view orpg/mapper/background.py @ 112:61fc775862f7 alpha

Traipse Alpha 'OpenRPG' {091009-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: {091006} 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. {091008} 00: Fix to remote admin commands 01: Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! {091009} 00: Fix to Splitter Nodes not being created. Plugin Control panel works with images now Fix to massive amounts of images loading; from Core
author sirebral
date Fri, 09 Oct 2009 23:26:21 -0500
parents 763a04270cf6
children 217fb049bd00
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: background.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $
#
# Description: This file contains some of the basic definitions for the chat
# utilities in the orpg project.
#
__version__ = "$Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $"

from base import *
import thread
import urllib
import os.path
import time
import mimetypes

from orpg.orpgCore import component
from orpg.tools.orpg_log import logger
from orpg.tools.decorators import debugging
from orpg.tools.orpg_settings import settings

##-----------------------------
## background layer
##-----------------------------

BG_NONE = 0
BG_TEXTURE = 1
BG_IMAGE = 2
BG_COLOR = 3

class layer_back_ground(layer_base):
    @debugging
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.canvas = canvas
        self.r_h = RGBHex()
        self.clear()

    @debugging
    def error_loading_image(self, image):
        msg = "Unable to load image:" + `image`
        dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION)
        dlg.ShowModal()
        dlg.Destroy()

    @debugging
    def clear(self):
        self.type = BG_NONE
        self.bg_bmp = None
        self.bg_color = None
        self.img_path = None
        self.local = False
        self.localPath = ''
        self.localTime = -1
        self.isUpdated = True

    @debugging
    def get_type(self):
        return self.type

    @debugging
    def get_img_path(self):
        if self.img_path: return self.img_path
        else: return ""

    @debugging
    def get_color(self):
        hexcolor = "#FFFFFF"
        if self.bg_color:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
        return hexcolor

    @debugging
    def set_texture(self, path):
        self.isUpdated = True
        self.type = BG_TEXTURE
        if self.img_path != path:
            try:
                self.bg_bmp = ImageHandler.load(path, "texture", 0)
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path

    @debugging
    def set_image(self, path, scale):
        self.isUpdated = True
        self.type = BG_IMAGE
        if self.img_path != path:
            self.bg_bmp = ImageHandler.load(path, "background", 0)
            try:
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path
        return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight())

    @debugging
    def set_color(self, color):
        self.isUpdated = True
        self.type = BG_COLOR
        (r,g,b) = color.Get()
        self.bg_color = cmpColour(r,g,b)
        self.canvas.SetBackgroundColour(self.bg_color)

    @debugging
    def layerDraw(self, dc, scale, topleft, size):
        if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)):
            return False
        dc2 = wx.MemoryDC()
        dc2.SelectObject(self.bg_bmp)
        topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)]
        topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1]
        if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0]
        if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1]
        bmpW = self.bg_bmp.GetWidth()
        bmpH = self.bg_bmp.GetHeight()
        if self.type == BG_TEXTURE:
            x = (topLeft[0]/bmpW)*bmpW
            y1 = int(topLeft[1]/bmpH)*bmpH
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            while x < topRight[0]:
                if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
                else: cr = 0
                y = int(topLeft[1]/bmpH)*bmpH
                if y < topLeft[1]:
                    posy = topLeft[1]
                    ct = topLeft[1]-y
                else:
                    ct = 0
                    posy = y
                while y < topRight[1]:
                    if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
                    else: cb = 0
                    newW = bmpW-cr-cl
                    newH = bmpH-cb-ct
                    if newW < 0: newW = 0
                    if newH < 0:  newH = 0
                    dc.DrawBitmap(self.bg_bmp, posx, posy)
                    dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
                    ct = 0
                    y = y+bmpH
                    posy = y
                cl = 0
                x = x+bmpW
                posx = x
        elif self.type == BG_IMAGE:
            x = 0
            y = 0
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            if y < topLeft[1]:
                posy = topLeft[1]
                ct = topLeft[1]-y
            else:
                ct = 0
                posy = y
            if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
            else: cr = 0
            if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
            else: cb = 0
            newW = bmpW-cr-cl
            newH = bmpH-cb-ct
            if newW < 0: newW = 0
            if newH < 0: newH = 0
            dc.DrawBitmap(self.bg_bmp, posx, posy)
            dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
        dc2.SelectObject(wx.NullBitmap)
        del dc2
        return True

    @debugging
    def layerToXML(self, action="update"):
        xml_str = "<bg"
        if self.bg_color != None:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
            xml_str += ' color="' + hexcolor + '"'
        if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"'
        if self.type != None: xml_str += ' type="' + str(self.type) + '"'
        if self.local and self.img_path != None:
            xml_str += ' local="True"'
            xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"'
            xml_str += ' localTime="' + str(self.localTime) + '"'
        xml_str += "/>"
        logger.debug(xml_str)
        if (action == "update" and self.isUpdated) or action == "new":
            self.isUpdated = False
            return xml_str
        else: return ''

    @debugging
    def layerTakeDOM(self, xml_dom):
        type = BG_COLOR
        color = xml_dom.getAttribute("color")
        logger.debug("color=" + color)
        path = urllib.unquote(xml_dom.getAttribute("path"))
        logger.debug("path=" + path)
        # Begin ted's map changes
        if xml_dom.hasAttribute("color"):
            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
            self.set_color(cmpColour(r,g,b))
        # End ted's map changes
        if xml_dom.hasAttribute("type"):
            type = int(xml_dom.getAttribute("type"))
            logger.debug("type=" + str(type))
        if type == BG_TEXTURE:
            if path != "": self.set_texture(path)
        elif type == BG_IMAGE:
            if path != "": self.set_image(path, 1)
        elif type == BG_NONE: self.clear()
        if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))):
            self.localPath = urllib.unquote(xml_dom.getAttribute('localPath'))
            self.local = True
            self.localTime = int(xml_dom.getAttribute('localTime'))
            if self.localTime-time.time() <= 144000:
                file = open(self.localPath, "rb")
                imgdata = file.read()
                file.close()
                filename = os.path.split(self.localPath)
                (imgtype,j) = mimetypes.guess_type(filename[1])
                postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype})
                thread.start_new_thread(self.upload, (postdata, self.localPath, type))

    @debugging
    def upload(self, postdata, filename, type):
        self.lock.acquire()
        if type == 'Image' or type == 'Texture':
            url = component.get('settings').get_setting('ImageServerBaseURL')
            file = urllib.urlopen(url, postdata)
            recvdata = file.read()
            file.close()
            try:
                xml_dom = minidom.parseString(recvdata)._get_documentElement()
                if xml_dom.nodeName == 'path':
                    path = xml_dom.getAttribute('url')
                    path = urllib.unquote(path)
                    if type == 'Image': self.set_image(path, 1)
                    else: self.set_texture(path)
                    self.localPath = filename
                    self.local = True
                    self.localTime = time.time()
                else:
                    print xml_dom.getAttribute('msg')
            except Exception, e:
                print e
                print recvdata
        self.lock.release()