Mercurial > traipse_dev
view orpg/dieroller/rollers/hackmaster.py @ 167:5c9a118476b2 alpha
Traipse Alpha 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 10:53:33 -0600 |
parents | |
children | dcae32e219f1 |
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#!/usr/bin/env python # Copyright Not Yet, see how much I trust you # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: hackmaster.py # Author: Ric Soard # Maintainer: # Version: # $Id: hackmaster.py,v 0.4 2003/08/12 # # Description: special die roller for HackMaster(C)(TM) RPG # has penetration damage - .damage(bonus,honor) # has attack - .attack(bonus, honor) # has severity .severity(honor) # has help - .help() # # __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $" import random from std import std from orpg.dieroller.base import * #hackmaster Class basically passes into functional classes class hackmaster(std): name = "hackmaster" def __init__(self,source=[]): std.__init__(self,source) def damage(self, mod, hon): return HMdamage(self, mod, hon) def attack(self, mod, hon): return HMattack(self, mod, hon) def help(self): return HMhelp(self) def severity(self, honor): return HMSeverity(self, honor) die_rollers.register(hackmaster) # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another # die. if High honor then a 4 will appear followed by a another die. class HMdamage(std): def __init__(self,source=[], mod = 0, hon = 0): std.__init__(self,source) self.mod = mod self.hon = hon self.check_pen() #here we roll the mod die self.append(static_di(self.mod)) #here we roll the honor die self.append(static_di(self.hon)) def damage(mod = 0, hon = 0): self.mod = mod self.hon = hon # This function is called by default to display the die string to the chat window. # Our die string attempts to explain the results def __str__(self): myStr = "Damage " myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" return myStr # This function checks to see if we need to reroll for penetration def check_pen(self): for i in range(len(self.data)): if self.data[i].lastroll() >= self.data[i].sides: self.pen_roll(i) #this function rolls the penetration die, and checks to see if it needs to be re-rolled again. def pen_roll(self,num): result = int(random.uniform(1,self.data[num].sides+1)) self.data[num].value += (result - 1 + self.hon) self.data[num].history.append(result - 1 + self.hon) if result >= self.data[num].sides: self.pen_roll(num) # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1 # and displays fumble class HMattack(std): def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0): std.__init__(self,source) self.size = size self.mod = mod self.base_severity = base_severity self.hon = hon self.fumble = 0 self.crit = 0 self.check_crit() #this is a static die that adds the modifier self.append(static_di(self.mod)) #this is a static die that adds honor, we want high rolls so it's +1 self.append(static_di(self.hon)) def check_crit(self): if self.data[0] == self.data[0].sides: self.crit = 1 if self.data[0] == 1: self.fumble = 1 #this function is the out put to the chat window, it basicaly just displays the roll unless #it's a natural 20, or a natural 1 def __str__(self): if self.crit > 0: myStr = "Critical Hit!!: " elif self.fumble > 0: myStr = "FUMBLE!!" else: myStr = "To Hit:" myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" return myStr class HMhelp(std): def __init__(self,source=[]): std.__init__(self,source) self.source = source def __str__(self): myStr = " <br /> .attack(Bonus, Honor): <br />" myStr += " The attack roll rolles the dice and adds your bonus <br />" myStr += " and honor modifier and returns you final roll. <br />" myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />" myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />" myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />" myStr += " would roll [1d20.attack(3,1)] <br />" myStr += " .damage(Bonus, Honor): <br />" myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />" myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />" myStr += " The roller returns the damage dice, monidifiers, and honor <br />" myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />" myStr += " [1d6.damage(1,1)] <br />" myStr += " .severity(honor): <br />" myStr += " the severity is for critical hit resolution - the character rolls <br />" myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />" myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />" myStr += " Example [1d8.severity(1)] <br />" myStr += " .help() : <br />" myStr += " displays this message <br />" return myStr # the severity roll is for critical resolution. The die is rerolled and added #on a natural 8 and rerolled and subtracted on a 1 class HMSeverity(std): def __init__(self, source =[], honor=0): std.__init__(self,source) self.source = source self.hon = honor self.data = [] self.append(di(8)) self.CheckReroll() self.append(static_di(self.hon)) def __str__(self): myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" return myStr def CheckReroll(self): if self.data[0] == self.data[0].sides: self.crit_chain(0,1) if self.data[0] == 1: self.crit_chain(0,-1) #this function needes moved for severity def crit_chain(self,num,neg): result = int(random.uniform(1,self.data[num].sides+1)) self.data[num].value += (((result - 1) * neg) + self.hon) self.data[num].history.append(((result - 1) * neg) + self.hon) if result >= self.data[num].sides: self.crit_chain(num,1) if result == 1: self.crit_chain(num,-1)