon(icon) del icon self.myviewer.panel = self.get_html_panel(self.myviewer) self.myviewer.Show() def map_aware(self): return 0 def can_clone(self): return 1; def on_del(self,evt): print "on del" def on_new_data(self,xml_dom): pass def get_scaled_bitmap(self,x,y): return None def on_send_to_map(self,evt): pass def on_send_to_chat(self,evt): self.chat.ParsePost(self.tohtml(),True,True) def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): # return xml_dom = self.tree.drag_obj.delete() parent = self.master_dom._get_parentNode() xml_dom = parent.insertBefore(xml_dom,self.master_dom) parent_node = self.tree.GetItemParent(self.mytree_node) prev_sib = self.tree.GetPrevSibling(self.mytree_node) if not prev_sib.IsOk(): prev_sib = parent_node self.tree.load_xml(xml_dom, parent_node, prev_sib) def toxml(self,pretty=0): return toxml(self.master_dom,pretty) def tohtml(self): return self.master_dom.getAttribute("name") def delete(self): """ removes the tree_node and xml_node, and returns the removed xml_node """ self.tree.Delete(self.mytree_node) parent = self.master_dom._get_parentNode() return parent.removeChild(self.master_dom) def rename(self,name): if len(name): self.tree.SetItemText(self.mytree_node,name) self.master_dom.setAttribute('name', name) def change_icon(self,icon): self.master_dom.setAttribute("icon",icon) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon]) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected) self.tree.Refresh() def on_save(self,evt): f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: type = f.GetFilterIndex() file = open(f.GetPath(),"w") file.write(self.toxml(1)) file.close() f.Destroy() def get_design_panel(self,parent): return None def get_use_panel(self,parent): return None def get_html_panel(self,parent): html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>" wnd = wx.HTMLpanel(parent,-1) html_str = self.chat.ParseDice(html_str) wnd.load_text(html_str) return wnd def get_size_constraint(self): return 0 def about(self): html_str = "<b>"+ self.master_dom.getAttribute('class') html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com" return html_str P_TITLE = 10 P_BODY = 20 class text_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')), P_BODY : html_text_edit(self,P_BODY,handler.text._get_nodeValue(),self.on_text) } #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Text Block") self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() # The following block strips out 8-bit characters u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt if txt != "": self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) elif id == P_BODY: txt = self.text[id].get_text() u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt self.handler.text._set_nodeValue(txt) ########################## ## node loader ########################## class node_loader(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='node_loader' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) def on_rclick(self,evt): pass def on_ldclick(self,evt): title = self.master_dom.getAttribute('name') new_node = self.master_dom._get_firstChild() new_node = new_node.cloneNode(True) child = self.tree.master_dom._get_firstChild() new_node = self.tree.master_dom.insertBefore(new_node,child) tree_node = self.tree.load_xml(new_node,self.tree.root,self.tree.root) obj = self.tree.GetPyData(tree_node) return 1 #obj.on_design(None) ########################## ## file loader ########################## class file_loader(node_handler): """ loads file and insert into game tree <nodehandler name='?' module='core' class='file_loader' > <file name="file_name.xml" /> </nodehandler> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.file_node = self.master_dom._get_firstChild() self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.getAttribute("name") self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read()) return 1 def on_design(self,evt): tlist = ['Title','File Name'] vlist = [self.master_dom.getAttribute("name"), self.file_node.getAttribute("name")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.setAttribute('name', vlist[1]) self.master_dom.setAttribute('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## URL loader ########################## class url_loader(node_handler): """ loads file from url and insert into game tree <nodehandler name='?' module='core' class='url_loader' > <file name="http://file_name.xml" /> </nodehandler> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.file_node = self.master_dom._get_firstChild() self.frame = open_rpg.get_component('frame') def on_ldclick(self,evt): file_name = self.file_node.getAttribute("url") file = urllib.urlopen(file_name) self.tree.insert_xml(file.read()) return 1 def on_design(self,evt): tlist = ['Title','URL'] print "design filename",self.master_dom.getAttribute('name') vlist = [self.master_dom.getAttribute("name"), self.file_node.getAttribute("url")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.setAttribute('url', vlist[1]) self.master_dom.setAttribute('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## minature map loader ########################## class min_map(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='min_map' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.map = open_rpg.get_component('map') self.mapdata = self.master_dom._get_firstChild() def on_ldclick(self,evt): self.map.new_data(toxml(self.mapdata)) return 1