view orpg/networking/server_plugins.py @ 112:61fc775862f7 alpha

Traipse Alpha 'OpenRPG' {091009-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core
author sirebral
date Fri, 09 Oct 2009 23:26:21 -0500
parents 65c1604e7949
children 06f10429eedc
line wrap: on
line source

import sys
import os
from orpg.dirpath import dir_struct

class _SingletonKey(object):
    def __new__(cls, *args, **kwargs):
        if not hasattr(cls, '_inst'):
            cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs)
        return cls._inst

class PluginData(object):
    """A holder class for inactive plugins"""
    def __init__(self, Name, File, Author="", Help=""):
        self.File = File
        self.Name = Name
        self.Author = Author
        self.Help = Help
        self.Activated = False

class BasePluginsClass(object):
    def __init__(self, ptype):
        self.__ptype = ptype
        self.__plugins = {}

    def initBase(self):
        self._startPlugins()

    #Methods
    def _startPlugins(self):
        autoload = []
        #Fill autoload from some file with the Plugin Names

        plugins = []
        for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype):
            if '__init__.py' in files:
                files.remove('__init__.py')
            if 'base_plugin.py' in files:
                files.remove('base_plugin.py')

            for pfile in files:
                if pfile[-3:] == '.py':
                    plugins.append(PluginData('New Plugin', root + os.sep + pfile))

        for plugin in plugins:
            pdata = self._load(plugin)
            if pdata != None:
                if pdata.Name not in autoload:
                    self._unload(plugin)

    def activatePlugin(self, pluginName):
        if not self.__plugins.has_key(pluginName):
            #Print some error about invalid plugin
            return
        pluginData = self.__plugins[pluginName]
        #Unload it first, just incase it is already loaded
        self._unload(pluginData)

        #Now Load it
        self._load(pluginData)

        #Write to the autoload file for this plugin
        self.__plugins[pluginName].Activated = True
        self.__plugins[pluginName].start()

    def deactivatePugin(self, pluginData):
        if not self.__plugins.has_key(pluginName):
            #Print some error about invalid plugin
            return

        pluginData = self.__plugins[pluginName]
        self.__plugins[pluginName].stop()

        #Unload it
        self._unload(pluginData)
        #Remove this plugin from the autoload file

    #Private Methods
    def _findModule(self, pluginFile):
        s1 = pluginFile.split(os.sep)
        s2 = s1[-1].split('.')
        return ('plugins.' + self.__ptype + '.' + s2[0], s2[0])

    def _unload(self, pluginData):
        self.__plugins[pluginData.Name] = PluginData(pluginData.Name, 
                                                    pluginData.File, 
                                                    pluginData.Author, 
                                                    pluginData.Help)
        unload = []
        mod = self._findModule(pluginData.File)[0]
        for key, module in sys.modules.iteritems():
            if str(module).find(mod) > -1:
                unload.append(key)

        for plugin in unload:
            del sys.modules[plugin]

    def _load(self, pluginData):
        modinfo = self._findModule(pluginData.File)
        try:
            mod = __import__(modinfo[0])
            mod = getattr(mod,self.__ptype)
            tmp = getattr(mod, modinfo[1])
            self.__plugins[pluginData.Name] = tmp.Plugin()
            print "Loaded Module " + pluginData.File
            return self.__plugins[pluginData.Name]
        except Exception, e:
            print e
            print "Unable to load module" + pluginData.File

        return None

    #Property Methods
    def _getPlugins(self):
        return self.__plugins

    def _getType(self):
        return self.__ptype
    #Properties
    Plugins = property(_getPlugins, None)
    Type = property(_getType, None)

class ServerPluginsClass(BasePluginsClass):
    def __init__(self, singletonKey):
        if not isinstance(singletonKey, _SingletonKey):
            raise invalid_argument(_("Use ServerPlugins to get access to singleton"))

        BasePluginsClass.__init__(self, 'server')
        self.initBase()

    def preParseIncoming(self, xml_dom, data):
        sent = True
        errmsg = ""
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml_dom, data = pluginData.preParseIncoming(xml_dom, data)
        return xml_dom, data

    def postParseIncoming(self, data):
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                data = pluginData.postParseIncoming(data)
        return data

    def getPlayer(self):
        players = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                playerName = pluginData.addPlayer(data)
                players.append(playerName)
        return players

    def setPlayer(self, playerData):
        players = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                playerName = pluginData.addPlayer(data)
                players.append(playerName)
        return

    def preParseOutgoing(self):
        data = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml = pluginData.preParseOutgoing()
                for msg in xml:
                    data.append(msg)
        return data

    def postParseOutgoing(self):
        data = []
        for pluginName, pluginData in self.Plugins.iteritems():
            if pluginData.Activated:
                xml = pluginData.postParseOutgoing()
                for msg in xml:
                    data.append(msg)
        return data

__key = _SingletonKey()
ServerPlugins = ServerPluginsClass(__key)