Mercurial > traipse_dev
view orpg/main.py @ 5:5a2c95067daf grumpy-goblin
This update causes the software to remove approot.py and approot.pyc
These files will be created the next time you run but if they remain they may call
an old directory.
author | sirebral |
---|---|
date | Wed, 15 Jul 2009 03:59:50 -0500 |
parents | c0da99091e1d |
children | 668694b93f6c |
line wrap: on
line source
#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpgCore import * from orpg_version import * from orpg.orpg_windows import * import orpg.dirpath import orpg.orpg_xml import orpg.player_list import orpg.tools.pluginui as pluginUI import orpg.tools.orpg_settings import orpg.tools.orpg_log import orpg.tools.aliaslib from orpg.tools.metamenus import MenuBarEx import orpg.tools.toolBars import orpg.tools.passtool import orpg.tools.orpg_sound import orpg.tools.validate import orpg.tools.rgbhex import orpg.gametree.gametree import orpg.chat.chatwnd import orpg.dieroller.utils import orpg.networking.mplay_client import orpg.networking.gsclient import orpg.mapper.map import orpg.mapper.images import wx.py #################################### ## Main Frame #################################### class orpgFrame(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) self.log = open_rpg.get_component("log") self.xml = open_rpg.get_component("xml") self.dir_struct = open_rpg.get_component("dir_struct") self.validate = open_rpg.get_component("validate") self.settings = open_rpg.get_component("settings") self.log.log("Enter orpgFrame", ORPG_DEBUG) self.rgbcovert = orpg.tools.rgbhex.RGBHex() self._mgr = AUI.AuiManager(self) # Determine which icon format to use icon = None if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) else: icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) # create the object, then determine if it needs to be replaced. It calculates 2 less calculations. # Set it if we have it if icon != None: self.SetIcon( icon ) # create session call_backs = {"on_receive":self.on_receive, "on_mplay_event":self.on_mplay_event, "on_group_event":self.on_group_event, "on_player_event":self.on_player_event, "on_status_event":self.on_status_event, "on_password_signal":self.on_password_signal, "orpgFrame":self} self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) self.poll_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) self.poll_timer.Start(100) self.ping_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) # create roller manager self.DiceManager = orpg.dieroller.utils.roller_manager(self.settings.get_setting("dieroller")) #create password manager --SD 8/03 self.password_manager = orpg.tools.passtool.PassTool() open_rpg.add_component("session", self.session) open_rpg.add_component('frame', self) open_rpg.add_component('DiceManager', self.DiceManager) open_rpg.add_component('password_manager', self.password_manager) # build frame windows self.build_menu() self.build_gui() self.build_hotkeys() self.log.log("GUI Built", ORPG_DEBUG) open_rpg.add_component("chat",self.chat) open_rpg.add_component("map",self.map) open_rpg.add_component("alias", self.aliaslib) self.log.log("openrpg components all added", ORPG_DEBUG) self.tree.load_tree(self.settings.get_setting("gametree")) self.log.log("Tree Loaded", ORPG_DEBUG) self.players.size_cols() self.log.log("player window cols sized", ORPG_DEBUG) #Load the Plugins This has to be after the chat component has been added open_rpg.add_component('pluginmenu', self.pluginMenu) self.pluginsFrame.Start() self.log.log("plugins reloaded and startup plugins launched", ORPG_DEBUG) self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) self.log.log("Exit orpgFrame", ORPG_DEBUG) def post_show_init(self): """Some Actions need to be done after the main fram is drawn""" self.log.log("Enter orpgFrame->post_show_init(self)", ORPG_DEBUG) self.players.size_cols() self.log.log("Exit orpgFrame->post_show_init(self)", ORPG_DEBUG) def get_activeplugins(self): self.log.log("Enter orpgFrame->get_activeplugins(self)", ORPG_DEBUG) try: tmp = self.pluginsFrame.get_activeplugins() except: tmp = {} self.log.log("Exit orpgFrame->get_activeplugins(self)", ORPG_DEBUG) return tmp def get_startplugins(self): self.log.log("Enter orpgFrame->get_startplugins(self)", ORPG_DEBUG) try: tmp = self.pluginsFrame.get_startplugins() except: tmp = {} self.log.log("Exit orpgFrame->get_startplugins(self)", ORPG_DEBUG) return tmp def on_password_signal(self,signal,type,id,data): self.log.log("Enter orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) try: self.log.log("DEBUG: password response= "+str(signal)+" (T:"+str(type)+" #"+str(id)+")", ORPG_DEBUG) id = int(id) type = str(type) data = str(data) signal = str(signal) if signal == "fail": if type == "server": self.password_manager.ClearPassword("server", 0) elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) elif type == "room": self.password_manager.ClearPassword("room", int(id)) else: pass except: traceback.print_exc() self.log.log("Exit orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) def build_menu(self): self.log.log("Enter orpgFrame->build_menu()", ORPG_DEBUG) menu = \ [[ ['&OpenRPG'], [' &Settings\tCtrl-S'], [' -'], [' Tab Styles'], [' Slanted'], [' Colorful', "check"], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' Flat'], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' NewMap'], [' -'], [' &Exit'] ], [ ['&Game Server'], [' &Browse Servers\tCtrl-B'], [' -'], [' Server Heartbeat', "check"], [' -'], [' &Start Server'] ], [ ['&Tools'], [' Logging Level'], [' Debug', "check"], [' Note', "check"], [' Info', "check"], [' General', "check"], [' -'], [' Password Manager', "check"], [' -'], [' Sound Toolbar', "check"], [' Dice Bar\tCtrl-D', "check"], [' Map Bar', "check"], [' Status Bar\tCtrl-T', "check"], ], [ ['&Help'], [' &About'], [' Online User Guide'], [' Change Log'], [' Report a Bug'] ]] self.mainmenu = MenuBarEx(self, menu) if self.settings.get_setting('Heartbeat') == '1': self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) tabtheme = self.settings.get_setting('TabTheme') #This change is stable. TaS. self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') lvl = int(self.settings.get_setting('LoggingLevel')) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) self.pluginMenu = wx.Menu() item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) self.pluginMenu.AppendItem(item) self.pluginMenu.AppendSeparator() self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") self.log.log("Exit orpgFrame->build_menu()", ORPG_DEBUG) ################################# ## All Menu Events ################################# #Tab Styles Menus def SetTabStyles(self, *args, **kwargs): self.log.log("Enter orpgFrame->SetTabStyles(self, *args, **kwargs)", ORPG_DEBUG) if kwargs.has_key('style'): newstyle = kwargs['style'] else: try: newstyle = args[1] except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL) return if kwargs.has_key('menu'): menu = kwargs['menu'] else: try: menu = args[0] except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL) return if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] else: graidentTo = None if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] else: graidentFrom = None if kwargs.has_key('textColor'): textColor = kwargs['textColor'] else: textColor = None #Set all menu's to unchecked self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", False) #check the proper menu self.mainmenu.SetMenuState(menu, True) #Run though the current tabbed window list and remove those that have been closed tabbedwindows = open_rpg.get_component("tabbedWindows") rgbc = orpg.tools.rgbhex.RGBHex() new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new open_rpg.add_component("tabbedWindows", tabbedwindows) #Run though the new list and set the proper styles tabbg = self.settings.get_setting('TabBackgroundGradient') rgbc = orpg.tools.rgbhex.RGBHex() (red, green, blue) = rgbc.rgb_tuple(tabbg) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror style |= newstyle wnd.SetWindowStyleFlag(style) wnd.SetTabAreaColour(wx.Color(red, green, blue)) if graidentTo != None: wnd.SetGradientColourTo(graidentTo) if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) if textColor != None: wnd.SetNonActiveTabTextColour(textColor) wnd.Refresh() def OnMB_OpenRPGNewMap(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) self.log.log("Exit orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedColorful(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): self.settings.set_setting('TabTheme', 'slanted&colorful') self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): self.settings.set_setting('TabTheme', 'slanted&bw') self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedAqua(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedAqua(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): self.settings.set_setting('TabTheme', 'slanted&aqua') self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedCustom(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): self.settings.set_setting('TabTheme', 'customslant') rgbc = orpg.tools.rgbhex.RGBHex() gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbc.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) tabbg = self.settings.get_setting('TabBackgroundGradient') (red, green, blue) = rgbc.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): self.settings.set_setting('TabTheme', 'flat&bw') self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatAqua(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): self.settings.set_setting('TabTheme', 'flat&aqua') self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatCustom(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): self.settings.set_setting('TabTheme', 'customflat') rgbc = orpg.tools.rgbhex.RGBHex() gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbc.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) tabbg = self.settings.get_setting('TabBackgroundGradient') (red, green, blue) = rgbc.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) #Window Menu def OnMB_WindowsMenu(self, event): self.log.log("Enter orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) menuid = event.GetId() name = self.mainwindows[menuid] if name == 'Alias Lib': if self.aliaslib.IsShown() == True: self.aliaslib.Hide() else: self.aliaslib.Show() else: if self._mgr.GetPane(name).IsShown() == True: self._mgr.GetPane(name).Hide() else: self._mgr.GetPane(name).Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) #OpenRPG Menu def OnMB_OpenRPGSettings(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) dlg.Centre() dlg.ShowModal() self.log.log("Exit orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) def OnMB_OpenRPGExit(self): self.OnCloseWindow(0) #Game Server Menu def OnMB_GameServerBrowseServers(self): self.log.log("Enter orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() else: self._mgr.GetPane("Browse Server Window").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) def OnMB_GameServerServerHeartbeat(self): self.log.log("Enter orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): self.settings.set_setting('Heartbeat', '1') else: self.settings.set_setting('Heartbeat', '0') self.log.log("Exit orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) def OnMB_GameServerStartServer(self): self.log.log("Enter orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) # Spawn the new process and close the stdout handle from it start_dialog.Update( 0 ) # Adjusted following code to work with win32, can't test for Unix # as per reported bug 586227 if wx.Platform == "__WXMSW__": arg = '\"' + os.path.normpath(orpg.dirpath.dir_struct["home"] + 'start_server_gui.py') + '\"' args = ( sys.executable, arg ) else: arg = orpg.dirpath.dir_struct["home"] + 'start_server_gui.py' args = (arg,arg) os.spawnv( os.P_NOWAIT, sys.executable, args ) start_dialog.Update( 1 ) start_dialog.Show(False) start_dialog.Destroy() self.log.log("Exit orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) # Tools Menu def OnMB_PluginControlPanel(self, evt): self.log.log("Enter orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() else: self.pluginsFrame.Show() self.log.log("Exit orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelDebug(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelNote(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelInfo(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO else: lvl &= ~ORPG_INFO self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelGeneral(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL else: lvl &= ~ORPG_GENERAL self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) def OnMB_ToolsPasswordManager(self): self.log.log("Enter orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() else: self.password_manager.Disable() self.log.log("Exit orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) def OnMB_ToolsStatusBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Status Window").IsShown() == True: self.mainmenu.SetMenuState("ToolsStatusBar", False) self._mgr.GetPane("Status Window").Hide() else: self.mainmenu.SetMenuState("ToolsStatusBar", True) self._mgr.GetPane("Status Window").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) def OnMB_ToolsSoundToolbar(self): self.log.log("Enter orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: self.mainmenu.SetMenuState("ToolsSoundToolbar", False) self._mgr.GetPane("Sound Control Toolbar").Hide() else: self.mainmenu.SetMenuState("ToolsSoundToolbar", True) self._mgr.GetPane("Sound Control Toolbar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) def OnMB_ToolsDiceBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsDiceBar", False) self._mgr.GetPane("Dice Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsDiceBar", True) self._mgr.GetPane("Dice Tool Bar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) def OnMB_ToolsMapBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Map Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsMapBar", False) self._mgr.GetPane("Map Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsMapBar", True) self._mgr.GetPane("Map Tool Bar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) #Help Menu def OnMB_HelpAbout(self): description = """OpenRPG is a Virtual Game Table that allows users to connect via a network and play table top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb functionality. OpenRPG is originally designed by Chris Davis.""" license = """OpenRPG is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Traipse 'OpenRPG'; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories.""" info = wx.AboutDialogInfo() info.SetIcon(wx.Icon(orpg.dirpath.dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) info.SetName('Traipse') info.SetVersion('OpenRPG ' + VERSION) info.SetDescription(description) info.SetCopyright('(C) 2009 Mad Math Labs') info.SetWebSite('http://www.openrpg.com') info.SetLicence(license) orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] for dev in orpg_devs: info.AddDeveloper(dev) #info.AddDocWriter('jan bodnar') #info.AddArtist('The Tango crew') #info.AddTranslator('jan bodnar') wx.AboutBox(info) def OnMB_HelpOnlineUserGuide(self): wb = webbrowser.get() wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") def OnMB_HelpChangeLog(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") def OnMB_HelpReportaBug(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") ################################# ## Build the GUI ################################# def build_gui(self): self.log.log("Enter orpgFrame->build_gui()", ORPG_DEBUG) self.Freeze() self.validate.config_file("layout.xml","default_layout.xml") filename = orpg.dirpath.dir_struct["user"] + "layout.xml" temp_file = open(filename) txt = temp_file.read() xml_dom = self.xml.parseXml(txt)._get_documentElement() temp_file.close() #Plugins Window self.pluginsFrame = pluginUI.PluginFrame(self) open_rpg.add_component("plugins", self.get_activeplugins()) open_rpg.add_component("startplugs", self.get_startplugins()) self.windowsmenu = wx.Menu() self.mainwindows = {} self.log.log("Menu Created", ORPG_DEBUG) h = int(xml_dom.getAttribute("height")) w = int(xml_dom.getAttribute("width")) posx = int(xml_dom.getAttribute("posx")) posy = int(xml_dom.getAttribute("posy")) maximized = int(xml_dom.getAttribute("maximized")) self.SetDimensions(posx, posy, w, h) self.log.log("Dimensions Set", ORPG_DEBUG) # Sound Manager self.sound_player = orpg.tools.orpg_sound.orpgSound(self) open_rpg.add_component("sound", self.sound_player) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Sound Control Toolbar") wndinfo.Caption("Sound Control Toolbar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.sound_player, wndinfo) children = xml_dom._get_childNodes() for c in children: self.build_window(c, self) # status window self.status = status_bar(self) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Status Window") wndinfo.Caption("Status Window") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.status, wndinfo) self.log.log("Status Window Created", ORPG_DEBUG) # Create and show the floating dice toolbar self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Dice Tool Bar") wndinfo.Caption("Dice Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.dieToolBar, wndinfo) self.log.log("Dice Tool Bar Created", ORPG_DEBUG) #Create the Map tool bar self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Map Tool Bar") wndinfo.Caption("Map Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.mapToolBar, wndinfo) self.log.log("Map Tool Bar Created", ORPG_DEBUG) #Create the Browse Server Window self.gs = orpg.networking.gsclient.game_server_panel(self) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Browse Server Window") wndinfo.Caption("Game Server") wndinfo.Float() wndinfo.Dockable(False) wndinfo.MinSize(wx.Size(640,480)) wndinfo.Hide() self._mgr.AddPane(self.gs, wndinfo) self.log.log("Game Server Window Created", ORPG_DEBUG) #Create the Alias Lib Window self.aliaslib = orpg.tools.aliaslib.AliasLib() self.aliaslib.Hide() self.log.log("Alias Window Created", ORPG_DEBUG) menuid = wx.NewId() self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, False) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = "Alias Lib" self.mainmenu.Insert(3, self.windowsmenu, 'Windows') self.log.log("Windows Menu Done", ORPG_DEBUG) self._mgr.Update() if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) self.log.log("AUI Bindings Done", ORPG_DEBUG) #Load the layout if one exists layout = xml_dom.getElementsByTagName("DockLayout") try: textnode = self.xml.safe_get_text_node(layout[0]) self._mgr.LoadPerspective(textnode._get_nodeValue()) except: pass xml_dom.unlink() self.log.log("Perspective Loaded", ORPG_DEBUG) self._mgr.GetPane("Browse Server Window").Hide() self._mgr.Update() self.Maximize(maximized) self.log.log("GUI is all created", ORPG_DEBUG) self.Thaw() self.log.log("Exit orpgFrame->build_gui()", ORPG_DEBUG) def do_tab_window(self,xml_dom,parent_wnd): self.log.log("Enter orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) # if container window loop through childern and do a recursive call temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) children = xml_dom._get_childNodes() for c in children: wnd = self.build_window(c,temp_wnd) name = c.getAttribute("name") temp_wnd.AddPage(wnd, name, False) self.log.log("Exit orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) return temp_wnd def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() self.log.log("Enter orpgFrame->build_window(" + name + ")", ORPG_DEBUG) if name == "DockLayout" or name == "dock": return dir = xml_dom.getAttribute("direction") pos = xml_dom.getAttribute("pos") height = xml_dom.getAttribute("height") width = xml_dom.getAttribute("width") cap = xml_dom.getAttribute("caption") dockable = xml_dom.getAttribute("dockable") layer = xml_dom.getAttribute("layer") try: layer = int(layer) dockable = int(dockable) except: layer = 0 dockable = 1 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) elif name == "map": temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) self.map = temp_wnd elif name == "tree": temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) self.tree = temp_wnd if self.settings.get_setting('ColorTree') == '1': self.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) self.tree.SetForegroundColour(self.settings.get_setting('textcolor')) else: self.tree.SetBackgroundColour('white') self.tree.SetForegroundColour('black') elif name == "chat": temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) self.chattabs = temp_wnd self.chat = temp_wnd.MainChatPanel elif name == "player": temp_wnd = orpg.player_list.player_list(parent_wnd) self.players = temp_wnd if self.settings.get_setting('ColorTree') == '1': self.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) self.players.SetForegroundColour(self.settings.get_setting('textcolor')) else: self.players.SetBackgroundColour('white') self.players.SetForegroundColour('black') if parent_wnd != self: #We dont need this if the window are beeing tabed return temp_wnd menuid = wx.NewId() self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, True) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = cap wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name(cap) wndinfo.FloatingSize(wx.Size(int(width), int(height))) wndinfo.BestSize(wx.Size(int(width), int(height))) wndinfo.Layer(int(layer)) wndinfo.Caption(cap) # Lambda here should work! (future dev) if dir.lower() == 'top': wndinfo.Top() elif dir.lower() == 'bottom': wndinfo.Bottom() elif dir.lower() == 'left': wndinfo.Left() elif dir.lower() == 'right': wndinfo.Right() elif dir.lower() == 'center': wndinfo.Center() wndinfo.CaptionVisible(False) if dockable != 1: wndinfo.Dockable(False) wndinfo.Floatable(False) if pos != '' or pos != '0' or pos != None: wndinfo.Position(int(pos)) wndinfo.Show() self._mgr.AddPane(temp_wnd, wndinfo) self.log.log("Exit orpgFrame->build_window(" + name + ")", ORPG_DEBUG) return temp_wnd def onPaneClose(self, evt): self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) pane = evt.GetPane() for wndid, wname in self.mainwindows.iteritems(): if pane.name == wname: self.windowsmenu.Check(wndid, False) break evt.Skip() self._mgr.Update() self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) def saveLayout(self): self.log.log("Enter orpgFrame->saveLayout()", ORPG_DEBUG) filename = orpg.dirpath.dir_struct["user"] + "layout.xml" temp_file = open(filename) txt = temp_file.read() xml_dom = self.xml.parseXml(txt)._get_documentElement() temp_file.close() (x_size,y_size) = self.GetClientSize() (x_pos,y_pos) = self.GetPositionTuple() if self.IsMaximized(): max = 1 else: max = 0 xml_dom.setAttribute("height", str(y_size)) xml_dom.setAttribute("width", str(x_size)) xml_dom.setAttribute("posx", str(x_pos)) xml_dom.setAttribute("posy", str(y_pos)) xml_dom.setAttribute("maximized", str(max)) layout = xml_dom.getElementsByTagName("DockLayout") try: textnode = self.xml.safe_get_text_node(layout[0]) textnode._set_nodeValue(str(self._mgr.SavePerspective())) except: elem = self.xml.minidom.Element('DockLayout') elem.setAttribute("DO_NO_EDIT","True") textnode = self.xml.safe_get_text_node(elem) textnode._set_nodeValue(str(self._mgr.SavePerspective())) xml_dom.appendChild(elem) temp_file = open(filename, "w") temp_file.write(xml_dom.toxml(1)) temp_file.close() self.log.log("Exit saveLayout()", ORPG_DEBUG) def build_hotkeys(self): self.log.log("Enter orpgFrame->build_hotkeys(self)", ORPG_DEBUG) self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) self.log.log("Exit orpgFrame->build_hotkeys(self)", ORPG_DEBUG) def start_timer(self): self.log.log("Enter orpgFrame->start_timer(self)", ORPG_DEBUG) self.poll_timer.Start(100) s = open_rpg.get_component('settings') if s.get_setting("Heartbeat") == "1": self.ping_timer.Start(1000*60) self.log.log("starting heartbeat...", ORPG_DEBUG, True) self.log.log("Exit orpgFrame->start_timer(self)", ORPG_DEBUG) def kill_mplay_session(self): self.log.log("Enter orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) self.game_name = "" self.session.start_disconnect() self.log.log("Exit orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) def quit_game(self, evt): self.log.log("Enter orpgFrame->quit_game(self, evt)", ORPG_DEBUG) dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: self.session.exitCondition.notifyAll() dlg.Destroy() self.kill_mplay_session() self.log.log("Exit orpgFrame->quit_game(self, evt)", ORPG_DEBUG) def on_status_event(self, evt): self.log.log("Enter orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) id = evt.get_id() status = evt.get_data() if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) self.log.log("Exit orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) def on_player_event(self, evt): self.log.log("Enter orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) id = evt.get_id() player = evt.get_data() display_name = self.chat.chat_display_name(player) time_str = time.strftime("%H:%M", time.localtime()) if id == orpg.networking.mplay_client.PLAYER_NEW: self.players.add_player(player) self.chat.InfoPost(display_name + " (enter): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_DEL: self.players.del_player(player) self.chat.InfoPost(display_name + " (exit): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_UPDATE: self.players.update_player(player) self.players.Refresh() self.log.log("Exit orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) def on_group_event(self, evt): self.log.log("Enter orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) id = evt.get_id() data = evt.get_data() if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) elif id == orpg.networking.mplay_client.GROUP_DEL: self.password_manager.RemoveGroupData(data) self.gs.del_room(data) elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) self.log.log("Exit orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) def on_receive(self, data, player): self.log.log("Enter orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) # see if we are ignoring this user (ignore_id,ignore_name) = self.session.get_ignore_list() for m in ignore_id: if m == player[2]: # yes we are self.log.log("ignoring message from player:" + player[0], ORPG_INFO, True) return # ok we are not ignoring this message #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below if player: display_name = self.chat.chat_display_name(player) else: display_name = "Server Administrator" if data[:5] == "<tree": self.tree.on_receive_data(data,player) self.chat.InfoPost(display_name + " has sent you a tree node...") #self.tree.OnNewData(data) elif data[:4] == "<map": self.map.new_data(data) elif data[:5] == "<chat": msg = orpg.chat.chat_msg.chat_msg(data) self.chat.post_incoming_msg(msg,player) else: ############################################################################################## # all this below code is for comptiablity with older clients and can be removed after a bit # ############################################################################################## if data[:3] == "/me": # This fixes the emote coloring to comply with what has been asked for by the user # population, not to mention, what I committed to many moons ago. # In doing so, Woody's scheme has been tossed out. I'm sure Woody won't be # happy but I'm invoking developer priveledge to satisfy user request, not to mention, # this scheme actually makes more sense. In Woody's scheme, a user could over-ride another # users emote color. This doesn't make sense, rather, people dictate their OWN colors...which is as # it should be in the first place and is as it has been with normal text. In short, this makes # sense and is consistent. data = data.replace( "/me", "" ) # Check to see if we find the closing ">" for the font within the first 22 values index = data[:22].find( ">" ) if index == -1: data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" else: # This means that we found a valid font string, so we can simply plug the name into # the string between the start and stop font delimiter print "pre data = " + data data = data[:22] + "** " + display_name + " " + data[22:] + " **" print "post data = " + data elif data[:2] == "/w": data = data.replace("/w","") data = "<b>" + display_name + "</b> (whispering): " + data else: # Normal text if player: data = "<b>" + display_name + "</b>: " + data else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data self.chat.Post(data) self.log.log("Exit orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) def on_mplay_event(self, evt): self.log.log("Enter orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) id = evt.get_id() if id == orpg.networking.mplay_client.MPLAY_CONNECTED: self.chat.InfoPost("Game connected!") self.gs.set_connected(1) self.password_manager.ClearPassword("ALL") elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.SystemPost("Game disconnected!") self.players.reset() self.gs.set_connected(0) self.status.set_connect_status("Not Connected") ####Begin changes for Custom Exit Message by mDuo13###### elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: settings = open_rpg.get_component('settings') custom_msg = settings.get_setting("dcmsg") custom_msg=custom_msg[:80] if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) else: self.chat.system_message(custom_msg) #####End Changes for Custom Exit Message by mDuo13 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: group = evt.get_data() self.chat.InfoPost("Moving to room '"+group[1]+"'..") if self.gs : self.gs.set_cur_room_text(group[1]) self.players.reset() elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: self.chat.SystemPost("Room access denied!") self.log.log("Exit orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) def OnCloseWindow(self, event): self.log.log("Enter orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.closed_confirmed() self.log.log("Exit orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) def closed_confirmed(self): self.log.log("Enter orpgFrame->closed_confirmed(self)", ORPG_DEBUG) self.activeplugins = open_rpg.get_component('plugins') self.aliaslib.OnMB_FileSave(None) #following lines added by mDuo13 #########plugin_disabled()######### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: plugin.plugin_disabled() except Exception, e: if str(e) != "'module' object has no attribute 'plugin_disabled'": #print e traceback.print_exc() #end mDuo13 added code self.saveLayout() try: self.settings.save() except: self.log.log("[WARNING] Error saving 'settings' component", ORPG_GENERAL, True) try: self.map.pre_exit_cleanup() except: self.log.log("[WARNING] Map error pre_exit_cleanup()", ORPG_GENERAL, True) try: save_tree = string.upper(self.settings.get_setting("SaveGameTreeOnExit")) if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): self.tree.save_tree(self.settings.get_setting("gametree")) except: self.log.log("[WARNING] Error saving gametree", ORPG_GENERAL, True) if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() try: #Kill all the damn timers self.sound_player.timer.Stop() del self.sound_player.timer except: self.log.log("sound didn't die properly.",ORPG_GENERAL, True) try: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.parent.chat_timer.Stop() self.map.canvas.zoom_display_timer.Stop() self.map.canvas.image_timer.Stop() self.status.timer.Stop() del self.ping_timer del self.poll_timer del self.chat.parent.chat_timer del self.map.canvas.zoom_display_timer del self.map.canvas.image_timer del self.status.timer except: self.log.log("some timer didn't die properly.",ORPG_GENERAL, True) self._mgr.UnInit() mainapp = wx.GetApp() mainapp.ExitMainLoop() self.Destroy() try: if self.server_pipe != None: dlg = wx.ProgressDialog("Exit","Stoping server",2,self) dlg.Update(2) dlg.Show(True) self.server_pipe.write("\nkill\n") self.log.log("Killing Server process:", ORPG_GENERAL, True) time.sleep(5) self.server_stop() self.server_pipe.close() self.std_out.close() self.server_thread.exit() dlg.Destroy() self.log.log("Server killed:", ORPG_GENERAL, True) except: pass self.log.log("Exit orpgFrame->closed_confirmed(self)", ORPG_DEBUG) ######################################## ## Application class ######################################## class orpgSplashScreen(wx.SplashScreen): def __init__(self, parent, bitmapfile, duration, callback): wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) self.callback = callback self.closing = False self.Bind(wx.EVT_CLOSE, self.callback) class orpgApp(wx.App): def OnInit(self): self.log = orpg.tools.orpg_log.orpgLog(orpg.dirpath.dir_struct["user"] + "runlogs/") self.log.setLogToConsol(False) self.log.log("Main Application Start", ORPG_DEBUG) #Add the initial global components of the openrpg class #Every class should be passed openrpg open_rpg.add_component("log", self.log) open_rpg.add_component("xml", orpg.orpg_xml) open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct) open_rpg.add_component("tabbedWindows", []) self.validate = orpg.tools.validate.Validate() open_rpg.add_component("validate", self.validate) self.settings = orpg.tools.orpg_settings.orpgSettings() open_rpg.add_component("settings", self.settings) self.log.setLogLevel(int(self.settings.get_setting('LoggingLevel'))) self.called = False wx.InitAllImageHandlers() self.splash = orpgSplashScreen(None, orpg.dirpath.dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) self._crust = None wx.Yield() return True def OnKeyPress(self, evt): #Event handler if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() else: evt.Skip() def ShowShell(self): #Show the PyCrust window. if not self._crust: self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) self._crust.shell.interp.locals['app'] = self win = wx.FindWindowAtPointer() self._crust.shell.interp.locals['win'] = win self._crust.Show() def AfterSplash(self,evt): if not self.called: self.splash.Hide() self.called = True self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) self.frame.Raise() self.frame.Refresh() self.frame.Show(True) self.SetTopWindow(self.frame) #self.frame.show_dlgs() self.frame.post_show_init() wx.CallAfter(self.splash.Close) return True def OnExit(self): #Clean up approot files on exit. self.log.log("Removing approot files\n", ORPG_DEBUG) os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') #Exit self.log.log("Main Application Exit\n\n", ORPG_DEBUG)