Mercurial > traipse_dev
view orpg/orpgCore.py @ 46:599f727e3833 traipse_dev
Getting ready to test!! Main functions seem to be working.
Auto Update or No Update pass the window, but Auto Update does not update yet.
.hgignore is now in the System folder, not myfiles.
author | sirebral |
---|---|
date | Wed, 05 Aug 2009 19:52:56 -0500 |
parents | 73d9286c22cf |
children | c54768cffbd4 |
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#!/usr/bin/env python # Copyright (C) 2000-2006 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $ # # Description: This is the core functionality that is used by both the client and server. # As well as everything in here should be global to every file # __version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $" import time from string import * import os import os.path import thread import traceback import sys import systempath import re import string import urllib import webbrowser import random ######################### ## Error Types ######################### ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 ######################## ## openrpg object ######################## class ORPGStorage(object): __components = {} def add_component(self, key, com): self.__components[key] = com def get_component(self, key): if self.__components.has_key(key): return self.__components[key] else: return None def del_component(self, key): if self.__components.has_key(key): del self.__components[key] else: return def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance ORPGStorage = singleton(ORPGStorage) open_rpg = ORPGStorage()