view orpg/dieroller/rollers/mythos.py @ 210:5b1550e604d8 alpha

Traipse Alpha 'OpenRPG' {100428-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Getting Ready for Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:27:15 -0500
parents b633f4c64aae
children 72e0cce81a47
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## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: wod.py
# Author: OpenRPG Dev Team
# Maintainer:
# Version:
#   $Id: wod.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: Mythos die roller
#
# Targetthr is the Threshhold target
# for compatibility with Mage die rolls.
# Threshhold addition by robert t childers

from std import std
from orpg.dieroller.base import *

__version__ = "$Id: wod.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"


class mythos(std):
    name = "mythos"

    def __init__(self,source=[],target=0,targetthr=0):
        std.__init__(self,source)
        self.target = target
        self.targetthr = targetthr
  
    def vs(self,target):
        self.target = target
        if target == 2: self.targets = [2, 4, 6, 8, 10, 12]
        if target == 3: self.targets = [3, 6, 9, 12]
        if target == 4: self.targets = [4, 8, 12]
        if target == 5: self.targets = [6, 12]
        return self

    def thr(self,targetthr):
        self.targetthr = targetthr
        return self

    def sum(self):
        rolls = []
        s = 0
        s1 = self.targetthr
        botch = 0
        for a in self.data: rolls.extend(a.gethistory())
        for r in rolls:
            if r in self.targets or r == 12:
                s += 1
                if s1 > 0:
                    s1 -= 1
                    s -= 1
                else: botch = 1
            elif r == 1: s -= 1
            if botch == 1 and s < 0: s = 0
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            if self.sum() < 0: myStr += "] vs " +str(self.target)+" result of a botch"
            elif self.sum() == 0: myStr += "] vs " +str(self.target)+" result of a failure"
            else: myStr += "] vs " +str(self.target)+" result of (" + str(self.sum()) + ")"
        return myStr

    def non_stdDie(self, s):
        num_sides = s.split('v')
        if len(num_sides) > 1: 
            num_sides; num = num_sides[0]; sides = num_sides[1]
            sides = '10'; target = num_sides[1]
            ret = ['(', num.strip(), "**die_rollers['mythos'](",
                    sides.strip(), ')).vs(', target, ')']
            return ''.join(ret)

die_rollers.register(mythos)