Mercurial > traipse_dev
view orpg/mapper/fog_handler.py @ 112:61fc775862f7 alpha
Traipse Alpha 'OpenRPG' {091009-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:26:21 -0500 |
parents | c54768cffbd4 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog_handler.py # Author: Mark Tarrabain # # Description: Handler for fog layer # from fog import * from base_handler import * from region import * #CTRL_REVEAL = wx.NewId() #CTRL_HIDE = wx.NewId() #CTRL_REMOVE = wx.NewId() #CTRL_SHOWALL = wx.NewId() #CTRL_HIDEALL = wx.NewId() #CTRL_COLOR = wx.NewId() #CTRL_PEN = wx.NewId() class fog_handler(base_layer_handler): def __init__(self, parent, id, canvas): self.showmode = 1 self.drawing = False self.pencolor=wx.WHITE base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): foglayer = self.canvas.layers['fog'] base_layer_handler.build_ctrls(self) self.f_type_radio = {} self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP) self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide") self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER) self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER) self.sizer.Add(wx.Size(20,25),1) def build_menu(self,label = "fog"): base_layer_handler.build_menu(self,label) self.main_menu.AppendSeparator() item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All") self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask") self.canvas.Bind(wx.EVT_MENU, self.on_color, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer") self.canvas.Bind(wx.EVT_MENU, self.on_remove, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color") self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item) self.main_menu.AppendItem(item) def on_remove(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['fog'].remove_fog() self.canvas.Refresh(False) def on_showall(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return foglayer = self.canvas.layers['fog'] foglayer.showall() self.canvas.Refresh(False) def on_pen_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) data.SetColour(self.pencolor) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.pencolor=color dlg.Destroy() def on_hideall(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return foglayer=self.canvas.layers['fog'] foglayer.clear() self.canvas.Refresh(False) def on_color(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return data = wx.ColourData() data.SetChooseFull(True) data.SetColour(self.canvas.layers['fog'].color) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128) self.canvas.layers['fog'].color = color dlg.Destroy() self.canvas.layers['fog'].fill_fog() self.canvas.Refresh(False) def update_info(self): foglayer = self.canvas.layers['fog'] pass def on_motion(self, evt): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC(self.canvas) dc.SetUserScale(scale, scale) self.canvas.PrepareDC(dc) pos = evt.GetLogicalPosition(dc) pos.x /= COURSE pos.y /= COURSE pos.x /= scale pos.y /= scale if evt.m_leftDown: if not self.drawing: self.line = [] self.line.append(IPoint().make(pos.x, pos.y)) elif pos.x != self.last.x or pos.y != self.last.y: pen= wx.Pen(self.pencolor) pen.SetWidth(COURSE/2+1) dc.SetPen(pen) multi = scale*COURSE dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi) dc.SetPen(wx.NullPen) self.line.append(IPoint().make(pos.x, pos.y)) self.last = pos self.drawing = True del dc def on_left_up(self,evt): if self.drawing == True: session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") else: # This code sets the mode to either new or del # depending on the action to function with the updated createregen code. if (self.fogshow.GetValue() == 1): showmode = 'new' else: showmode = 'del' scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(scale,scale) pen= wx.Pen(self.pencolor) pen.SetWidth(COURSE/2+1) dc.SetPen(pen) dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE, self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE) dc.SetPen(wx.NullPen) wx.BeginBusyCursor() # This prevents the divide by zero error by not even # sending the line to be proccessed if it contains less then 3 points if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode) else: pass wx.EndBusyCursor() del dc self.canvas.Refresh(False) self.drawing = False