Mercurial > traipse_dev
view plugins/xxfontchng.py @ 109:5eac6e0308df alpha
Traipse Alpha 'OpenRPG' {091007-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's
main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in Core,
though.
Added an initial push to the BCG. Not much to see, just shows off how it is re-writing
Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
03:
Fail.
author | sirebral |
---|---|
date | Wed, 07 Oct 2009 21:02:28 -0500 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Font Tools' self.author = 'mDuo13' self.help = "You can change your font in chat by typing '/myfont *key*'\n" self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n" self.help += "for Courier. You can type /myfont list for the whole list.\n" self.help += "You can use another font by typing '/myfont custom=*name*', where\n" self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n" self.help += "Font resizing is no longer supported by the plugin as it is in\n" self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n" self.help += "font to size *x*.)" #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled self.fontstring = '' self.fontlist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone') #Argument 1 is the command it self #Argument 2 is the function to be called when you issue the command #Argument 3 is the help text for the command self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "") self.fontlist = {"a" : "<font>", "arial" : "<font>", "c" : "<font face='Courier New, Courier, monospace'>", "courier" : "<font face='Courier New, Courier, monospace'>", "t" : "<font face='Times New Roman, Times, serif'>", "times" : "<font face='Times New Roman, Times, serif'>", "tempus" : "<font face='Tempus Sans ITC'>", "westminster" : "<font face='Westminster' size=+1>", "mistral" : "<font face='Mistral' size=+2>", "lucida sans" : "<font face='Lucida Sans'>", "lucida handwriting" : "<font face='Lucida Handwriting'>", "western" : "<font face='Rockwell'>", "rockwell" : "<font face='Rockwell'>"} def plugin_disabled(self): self.plugin_removecmd('/myfont') def on_myfont(self, cmdargs): args = cmdargs.split(None,1) if len(args) == 0 or args[0] == 'list': the_list = '' for entry in self.fontlist.keys(): the_list += '<br />' + self.fontlist[entry] + entry + '</font>' the_list += '<br />custom *anyfont*' self.chat.InfoPost(the_list) elif args[0] == 'custom': self.fontstring = '<font face="' + args[1] + '">' elif self.fontlist.has_key(args[0]): self.fontstring = self.fontlist[args[0]] self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>") self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring) else: self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name") def pre_parse(self, text): #This is called just before a message is parsed by openrpg cmdsearch = text.split(None,1) if len(cmdsearch) == 0: return text cmd = cmdsearch[0].lower() start = len(cmd) end = len(text) cmdargs = text[start:end] if cmd == "/whisper" or cmd == "/w": text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>' elif cmd == "/me" or cmd == "/he" or cmd == "/she": text = cmd + ' ' + self.fontstring + cmdargs + '</font>' elif cmd[0] != '/': text = self.fontstring + text + '</font>' return text def send_msg(self, text, send): if self.fontstring.find("<font") > -1: text = self.fontstring + text + '</font>' return text, send