view start_server.py @ 112:61fc775862f7 alpha

Traipse Alpha 'OpenRPG' {091009-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core
author sirebral
date Fri, 09 Oct 2009 23:26:21 -0500
parents 0c936d98f9eb
children 37d26a98883f
line wrap: on
line source

#!/usr/bin/env python
import os
import string
import sys
import time
import gc
import getopt
import traceback


# Simple usuage text for request via help or command line errors
def usage( retValue ):
    print "\nUsage: \n[-d --directory directory] - Directory of where to load config files\n" + \
    "[-n Server Name]\n" + \
    "[-p]\n" + \
    "[-l Lobby Boot Password]\n" + \
    "[-r Run From???]\n" + \
    "[-h --help]\n\n" + \
    "[-m --manual]\n\n" +\
    "Where -p is used to request meta registration.  If -p is given, the boot\n" + \
    "password and server name MUST be provided.  If no options are given, user\n" + \
    "will be prompted for information.\n\n"
    sys.exit( retValue )


import orpg.networking.mplay_server
import orpg.networking.meta_server_lib

if __name__ == '__main__':
    gc.set_debug(gc.DEBUG_UNCOLLECTABLE)
    gc.enable()

    orpg_server = orpg.networking.mplay_server.mplay_server()
    lobby_boot_pwd = orpg_server.boot_pwd
    server_directory = orpg_server.userPath
    server_reg = orpg_server.be_registered
    server_name = orpg_server.serverName
    manualStart = False

    # See if we have command line arguments in need of processing
    try:
        (opts, args) = getopt.getopt( sys.argv[1:], "n:phml:m:d:", ["help","manual","directory="] )
        for o, a in opts:
            if o in ("-d", "--directory"):
                if (a[(len(a)-1):len(a)] != os.sep):
                    a = a + os.sep
                    if not (os.access(a, os.W_OK) and os.path.isdir(a)):
                        print "*** ERROR *** Directory '" + a + "' Either doesn't exist, or you don't have permission to write to it."
                        sys.exit(1)
                server_directory = a
            # Server Name
            if o in ( "-n", ):
                server_name = a
            # Post server to meta
            if o in ( "-p", ):
                server_reg = 'Y'
            # Lobby Password
            if o in ( "-l", ):
                lobby_boot_pwd = a
            # Help
            if o in ( "-h", "--help" ):
                usage( 0 )
            #Dont Auto Init Server
            if o in ("-m", "--manual"):
                manualStart = True
    except:
        print
        usage( 1 )


    # start server!
    orpg_server.serverName = server_name
    orpg_server.be_registered = server_reg
    orpg_server.boot_pwd = lobby_boot_pwd
    orpg_server.userPath = server_directory
    orpg_server.remoteadmin = 1

    if not manualStart:
        orpg_server.initServer()

    print "-----------------------------------------------------"
    print "Type 'help' or '?' or 'h' for server console commands"
    print "-----------------------------------------------------"

    opt = "None"
    orpg_server.console_log()
    try:
        while (opt != "kill") and ( opt != "quit"):
            opt = raw_input("action?:")
            words = opt.split()
            if opt == "initserver":
                userpath = raw_input("Please enter the directory you wish to load files from [myfile]:")
                orpg_server.initServer(userPath=userpath)
            elif opt == "broadcast":
                msg = raw_input("Message:")
                orpg_server.broadcast(msg)
            elif opt == "dump":
                orpg_server.player_dump()
            elif opt == "dump groups":
                orpg_server.groups_list()
            elif opt == "get lobby boot password":
                print "Lobby boot password is:  " + orpg_server.groups['0'].boot_pwd
                print
            elif opt == "register":
                msg = raw_input("Enter server name:  ")
                orpg_server.register(msg)
            elif opt == "unregister":
                orpg_server.unregister()
            elif opt == "set lobby boot password":
                lobby_boot_pwd = raw_input("Enter boot password for the Lobby:  ")
                orpg_server.groups['0'].boot_pwd = lobby_boot_pwd
            elif len(words) == 2 and words[0] == "group":
                orpg_server.group_dump(words[1])
            elif opt == "help" or opt == "?" or opt == "h":
                orpg_server.print_help()
            elif opt == "search":
                msg = raw_input("Pattern:")
                orpg_server.search(msg)
            elif opt == "remove room":
                print "Removing a room will kick everyone in that room off your server."
                print "You might consider going to that room and letting them know what you are about to do."
                groupnumber = raw_input("Room group number:")
                orpg_server.remove_room(groupnumber)
            elif opt == "remotekill":
                if orpg_server.toggleRemoteKill():
                    print "Remote Kill has been allowed!"
                else:
                    print "Remote Kill has been disallowed"
            elif opt == "uptime":
                orpg_server.uptime()
            elif opt == "roompasswords":
                print orpg_server.RoomPasswords()
            elif opt == "list":
                orpg_server.player_list()
            elif opt == "log":
                orpg_server.console_log()
            elif opt == "log meta":
                orpg_server.toggleMetaLogging()
            elif len(words) > 0 and words[0] == "logfile":
                if len(words) > 1:
                    if words[1] == "off":
                        orpg_server.NetworkLogging(0)
                    elif words[1] == "on":
                        orpg_server.NetworkLogging(1)
                    elif words[1] == "split":
                        orpg_server.NetworkLogging(2)
                    else:
                        print "<command useage> logfile [off|on|split]"
                else:
                    print orpg_server.NetworkLoggingStatus()
            elif (len(words) > 0 and words[0]) == "monitor":
                if len(words) >1:
                    print "Attempting to monitor client \""+str(words[1])+"\""
                    orpg_server.monitor(words[1])
                else: print "<command useage> monitor (player id #)"
            elif opt == "purge clients":
                try:
                    orpg_server.kick_all_clients()
                except Exception, e:
                    traceback.print_exc()
            elif len(words)>0 and words[0] == "zombie":
                if len(words) > 1:
                    if words[1] == "set":
                        if len(words) > 2:
                            try:
                                t = int(words[2])
                                orpg_server.zombie_time = t
                                print ("--> Zombie auto-kick time set to "+str(t)+" minutes");
                            except Exception, e:
                                print "Invalid zombie time!"
                                traceback.print_exc()
                        else:
                            orpg_server.zombie_time = 480
                            print "--> Zombie auto-kick time set to default (480 mins)";
                    else:
                        print "<command useage> zombie [set [mins]]"
                else:
                    timeout = int(orpg_server.zombie_time)
                    print ("--> Zombie auto-kick time set to "+str(timeout)+" minutes.  Use \"zombie set [min]\" to change.");
            elif opt == "kick":
                kick_id = raw_input("Kick Player #  ")
                kick_msg = raw_input("Reason(optional):  ")
                orpg_server.admin_kick(kick_id,kick_msg)
            elif opt == "ban":
                ban_id = raw_input("Ban Player #  ")
                ban_msg = raw_input("Reason(optional):  ")
                orpg_server.admin_ban(ban_id, ban_msg)
            elif opt == "sendsize":
                send_len = raw_input("Send Size #  ")
                orpg_server.admin_setSendSize(send_len)
            elif opt == "remoteadmin":
                if orpg_server.toggleRemoteAdmin():
                    print "Remote Admin has been allowed!"
                else:
                    print "Remote Admin has been disallowed"
            elif opt == "togglelobbysound":
                if orpg_server.admin_toggleSound():
                    print "Sending a lobby sound has been enabled!"
                    print 'Playing: ' + orpg_server.lobbySound
                else:
                    print "Sending a lobby sound has been disabled"
            elif opt == "lobbysound":
                soundfile = raw_input("Sound File URL: ")
                orpg_server.admin_soundFile(soundfile)
            else:
                if (opt == "kill") or (opt == "quit"):
                    orpg_server.saveBanList()
                    print ("Closing down OpenRPG server. Please wait...")
                else:
                    print ("[UNKNOWN COMMAND: \""+opt+"\" ]")

    except Exception, e:
        print "EXCEPTION: "+str(e)
        traceback.print_exc()
        raw_input("press <enter> key to terminate program")

    orpg_server.kill_server()