Mercurial > traipse_dev
view orpg/orpgCore.py @ 167:5c9a118476b2 alpha
Traipse Alpha 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 10:53:33 -0600 |
parents | d1aff41c031b |
children | fa18af3e04b9 |
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#!/usr/bin/env python # Copyright (C) 2000-2006 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $ # # Description: This is the core functionality that is used by both the client and server. # As well as everything in here should be global to every file # __version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $" import time from string import * import os import os.path import thread import traceback import sys import systempath import re import string import urllib import webbrowser import random ######################### ## Error Types ######################### ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 ######################## ## openrpg object ######################## class ORPGStorage(object): __components = {} def add(self, key, com): self.__components[key] = com def get(self, key): if self.__components.has_key(key): return self.__components[key] else: return None def delete(self, key): if self.__components.has_key(key): del self.__components[key] else: return ###Grumpy to Ornery### def add_component(self, key, com): return self.add(key, com) def get_component(self, key): return self.get(key) def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance ORPGStorage = singleton(ORPGStorage) component = ORPGStorage() ###Grumpy to Ornery### open_rpg = ORPGStorage()