view plugins/xxsimpleinit.py @ 167:5c9a118476b2 alpha

Traipse Alpha 'OpenRPG' {091210-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
author sirebral
date Thu, 10 Dec 2009 10:53:33 -0600
parents c54768cffbd4
children 4dc11df853bf
line wrap: on
line source

import os
import orpg.pluginhandler
from orpg.orpgCore import *
import wx

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
        self.orpgframe = component.get('frame')

        # The Following code should be edited to contain the proper information
        self.name = 'Simple Init'
        self.author = 'Dj Gilcrease + Tyler Starke'
        self.help = 'This is a simplistic Init tool that does not rely on Chat message parsing'

        #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
        #to set their proper values.

    def plugin_menu(self):
        self.menu = wx.Menu()

        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'Show')
        self.topframe.Bind(wx.EVT_MENU, self.on_init, self.toggle)
        self.toggle.Check(True)


    def plugin_enabled(self):
        self.plugin_addcommand('/inittoggle', self.on_init, '- This will Show or Hide the Init window')
        self.plugin_addcommand('/rollinit', self.rollInit, '- This will roll a new set of Inits', False)
        self.plugin_addcommand('/startcombat', self.startInit, '- This will start the combat', False)
        self.plugin_addcommand('/nextplayer', self.advanceInit, '- This will advance the Initiative to the next Player', False)
        self.plugin_addcommand('/stopcombat', self.stopInit, '- This will end the combat', False)
        self.plugin_addcommand('/pausecombat', self.pauseInit, '- This will pause the auto Advancer', False)

        self.InitSaves = self.plugindb.GetDict("xxsimpleinit", "InitSaves", {})
        self.frame = InitFrame(self)
        self.frame.Show()
        self.advanceTimer = wx.Timer(self.frame, wx.NewId())
        self.frame.Bind(wx.EVT_TIMER, self.advanceInit, self.advanceTimer)
        self.buttonTimer = wx.Timer(self.frame, wx.NewId())
        self.frame.Bind(wx.EVT_TIMER, self.buttonCheck, self.buttonTimer)
        self.buttonTimer.Start(250)
        self.autoAdvancePaused = False

    def plugin_disabled(self):
        self.plugin_removecmd('/inittoggle')
        self.plugin_removecmd('/rollinit')
        self.plugin_removecmd('/startcombat')
        self.plugin_removecmd('/nextplayer')
        self.plugin_removecmd('/stopcombat')
        self.plugin_removecmd('/pausecombat')

        self.advanceTimer.Stop()
        del self.advanceTimer

        self.buttonTimer.Stop()
        del self.buttonTimer

        try: self.frame.Destroy()
        except: pass

    def on_init(self, cmdargs):
        if self.frame.IsShown():
            self.toggle.Check(False)
            self.frame.Hide()
        else:
            self.toggle.Check(True)
            self.frame.Show()

    def startInit(self, evt=None):
        if self.frame.initList.GetItemCount() == 0:
            self.chat.InfoPost('You need to add some stuff to the Init list before you start')
            return

        if not self.frame.startButton.IsEnabled():
            self.chat.InfoPost('Combat Round has already started! You must Stop the current combat to start a new one.')
            return

        self.orpgframe.Freeze()
        self.frame.Freeze()
        self.frame.nextButton.Enable()
        self.frame.stopButton.Enable()
        self.frame.startButton.Disable()
        self.frame.rollButton.Disable()
        self.frame.autoAdvanceCheck.Disable()
        self.frame.autoAdvanceList.Disable()
        self.frame.autoAdvanceToggle.Enable()
        self.frame.addButton.Disable()
        self.frame.editButton.Disable()
        self.frame.deleteButton.Disable()
        self.frame.saveButton.Disable()
        self.frame.loadButton.Disable()
        self.frame.clearButton.Disable()

        self.frame.currentInit = -1
        self.round = 0

        self.chat.Post('<center><font color="#00ff00"><b>== START COMBAT ==</b></font></center>', True, True, c='simpleinit-combat')
        self.advanceInit()
        self.frame.Thaw()

        if self.frame.autoAdvanceCheck.IsChecked():
            time = int(60000*int(self.frame.autoAdvanceList.GetStringSelection()))
            self.advanceTimer.Start(time)
        else:
            self.frame.addButton.Enable()
            self.frame.editButton.Enable()
            self.frame.deleteButton.Enable()

        if self.frame.IsShown():
            wx.CallAfter(self.frame.SetFocus)

        wx.CallAfter(self.orpgframe.Thaw)

    def stopInit(self, evt=None):
        if not self.frame.stopButton.IsEnabled():
            self.chat.InfoPost('Combat is already ended!')
            return

        self.frame.Freeze()
        self.frame.nextButton.Disable()
        self.frame.stopButton.Disable()
        self.frame.startButton.Enable()
        self.frame.rollButton.Enable()
        self.frame.autoAdvanceCheck.Enable()
        self.frame.autoAdvanceList.Enable()
        self.frame.autoAdvanceToggle.Disable()
        self.frame.addButton.Enable()
        self.frame.editButton.Enable()
        self.frame.deleteButton.Enable()
        self.frame.saveButton.Enable()
        self.frame.loadButton.Enable()
        self.frame.clearButton.Enable()

        for i in xrange(0, self.frame.initList.GetItemCount()):
            self.frame.currentInit = i
            if self.frame.currentInit.type == 'Effect':
                self.frame.initList.DeleteItem(i)

        self.frame.currentInit = 0

        if self.autoAdvancePaused and self.frame.autoAdvanceCheck.IsChecked():
            self.pauseInit('No Adv')
        self.frame.Thaw()

        self.advanceTimer.Stop()
        self.chat.Post('<center><font color="#ff0000" ><b>== END COMBAT ==</b></font></center>', True, True, c='simpleinit-combat')

    def advanceInit(self, evt=None):
        if not self.frame.nextButton.IsEnabled():
            self.chat.InfoPost('You must first Start combat inorder to advance the initiative turn!')
            return

        self.frame.currentInit = self.frame.initIdx+1
        if self.frame.currentInit.type == 'Effect':
            newDur = str(int(self.frame.currentInit.duration)-1)
            self.frame.initList.SetStringItem(self.frame.initIdx, 2, newDur)
            msg = '<br><table width="100%" border="1"><tr><td align="center"><center><u><b><font color="#ff0000" >EFFECT NOTICE</font></b></u></center></td></tr>'
            msg += '<tr><td align="center"><font color="#000000">' + self.frame.currentInit.name + ' has ' + newDur + ' rounds remaining</font></td></tr></table><br />'
            self.chat.Post(msg, True, True, c='simpleinit-effect')
            wx.CallAfter(self.advanceInit)
        else:
            msg = '<table width="100%" border="1"><tr><td align="center"><u><font color="#ff0000" ><b>' + self.frame.nextMessage.GetValue() + '</b></font></u></td></tr>'
            msg += '<tr><td align="center"><b><font color="#ff0000">' + str(self.frame.initIdx+1) + ':</font> '
            msg += '<font color="#0000ff">(' + self.frame.currentInit.init + ')</font> '
            msg += '<font color="#000000">' + self.frame.currentInit.name + '</b></font></td></tr></table><br />'
            self.chat.Post(msg, True, True, c='simpleinit-pc')

        if self.frame.currentInit.type == 'Effect' and int(self.frame.currentInit.duration) <= 0:
            self.frame.Freeze()
            cidx = self.frame.initIdx
            self.frame.initList.DeleteItem(cidx)
            self.frame.currentInit = cidx
            self.frame.Thaw()

    def pauseInit(self, evt=None):
        self.frame.Freeze()
        if not self.autoAdvancePaused:
            self.frame.autoAdvanceToggle.SetLabel('Resume Auto Advance')
            self.autoAdvancePaused = True
            self.advanceTimer.Stop()
            self.frame.nextButton.Disable()
            self.frame.addButton.Enable()
            self.frame.editButton.Enable()
            self.frame.deleteButton.Enable()
        else:
            self.frame.autoAdvanceToggle.SetLabel('Pause Auto Advance')
            self.frame.nextButton.Enable()
            self.frame.addButton.Disable()
            self.frame.editButton.Disable()
            self.frame.deleteButton.Disable()
            self.autoAdvancePaused = False
            if evt != 'No Adv':
                self.advanceInit()
            self.advanceTimer.Start()
        self.frame.Thaw()

    def newRound(self):
        self.round += 1
        msg = '<br><hr><font color="#ff0000" ><b>End of Round #' + str(self.round-1) + ', Starting Round #' + str(self.round) + '</b></font><hr>'
        self.chat.Post(msg, True, True)

    def rollD20Init(self):
        if not self.frame.rollButton.IsEnabled():
            self.chat.InfoPost("You cannot roll new Inits at this time")
            return
        self.orpgframe.Freeze()
        self.frame.Freeze()
        msg = '<br><center><font color="#0000ff" ><b>== START INIT LIST ==</b></font></center><br>'
        msg += '<font color="#000000"><b>'
        for i in xrange(0, self.frame.initList.GetItemCount()):
            self.frame.currentInit = i
            if self.frame.currentInit.manual == 'No':
                initRoll = self.chat.ParseDice('[1d20' + self.frame.currentInit.initMod + ']')

                initRoll = initRoll.split('(')
                initRoll = initRoll[1].replace(')','')
                self.frame.initList.SetStringItem(i, 4, initRoll)
                self.frame.initList.SetItemData(i, int(initRoll))
            else:
                initRoll = self.frame.currentInit.init

            if self.frame.currentInit.type != 'Effect':
                msg += '<br>' + self.frame.currentInit.name + ' = <font color="#ff0000">' + initRoll + '</font>'

        msg += '</b></font><br>'

        self.frame.initList.SortItems(self.frame.initSort)
        msg += '<center><font color="#0000ff" ><b>== END INIT LIST ==</b></center></font>'
        self.chat.Post(msg, True, True, c='simpleinit-lst')

        self.frame.Thaw()
        if self.frame.IsShown():
            wx.CallAfter(self.frame.SetFocus)
        wx.CallAfter(self.orpgframe.Thaw)

    #Events
    def rollInit(self, evt):
        if self.frame.initRollType.GetStringSelection() == 'd20':
            self.rollD20Init()

    def buttonCheck(self, evt):
        if self.frame.initList.GetItemCount() == 0:
            self.frame.Freeze()
            self.advanceTimer.Stop()
            self.frame.startButton.Disable()
            self.frame.rollButton.Disable()
            self.frame.nextButton.Disable()
            self.frame.stopButton.Disable()
            self.frame.editButton.Disable()
            self.frame.deleteButton.Disable()
            self.frame.saveButton.Disable()
            self.frame.clearButton.Disable()
            self.frame.Thaw()
        elif not self.frame.stopButton.IsEnabled():
                self.frame.startButton.Enable()
                self.frame.rollButton.Enable()
                self.frame.editButton.Enable()
                self.frame.deleteButton.Enable()
                self.frame.saveButton.Enable()
                self.frame.clearButton.Enable()
        if self.autoAdvancePaused:
            return

        if not self.frame.autoAdvanceCheck.IsChecked():
            self.frame.autoAdvanceToggle.Disable()
            self.autoAdvancePaused = True
        elif self.frame.autoAdvanceCheck.IsChecked() and self.frame.stopButton.IsEnabled():
            self.frame.autoAdvanceToggle.Enable()

class InitFrame(wx.Frame):
    def __init__(self, plugin):
        self.plugin = plugin
	self.toggle = plugin.toggle
        self.log = component.get('log')
        self.log.log("Enter InitFrame", ORPG_DEBUG)

        wx.Frame.__init__(self, None, wx.ID_ANY, title="Simple Init", style=wx.DEFAULT_FRAME_STYLE)
        self.SetOwnBackgroundColour('#EFEFEF')

        self.dir_struct = component.get('dir_struct')
        self.settings = component.get('settings')
        self.xml = component.get('xml')
        self.validate = component.get('validate')

        self.Freeze()
        self.buildMenu()
        self.buildButtons()
        self.buildGUI()
        wx.CallAfter(self.InitSetup)

        self.Bind(wx.EVT_CLOSE, self.onCloseWindow)

        self.log.log("Exit InitFrame", ORPG_DEBUG)

    def InitSetup(self):
        self.chat = component.get('chat')
        self.gametree = component.get('tree')
        self.map = component.get('map')
        self.session = component.get('session')

        self.initIdx = -1
        self.Thaw()

    def initSort(self, item1, item2):
        if item1 == item2:
            return 0
        elif item1 > item2:
            return -1
        elif item1 < item2:
            return 1

        return 0

    def onCloseWindow(self, evt):
        self.Hide()
	self.toggle.Check(False)

    def buildMenu(self):
        self.log.log("Enter InitFrame->buildMenu(self)", ORPG_DEBUG)

        initmenu = wx.Menu()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Add\tInsert", "Add")
        self.Bind(wx.EVT_MENU, self.OnMB_InitAdd, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Edit\tCtrl+E", "Edit")
        self.Bind(wx.EVT_MENU, self.OnMB_InitEdit, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Delete\tCtrl+D", "Delete")
        self.Bind(wx.EVT_MENU, self.OnMB_InitDelete, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Clear\tCtrl+C", "Clear")
        self.Bind(wx.EVT_MENU, self.OnMB_InitClear, item)
        initmenu.AppendItem(item)

        initmenu.AppendSeparator()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Next\tEnter", "Next")
        self.Bind(wx.EVT_MENU, self.plugin.advanceInit, item)
        initmenu.AppendItem(item)

        initmenu.AppendSeparator()

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Save\tCtrl+S", "Save Current Init List")
        self.Bind(wx.EVT_MENU, self.OnMB_InitSave, item)
        initmenu.AppendItem(item)

        item = wx.MenuItem(initmenu, wx.ID_ANY, "Load", "Load New Init List")
        self.Bind(wx.EVT_MENU, self.OnMB_InitLoad, item)
        initmenu.AppendItem(item)

        menu = wx.MenuBar()
        menu.Append(initmenu, "&Init")

        self.SetMenuBar(menu)

        self.log.log("Exit InitFrame->buildMenu(self)", ORPG_DEBUG)

    def buildButtons(self):
        self.log.log("Enter InitFrame->buildButtons(self)", ORPG_DEBUG)

        self.autoAdvanceCheck = wx.CheckBox(self, wx.ID_ANY, "")
        self.autoAdvanceCheck.SetValue(True)
        self.autoAdvanceList = wx.Choice(self, wx.ID_ANY, choices=['1','2','3','4','5'])
        self.autoAdvanceList.SetSelection(2)
        self.autoAdvanceToggle = wx.Button(self, wx.ID_ANY, "Pause Auto Advance")
        self.Bind(wx.EVT_BUTTON, self.plugin.pauseInit, self.autoAdvanceToggle)
        self.autoAdvanceToggle.Disable()

        self.psizer = wx.BoxSizer(wx.HORIZONTAL)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Auto Advance"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceCheck, 0, wx.ALIGN_CENTER|wx.ALL, 0)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Every"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceList, 0, wx.ALIGN_CENTER|wx.ALL, 0)
        self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Minutes"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        self.psizer.Add(self.autoAdvanceToggle, 0, wx.ALIGN_CENTER|wx.ALL, 10)

        self.addButton = wx.Button(self, wx.ID_ANY, "Add")
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitAdd, self.addButton)
        self.editButton = wx.Button(self, wx.ID_ANY, "Edit")
        self.editButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitEdit, self.editButton)
        self.deleteButton = wx.Button(self, wx.ID_ANY, "Delete")
        self.deleteButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitDelete, self.deleteButton)
        self.saveButton = wx.Button(self, wx.ID_ANY, "Save")
        self.saveButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitSave, self.saveButton)
        self.loadButton = wx.Button(self, wx.ID_ANY, "Load")
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitLoad, self.loadButton)
        self.clearButton = wx.Button(self, wx.ID_ANY, "Clear")
        self.clearButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.OnMB_InitClear, self.clearButton)


        self.esizer = wx.BoxSizer(wx.VERTICAL)
        self.esizer.Add(self.addButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.editButton, 0, wx.EXPAND|wx.ALL, 3)
        self.esizer.Add(self.deleteButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.saveButton, 0, wx.EXPAND|wx.ALL, 3)
        self.esizer.Add(self.loadButton, 0, wx.EXPAND|wx.ALL, 2)
        self.esizer.Add(self.clearButton, 0, wx.EXPAND|wx.ALL, 3)

        self.rollButton = wx.Button(self, wx.ID_ANY, "Roll New Inits")
        self.Bind(wx.EVT_BUTTON, self.plugin.rollInit, self.rollButton)
        self.startButton = wx.Button(self, wx.ID_ANY, "Start")
        self.Bind(wx.EVT_BUTTON, self.plugin.startInit, self.startButton)
        self.nextButton = wx.Button(self, wx.ID_ANY, "Next")
        self.nextButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.plugin.advanceInit, self.nextButton)
        self.stopButton = wx.Button(self, wx.ID_ANY, "Stop")
        self.stopButton.Disable()
        self.Bind(wx.EVT_BUTTON, self.plugin.stopInit, self.stopButton)

        self.asizer = wx.BoxSizer(wx.HORIZONTAL)
        self.asizer.Add(self.rollButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.startButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.nextButton, 0, wx.EXPAND|wx.ALL, 5)
        self.asizer.Add(self.stopButton, 0, wx.EXPAND|wx.ALL, 5)

        self.log.log("Exit InitFrame->buildButtons(self)", ORPG_DEBUG)

    def buildGUI(self):
        self.log.log("Enter InitFrame->buildGUI(self)", ORPG_DEBUG)

        sizer = wx.GridBagSizer(hgap=1, vgap=1)

        self.initList = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_SINGLE_SEL|wx.LC_REPORT|wx.LC_HRULES)
        self.initList.InsertColumn(0, "Name")
        self.initList.InsertColumn(1, "Type")
        self.initList.InsertColumn(2, "Duration")
        self.initList.InsertColumn(3, "Init Mod")
        self.initList.InsertColumn(4, "Init")
        self.initList.InsertColumn(5, "Manualy Set")
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.selectInit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_DESELECTED, self.deselectInit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.OnMB_InitEdit, self.initList)
        self.Bind(wx.EVT_LIST_ITEM_FOCUSED, self.Test, self.initList)

        self.nextMessage = wx.TextCtrl(self, wx.ID_ANY, "UP NEXT FOR THE KILLING")
        msgsizer = wx.BoxSizer(wx.HORIZONTAL)
        msgsizer.Add(wx.StaticText(self, wx.ID_ANY, "Next Message"), 0, wx.ALIGN_CENTER|wx.ALL, 5)
        msgsizer.Add(self.nextMessage, 1, wx.EXPAND|wx.ALL, 5)

        self.initRollType = wx.Choice(self, wx.ID_ANY, choices=['d20'])
        self.initRollType.SetSelection(0)

        sizer.Add(self.psizer, (0,0), flag=wx.EXPAND)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Init Roll Type'), (0,1), flag=wx.ALIGN_BOTTOM|wx.ALIGN_CENTER_HORIZONTAL)
        sizer.Add(msgsizer, (1,0), flag=wx.EXPAND)
        sizer.Add(self.initRollType, (1,1), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initList, (2,0), flag=wx.EXPAND)
        sizer.Add(self.esizer, (2,1), flag=wx.EXPAND)
        sizer.Add(self.asizer, (3,0), flag=wx.EXPAND)
        sizer.AddGrowableCol(0)
        sizer.AddGrowableRow(2)

        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.log.log("Exit InitFrame->buildGUI(self)", ORPG_DEBUG)

    def updateInit(self, init, type):
        reset = False
        if not self.startButton.IsEnabled() and self.initList.GetItemCount() > 0:
            reset = True
            name = self.currentInit.name


        self.Freeze()

        if type == 'Add':
            i = self.initList.InsertStringItem(self.initList.GetItemCount(), init.name)
            self.initList.SetStringItem(i, 1, init.type)
            self.initList.SetStringItem(i, 2, init.duration)
            self.initList.SetStringItem(i, 3, init.initMod)
            self.initList.SetStringItem(i, 4, init.init)
            self.initList.SetStringItem(i, 5, init.manual)
            self.initList.SetItemData(i, init)
        else:
            self.initList.SetStringItem(self.initIdx, 0, init.name)
            self.initList.SetStringItem(self.initIdx, 1, init.type)
            self.initList.SetStringItem(self.initIdx, 2, init.duration)
            self.initList.SetStringItem(self.initIdx, 3, init.initMod)
            self.initList.SetStringItem(self.initIdx, 4, init.init)
            self.initList.SetStringItem(self.initIdx, 5, init.manual)
            self.initList.SetItemData(self.initIdx, init)

        self.initList.SortItems(self.initSort)
        self.initList.SetColumnWidth(0, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(1, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(2, wx.LIST_AUTOSIZE)
        self.initList.SetColumnWidth(3, wx.LIST_AUTOSIZE)

        if reset:
            for i in xrange(0, self.initList.GetItemCount()):
                self.currentInit = i
                if self.currentInit.name == name and type == 'Add':
                    break
                elif  self.currentInit.name == name and type == 'Edit':
                    self.currentInit = self.initIdx-1
                    break

            self.initList.Select(self.initIdx)
        else:
            self.currentInit = 0
        self.Thaw()

    #Events
    def Test(self, evt):
        pass

    def selectInit(self, evt):
        self.currentInit = evt.GetIndex()
        self.initList.SetItemState(self.initIdx, 0, wx.LIST_STATE_SELECTED)

    def deselectInit(self, evt):
        #self.currentInit = -1
        evt.Skip()

    def OnMB_InitAdd(self, evt):
        addeditwnd = AddEditWnd(self, Init('New'), 'Add')
        addeditwnd.Show()

    def OnMB_InitEdit(self, evt):
        addeditwnd = AddEditWnd(self, self.currentInit, 'Edit')
        addeditwnd.Show()

    def OnMB_InitDelete(self, evt):
        if self.initIdx != -1:
            self.initList.DeleteItem(self.initIdx)
            self.currentInit = 0

    def OnMB_InitClear(self, evt):
        self.initList.DeleteAllItems()
        self.initIdx = -1

    def OnMB_InitSave(self, evt):
        dlg = wx.TextEntryDialog(self, "Please Name This Init List", "New Init List")
        if dlg.ShowModal() == wx.ID_OK:
            saveas = dlg.GetValue()
            dlg.Destroy()
        else:
            dlg.Destroy()
            return

        self.Freeze()
        cidx = self.initIdx
        self.plugin.InitSaves[saveas] = []
        for i in xrange(0, self.initList.GetItemCount()):
            self.currentInit = i
            cinit = {}
            cinit['name'] = self.currentInit.name
            cinit['type'] = self.currentInit.type
            cinit['duration'] = self.currentInit.duration
            cinit['initMod'] = self.currentInit.initMod
            cinit['init'] = self.currentInit.init
            cinit['manual'] = self.currentInit.manual
            self.plugin.InitSaves[saveas].append(cinit)

        self.currentInit = cidx
        self.Thaw()

        self.plugin.plugindb.SetDict("xxsimpleinit", "InitSaves", self.plugin.InitSaves)


    def OnMB_InitLoad(self, evt):
        dlg = wx.Dialog(self, wx.ID_ANY, "Load Init List")
        sz = wx.BoxSizer(wx.HORIZONTAL)
        sz.Add(wx.StaticText(dlg, wx.ID_ANY, 'Select the Init List to Load'), 0, wx.ALIGN_CENTER)
        selectList = wx.Choice(dlg, wx.ID_ANY, choices=self.plugin.InitSaves.keys())
        selectList.SetSelection(0)
        sz.Add(selectList, 0, wx.EXPAND)
        sz.Add(wx.Button(dlg, wx.ID_OK, 'Load'), 0)
        sz.Add(wx.Button(dlg, wx.ID_CANCEL, 'Cancel'), 0)
        dlg.Show()

        dlg.SetSizer(sz)
        dlg.SetAutoLayout(True)
        dlg.Fit()

        if dlg.ShowModal() == wx.ID_OK:
            load = selectList.GetStringSelection()
            dlg.Destroy()
        else:
            dlg.Destroy()
            return

        self.Freeze()
        self.OnMB_InitClear(None)
        for newInit in self.plugin.InitSaves[load]:
            init = Init(newInit['name'], newInit['type'], newInit['duration'], newInit['initMod'], newInit['init'], newInit['manual'])
            self.updateInit(init, 'Add')
            del init

        self.initList.SortItems(self.initSort)
        self.currentInit = 0
        self.Thaw()

    #Getter/Setter
    def GetSelectedInit(self):
        return Init(self.initList.GetItem(self.initIdx, 0).GetText(),\
                self.initList.GetItem(self.initIdx, 1).GetText(),\
                self.initList.GetItem(self.initIdx, 2).GetText(),\
                self.initList.GetItem(self.initIdx, 3).GetText(),\
                self.initList.GetItem(self.initIdx, 4).GetText(),\
                self.initList.GetItem(self.initIdx, 5).GetText())

    def SetSelectedInit(self, idx):
        for i in xrange(0, self.initList.GetItemCount()):
            self.initList.SetItemBackgroundColour(i, (255,255,255))

        if idx >= self.initList.GetItemCount():
            self.initIdx = 0
            self.plugin.newRound()
        else:
            self.initIdx = idx

        if self.initIdx != -1:
            self.initList.SetItemBackgroundColour(self.initIdx, (0,255,0))

    #Properties
    currentInit = property(GetSelectedInit, SetSelectedInit)

class Init:
    def __init__(self, *args, **kwargs):
        """__init__(self, name, type='Player', duration='0', initMod='+0', init='0', manual='No')"""
        if kwargs.has_key('name'):
            self.name = kwargs['name']
        else:
            try:
                self.name = args[0]
            except:
                print 'Exception: Invalid initilization of ' + __name__ + ' Message. Missing name'

        try:
            self.type = args[1]
        except:
            if kwargs.has_key('type'):
                self.type = kwargs['type']
            else:
                self.type = 'Player'

        try:
            self.duration = args[2]
        except:
            if kwargs.has_key('duration'):
                self.duration = kwargs['duration']
            else:
                self.duration = '0'

        try:
            self.initMod = args[3]
        except:
            if kwargs.has_key('initMod'):
                self.initMod = kwargs['initMod']
            else:
                self.initMod = '0'

        try:
            self.init = args[4]
        except:
            if kwargs.has_key('init'):
                self.init = kwargs['init']
            else:
                self.init = '0'

        try:
            self.manual = args[5]
        except:
            if kwargs.has_key('manual'):
                self.manual = kwargs['manual']
            else:
                self.manual = 'No'

    def __int__(self):
        return int(self.init)


class AddEditWnd(wx.Frame):
    def __init__(self, parent, Init, edittype="Add"):
        self.parent = parent
        self.edittype = edittype
        if edittype == 'Add':
            wndTitle = 'Add New Initiative Member'
        else:
            wndTitle = 'Edit Initive Member'

        wx.Frame.__init__(self, parent, wx.ID_ANY, title=wndTitle, style=wx.DEFAULT_FRAME_STYLE|wx.STAY_ON_TOP)
        #self.MakeModal(True)
        self.SetOwnBackgroundColour('#EFEFEF')

        self.currentInit = Init

        self.Freeze()
        self.buildGUI()
        self.Thaw()

    def buildGUI(self):
        sizer = wx.GridBagSizer(hgap=1, vgap=1)
        sizer.SetEmptyCellSize((0,0))

        self.stDuration = wx.StaticText(self, wx.ID_ANY, 'Duration')
        self.stInitiative = wx.StaticText(self, wx.ID_ANY, 'Initiative')

        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Name'), (0,0), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Type'), (0,1), flag=wx.ALIGN_BOTTOM)
        sizer.Add(self.stDuration, (0,2), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Int Mod'), (0,3), flag=wx.ALIGN_BOTTOM)
        sizer.Add(self.stInitiative, (0,4), flag=wx.ALIGN_BOTTOM)
        sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Manualy Set'), (0,5), flag=wx.ALIGN_BOTTOM)

        self.name = wx.TextCtrl(self, wx.ID_ANY)
        self.type = wx.Choice(self, wx.ID_ANY, choices=['Player', 'NPC', 'Effect'])
        self.type.SetSelection(0)
        self.Bind(wx.EVT_CHOICE, self.typeSelect, self.type)
        self.duration = wx.TextCtrl(self, wx.ID_ANY, '', size=(40,-1))
        self.duration.SetMaxLength(4)
        self.duration.Bind(wx.EVT_CHAR, self.validateNumber)
        self.initMod = wx.Choice(self, wx.ID_ANY, choices=['-20', '-19', '-18', '-17', '-16', '-15', '-14', '-13', '-12', '-11', '-10', '-9', '-8', '-7', '-6', '-5', '-4', '-3', '-2', '-1', '+0', '+1', '+2', '+3', '+4', '+5', '+6', '+7', '+8', '+9','+10', '+11', '+12', '+13', '+14', '+15', '+16', '+17', '+18', '+19', '+20'])
        self.initMod.SetSelection(20)
        self.initiative = wx.TextCtrl(self, wx.ID_ANY, '0', size=(40,-1))
        self.initiative.SetMaxLength(4)
        self.initiative.Bind(wx.EVT_CHAR, self.validateNumber)
        self.manual = wx.Choice(self, wx.ID_ANY, choices=['No', 'Yes'])
        self.manual.SetSelection(0)
        self.Bind(wx.EVT_CHOICE, self.manualSelect, self.manual)

        self.initiative.Hide()
        self.stInitiative.Hide()
        self.stDuration.Hide()
        self.duration.Hide()

        if self.edittype == 'Edit':
            self.name.SetValue(self.currentInit.name)
            self.type.SetStringSelection(self.currentInit.type)
            self.duration.SetValue(self.currentInit.duration)
            self.initMod.SetStringSelection(self.currentInit.initMod)
            self.initiative.SetValue(self.currentInit.init)
            self.manual.SetStringSelection(self.currentInit.manual)

            self.manualSelect(None)
            self.typeSelect(None)

        sizer.Add(self.name, (1,0), flag=wx.ALIGN_CENTER)
        sizer.Add(self.type, (1,1), flag=wx.ALIGN_CENTER)
        sizer.Add(self.duration, (1,2), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initMod, (1,3), flag=wx.ALIGN_CENTER)
        sizer.Add(self.initiative, (1,4), flag=wx.ALIGN_CENTER)
        sizer.Add(self.manual, (1,5), flag=wx.ALIGN_CENTER)

        self.okButton = wx.Button(self, wx.ID_OK, 'Ok')
        self.cancelButton = wx.Button(self, wx.ID_CANCEL, 'Cancel')

        sizer.Add(self.okButton, (0,6), flag=wx.EXPAND)
        sizer.Add(self.cancelButton, (1,6))
        self.Bind(wx.EVT_BUTTON, self.onOK, self.okButton)
        self.Bind(wx.EVT_BUTTON, self.onCancel, self.cancelButton)

        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()


    #Events
    def validateNumber(self, evt):
        if evt.GetKeyCode() == wx.WXK_DELETE or evt.GetKeyCode() == wx.WXK_BACK or (evt.GetKeyCode() < 256 and chr(evt.GetKeyCode()) in string.digits):
            evt.Skip()
        else:
            wx.Bell()

    def manualSelect(self, evt):
        if self.manual.GetStringSelection() == 'Yes':
            self.initiative.Show()
            self.stInitiative.Show()
        else:
            self.initiative.Hide()
            self.stInitiative.Hide()

        self.Fit()

    def typeSelect(self, evt):
        if self.type.GetStringSelection() == 'Effect':
            self.stDuration.Show()
            self.duration.Show()
        else:
            self.stDuration.Hide()
            self.duration.Hide()

        self.Fit()

    def onOK(self, evt):
        self.currentInit.name = self.name.GetValue()
        self.currentInit.type = self.type.GetStringSelection()
        self.currentInit.duration = self.duration.GetValue()
        self.currentInit.initMod = self.initMod.GetStringSelection()
        self.currentInit.init = self.initiative.GetValue()
        self.currentInit.manual = self.manual.GetStringSelection()
        self.parent.updateInit(self.currentInit, self.edittype)
        self.Close()

    def onCancel(self, evt):
        self.Close()