Mercurial > traipse_dev
view orpg/tools/toolBars.py @ 210:5b1550e604d8 alpha
Traipse Alpha 'OpenRPG' {100428-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Getting Ready for Beta!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
---|---|
date | Wed, 28 Apr 2010 07:27:15 -0500 |
parents | b633f4c64aae |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: toolBars.py # Author: Greg Copeland # Maintainer: # # Description: Contains all of the toolbars used in the application. # # __version__ = "$Id: toolBars.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" ## ## Module Loading ## from inputValidator import * import string from orpg.dirpath import dir_struct # DICE stuff TB_IDC_D4 = wx.NewId() TB_IDC_D6 = wx.NewId() TB_IDC_D8 = wx.NewId() TB_IDC_D10 = wx.NewId() TB_IDC_D12 = wx.NewId() TB_IDC_D20 = wx.NewId() TB_IDC_D100 = wx.NewId() TB_IDC_NUMDICE = wx.NewId() TB_IDC_MODS = wx.NewId() # MAP stuff TB_MAP_MODE = wx.NewId() # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!! class MapToolBar(wx.Panel): """This is where all of the map related tools belong for quick reference.""" def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ): wx.Panel.__init__(self, parent, id, size=size) self.callback = callBack self.mapmode = 1 self.modeicons = [dir_struct["icon"]+"move.gif", dir_struct["icon"]+"draw.gif", dir_struct["icon"]+"tape.gif"] # Make a sizer for everything to belong to self.sizer = wx.BoxSizer( wx.HORIZONTAL ) bm = wx.Image(dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm ) self.sizer.Add( self.butt,0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE) # Build the toolbar now # Stubbed, but nothing here yet! # Now, attach the sizer to the panel and tell it to do it's magic self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() def onToolBarClick(self,evt): data = "" id = evt.GetId() data = "" mode = 1 if id == TB_MAP_MODE: mode = 1 self.mapmode +=1 if self.mapmode >3: self.mapmode = 1 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap() self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm) data = self.mapmode if self.callback != None: self.callback(mode,data) class DiceToolBar(wx.Panel): """This is where all of the dice related tools belong for quick reference.""" def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ): wx.Panel.__init__(self, parent, id, size=size) # Save our post callback self.callBack = callBack # Make a sizer for everything to belong to self.sizer = wx.BoxSizer( wx.HORIZONTAL ) # Build the toolbar now self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25), validator=MathOnlyValidator() ) self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT ) bm = wx.Image(dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4) bm = wx.Image(dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6) bm = wx.Image(dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8) bm = wx.Image(dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10) bm = wx.Image(dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12) bm = wx.Image(dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20) bm = wx.Image(dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100) # Add our other text control to the sizer self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25), validator=MathOnlyValidator() ) self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT ) # Now, attach the sizer to the panel and tell it to do it's magic self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() def onToolBarClick( self, evt ): # Get our modifiers numDie = self.numDieText.GetValue() dieMod = self.dieModText.GetValue() # Init the die roll text if not len(numDie): numDie = 1 dieRoll = str(numDie) # Figure out which die roll was selected id = evt.GetId() recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10", TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"} dieType = recycle_bin[id]; del recycle_bin if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod #Add Modifier rollString = "[" + dieRoll + dieType + dieMod + "]" # Build the complete die roll text now if self.callBack != None: self.callBack( rollString,1,1 ) # Now, call the post method to send everything off with