Mercurial > traipse_dev
view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 112:61fc775862f7 alpha
Traipse Alpha 'OpenRPG' {091009-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:26:21 -0500 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet "> <group_atts border="1" cols="1"/> <nodehandler class="static_handler" module="core" name="<b><u>Main</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals"> <grid border="1"> <row> <cell>Name</cell> <cell/> </row> <row> <cell>Character</cell> <cell/> </row> <row> <cell>Race</cell> <cell/> </row> <row> <cell>Class</cell> <cell/> </row> <row> <cell>Sex</cell> <cell/> </row> <row> <cell>Level</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="Statistics"> <group_atts border="0" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>HP</cell> <cell>0</cell> <cell>0</cell> </row> <row> <cell>XP</cell> <cell>0</cell> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>AC </cell> <cell/> </row> <row> <cell>Thaco (base)</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Stats</b></u>"> <group_atts border="0" cols="4"/> <nodehandler class="static_handler" module="core" name="<b>Basic stat</b> "> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats"> <grid border="0"> <row> <cell>Str</cell> </row> <row> <cell>Dex</cell> </row> <row> <cell>Con</cell> </row> <row> <cell>Int</cell> </row> <row> <cell>Wis</cell> </row> <row> <cell>Cha</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##"> <grid border="1"> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength"> <grid border="1"> <row> <cell size="119">Hit Prob</cell> <cell size="39"/> </row> <row> <cell>Dmg Adj</cell> <cell/> </row> <row> <cell>Wght Allow</cell> <cell/> </row> <row> <cell>Max Press</cell> <cell/> </row> <row> <cell>opn Drs</cell> <cell/> </row> <row> <cell>bb/lg</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution"> <grid border="1"> <row> <cell>HP Adj.</cell> <cell/> </row> <row> <cell>Sys Shock</cell> <cell/> </row> <row> <cell>Res Surv.</cell> <cell/> </row> <row> <cell>Pois Save</cell> <cell/> </row> <row> <cell>Regen.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence"> <grid border="1"> <row> <cell># of Lang</cell> <cell/> </row> <row> <cell>Spell lvl.</cell> <cell/> </row> <row> <cell>Learn Spl</cell> <cell/> </row> <row> <cell>Spells / lvl</cell> <cell/> </row> <row> <cell>Immun.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name=" "> <group_atts border="0" cols="3"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity"> <grid border="1"> <row> <cell>React Adj.</cell> <cell/> </row> <row> <cell>Missile Adj.</cell> <cell/> </row> <row> <cell>Defense Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma"> <grid border="1"> <row> <cell># of Henchmen</cell> <cell/> </row> <row> <cell>Loyalty Base</cell> <cell/> </row> <row> <cell>React Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom"> <grid border="1"> <row> <cell>Magic Def.</cell> <cell/> </row> <row> <cell>Bonus Spls.</cell> <cell/> </row> <row> <cell>Spl Fail</cell> <cell/> </row> <row> <cell>Immune.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Weapon Proficiencies</b></u>"> <group_atts border="1" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons"> <grid border="1"> <row> <cell>Weapon</cell> <cell>Thaco</cell> <cell>To Hit/Dmg</cell> <cell>Dmg S/M</cell> <cell>Dmg L</cell> <cell>spd</cell> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>NonWeapon Proficiencies, Saves, etc</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies"> <grid border="1"> <row> <cell>Proficiency</cell> <cell>modifier</cell> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="<b>Saving Throws</b>"> <group_atts border="0" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="0"> <row> <cell><b>Save</b></cell> </row> <row> <cell>Para/Pois/Death</cell> </row> <row> <cell>Rod/Staff/Wand</cell> </row> <row> <cell>Petri/Poly</cell> </row> <row> <cell>Breath Wpn</cell> </row> <row> <cell>Spell</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##"> <grid border="1"> <row> <cell>Roll</cell> <cell>mod</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Equipment</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money"> <grid border="1"> <row> <cell>Platinum</cell> <cell/> </row> <row> <cell>Gold</cell> <cell/> </row> <row> <cell>Silver</cell> <cell/> </row> <row> <cell>Copper</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Magic</b></u>"> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level"> <grid border="1"> <row> <cell>1st lev</cell> <cell/> <cell>2nd lev</cell> <cell/> <cell>3rd lev</cell> <cell/> <cell>4th lev</cell> <cell/> <cell>5th lev</cell> <cell/> </row> <row> <cell>6th lev</cell> <cell/> <cell>7th lev</cell> <cell/> <cell>8th lev</cell> <cell/> <cell>9th lev</cell> <cell/> <cell>///</cell> <cell>///</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile Sleep Bigby's Poking Finger</nodehandler> <group_atts border="1" cols="2"/> </nodehandler> </nodehandler>