view orpg/mapper/fog_handler.py @ 112:61fc775862f7 alpha

Traipse Alpha 'OpenRPG' {091009-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core
author sirebral
date Fri, 09 Oct 2009 23:26:21 -0500
parents c54768cffbd4
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog_handler.py
# Author: Mark Tarrabain
#
# Description: Handler for fog layer
#

from fog import *
from base_handler import *
from region import *

#CTRL_REVEAL = wx.NewId()
#CTRL_HIDE = wx.NewId()
#CTRL_REMOVE = wx.NewId()
#CTRL_SHOWALL = wx.NewId()
#CTRL_HIDEALL = wx.NewId()
#CTRL_COLOR = wx.NewId()
#CTRL_PEN = wx.NewId()

class fog_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        self.showmode = 1
        self.drawing = False
        self.pencolor=wx.WHITE
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        foglayer = self.canvas.layers['fog']
        base_layer_handler.build_ctrls(self)
        self.f_type_radio = {}
        self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP)
        self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide")
        self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER)
        self.sizer.Add(wx.Size(20,25),1)

    def build_menu(self,label = "fog"):
        base_layer_handler.build_menu(self,label)
        self.main_menu.AppendSeparator()
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All")
        self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask")
        self.canvas.Bind(wx.EVT_MENU, self.on_color, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer")
        self.canvas.Bind(wx.EVT_MENU, self.on_remove, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color")
        self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item)
        self.main_menu.AppendItem(item)

    def on_remove(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        self.canvas.layers['fog'].remove_fog()
        self.canvas.Refresh(False)

    def on_showall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer = self.canvas.layers['fog']
        foglayer.showall()
        self.canvas.Refresh(False)

    def on_pen_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.pencolor)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.pencolor=color
        dlg.Destroy()

    def on_hideall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer=self.canvas.layers['fog']
        foglayer.clear()
        self.canvas.Refresh(False)

    def on_color(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.canvas.layers['fog'].color)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128)
            self.canvas.layers['fog'].color = color
        dlg.Destroy()
        self.canvas.layers['fog'].fill_fog()
        self.canvas.Refresh(False)

    def update_info(self):
        foglayer = self.canvas.layers['fog']
        pass

    def on_motion(self, evt):
        scale = self.canvas.layers['grid'].mapscale
        dc = wx.ClientDC(self.canvas)
        dc.SetUserScale(scale, scale)
        self.canvas.PrepareDC(dc)
        pos = evt.GetLogicalPosition(dc)
        pos.x /= COURSE
        pos.y /= COURSE
        pos.x /= scale
        pos.y /= scale

        if evt.m_leftDown:
            if not self.drawing:
                self.line = []
                self.line.append(IPoint().make(pos.x, pos.y))
            elif pos.x != self.last.x or pos.y != self.last.y:
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                multi = scale*COURSE
                dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi)
                dc.SetPen(wx.NullPen)
                self.line.append(IPoint().make(pos.x, pos.y))
            self.last = pos
            self.drawing = True
        del dc

    def on_left_up(self,evt):
        if self.drawing == True:
            session=self.canvas.frame.session
            if (session.my_role() != session.ROLE_GM):
                component.get("chat").InfoPost("You must be a GM to use this feature")
            else:
                # This code sets the mode to either new or del 
                # depending on the action to function with the updated createregen code.
                if (self.fogshow.GetValue() == 1):
                    showmode = 'new'
                else:
                    showmode = 'del'
                scale = self.canvas.layers['grid'].mapscale
                dc = wx.ClientDC(self.canvas)
                self.canvas.PrepareDC(dc)
                dc.SetUserScale(scale,scale)
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE,
                    self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE)
                dc.SetPen(wx.NullPen)
                wx.BeginBusyCursor()
                # This prevents the divide by zero error by not even 
                # sending the line to be proccessed if it contains less then 3 points
                if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode)
                else: pass
                wx.EndBusyCursor()
                del dc
            self.canvas.Refresh(False)
            self.drawing = False