Mercurial > traipse_dev
view plugins/xxgsc.py @ 112:61fc775862f7 alpha
Traipse Alpha 'OpenRPG' {091009-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:26:21 -0500 |
parents | 4385a7d0efd1 |
children | 24d59375aac9 b633f4c64aae |
line wrap: on
line source
import os from orpg.orpg_wx import * import random import orpg.pluginhandler ID_ROLL = wx.NewId() class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = 'Game Status Controller' self.author = 'Woody, updated by mDuo13' self.help = 'This plugin lets you quickly and easily manage a status that includes \n' self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' self.help += 'window, and from there just change the values as necessary and the changes\n' self.help += 'will be reflected in your status. To revert to your regular status, close\n' self.help += 'the GSC window.' self.frame = None def plugin_enabled(self): self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self) self.frame.Hide() item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK) self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item) self.menu.AppendItem(item) def plugin_disabled(self): self.plugin_removecmd('/gsc') try: self.frame.TimeToQuit(1) except: pass def on_gsc(self, cmdargs): item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) item.Check(True) self.frame.Show() self.frame.Raise() #Events def _toggleWindow(self, evt): id = evt.GetId() item = self.menu.FindItemById(id) if self.frame.IsShown(): self.frame.Hide() item.Check(False) else: self.frame.Show() item.Check(True) class RollerFrame(wx.Frame): def __init__(self, parent, ID, title, plugin): wx.Frame.__init__(self, parent, ID, title, wx.DefaultPosition, wx.Size(200, 70)) self.settings = plugin.settings self.session = plugin.session self.plugin = plugin self.panel = wx.Panel(self,-1) menu = wx.Menu() menu.AppendSeparator() menu.Append(wx.ID_EXIT, "&Close", "Close this window") menuBar = wx.MenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.old_idle = self.settings.get_setting('IdleStatusAlias') wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ac.SetValue(10) wx.StaticText(self.panel, -1, "/", wx.Point(136, 5)) self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.max_hp.SetValue(10) wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5)) self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.hp.SetValue(10) self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) self.Bind(wx.EVT_CLOSE, self._close) self.SetStatus(None) def SetStatus(self, evt): new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) self.settings.set_setting('IdleStatusAlias',new_status) self.session.set_text_status(new_status) def TimeToQuit(self, event): self.settings.set_setting('IdleStatusAlias',self.old_idle) self.session.set_text_status(self.old_idle) self.frame = None self.Destroy() def _close(self, evt): self.Hide() item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) item.Check(False)