view upmana/mercurial/mpatch.py @ 177:60dde67c4ed6 alpha

Traipse Alpha 'OpenRPG' {100114-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image
author sirebral
date Thu, 14 Jan 2010 03:32:20 -0600
parents 496dbf12a6cb
children
line wrap: on
line source

# mpatch.py - Python implementation of mpatch.c
#
# Copyright 2009 Matt Mackall <mpm@selenic.com> and others
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

import struct
try:
    from cStringIO import StringIO
except ImportError:
    from StringIO import StringIO

# This attempts to apply a series of patches in time proportional to
# the total size of the patches, rather than patches * len(text). This
# means rather than shuffling strings around, we shuffle around
# pointers to fragments with fragment lists.
#
# When the fragment lists get too long, we collapse them. To do this
# efficiently, we do all our operations inside a buffer created by
# mmap and simply use memmove. This avoids creating a bunch of large
# temporary string buffers.

def patches(a, bins):
    if not bins: return a

    plens = [len(x) for x in bins]
    pl = sum(plens)
    bl = len(a) + pl
    tl = bl + bl + pl # enough for the patches and two working texts
    b1, b2 = 0, bl

    if not tl: return a

    m = StringIO()
    def move(dest, src, count):
        """move count bytes from src to dest

        The file pointer is left at the end of dest.
        """
        m.seek(src)
        buf = m.read(count)
        m.seek(dest)
        m.write(buf)

    # load our original text
    m.write(a)
    frags = [(len(a), b1)]

    # copy all the patches into our segment so we can memmove from them
    pos = b2 + bl
    m.seek(pos)
    for p in bins: m.write(p)

    def pull(dst, src, l): # pull l bytes from src
        while l:
            f = src.pop(0)
            if f[0] > l: # do we need to split?
                src.insert(0, (f[0] - l, f[1] + l))
                dst.append((l, f[1]))
                return
            dst.append(f)
            l -= f[0]

    def collect(buf, list):
        start = buf
        for l, p in list:
            move(buf, p, l)
            buf += l
        return (buf - start, start)

    for plen in plens:
        # if our list gets too long, execute it
        if len(frags) > 128:
            b2, b1 = b1, b2
            frags = [collect(b1, frags)]

        new = []
        end = pos + plen
        last = 0
        while pos < end:
            m.seek(pos)
            p1, p2, l = struct.unpack(">lll", m.read(12))
            pull(new, frags, p1 - last) # what didn't change
            pull([], frags, p2 - p1)    # what got deleted
            new.append((l, pos + 12))        # what got added
            pos += l + 12
            last = p2
        frags = new + frags                    # what was left at the end

    t = collect(b2, frags)

    m.seek(t[1])
    return m.read(t[0])

def patchedsize(orig, delta):
    outlen, last, bin = 0, 0, 0
    binend = len(delta)
    data = 12

    while data <= binend:
        decode = delta[bin:bin + 12]
        start, end, length = struct.unpack(">lll", decode)
        if start > end:
            break
        bin = data + length
        data = bin + 12
        outlen += start - last
        last = end
        outlen += length

    if bin != binend:
        raise Exception("patch cannot be decoded")

    outlen += orig - last
    return outlen