view orpg/networking/mplay_groups.py @ 112:61fc775862f7 alpha

Traipse Alpha 'OpenRPG' {091009-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core
author sirebral
date Fri, 09 Oct 2009 23:26:21 -0500
parents 65c1604e7949
children 9314d63c0941 dcf4fbe09b70
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from orpg.mapper.map_msg import *

class game_group:
    def __init__( self, id, name, pwd, desc="", 
                    boot_pwd="", minVersion="", 
                    mapFile=None, messageFile=None, persist=0 ):
        self.id = id
        self.name = name
        self.desc = desc
        self.minVersion = minVersion
        self.messageFile = messageFile
        self.players = []
        self.pwd = pwd
        self.boot_pwd = boot_pwd
        self.game_map = map_msg()
        self.lock = Lock()
        self.moderated = 0
        self.voice = {}
        self.persistant = persist

        if mapFile != None:
            f = open( mapFile )
            tree = f.read()
            f.close()

        else:
            f = open(orpg.dirpath.dir_struct["template"] + "default_map.xml")
            tree = f.read()
            f.close()

        self.game_map.init_from_xml(tree)


    def add_player(self,id):
        self.players.append(id)

    def remove_player(self,id):
        if self.voice.has_key(id): del self.voice[id]
        self.players.remove(id)

    def get_num_players(self):
        num =  len(self.players)
        return num

    def get_player_ids(self):
        tmp = self.players
        return tmp

    def check_pwd(self,pwd):
        return (pwd==self.pwd)

    def check_boot_pwd(self,pwd):
        return (pwd==self.boot_pwd)

    def check_version(self,ver):
        if (self.minVersion == ""):
            return 1
        minVersion=self.minVersion.split('.')
        version=ver.split('.')
        for i in range(min(len(minVersion),len(version))):
            w=max(len(minVersion[i]),len(version[i]))
            v1=minVersion[i].rjust(w);
            v2=version[i].rjust(w);
            if v1<v2: return 1
            if v1>v2: return 0

        if len(minVersion)>len(version): return 0
        return 1

    #depreciated - see send_group_list()
    def toxml(self,act="new"):
        #  Please don't add the boot_pwd to the xml, as this will give it away to players watching their console
        xml_data = "<group id=\"" + self.id
        xml_data += "\" name=\"" + self.name
        xml_data += "\" pwd=\"" + str(self.pwd!="")
        xml_data += "\" players=\"" + str(self.get_num_players())
        xml_data += "\" action=\"" + act + "\" />"
        return xml_data