Mercurial > traipse_dev
view upmana/mercurial/ancestor.py @ 239:56c1f2729413 beta
Traipse Beta 'OpenRPG' {100811-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Update to Dieroller. Cleaner, more effecient expression system.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
author | sirebral |
---|---|
date | Wed, 11 Aug 2010 13:52:30 -0500 |
parents | dcf4fbe09b70 |
children |
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# ancestor.py - generic DAG ancestor algorithm for mercurial # # Copyright 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. import heapq def ancestor(a, b, pfunc): """ return the least common ancestor of nodes a and b or None if there is no such ancestor. pfunc must return a list of parent vertices """ if a == b: return a # find depth from root of all ancestors parentcache = {} visit = [a, b] depth = {} while visit: vertex = visit[-1] pl = pfunc(vertex) parentcache[vertex] = pl if not pl: depth[vertex] = 0 visit.pop() else: for p in pl: if p == a or p == b: # did we find a or b as a parent? return p # we're done if p not in depth: visit.append(p) if visit[-1] == vertex: depth[vertex] = min([depth[p] for p in pl]) - 1 visit.pop() # traverse ancestors in order of decreasing distance from root def ancestors(vertex): h = [(depth[vertex], vertex)] seen = set() while h: d, n = heapq.heappop(h) if n not in seen: seen.add(n) yield (d, n) for p in parentcache[n]: heapq.heappush(h, (depth[p], p)) def generations(vertex): sg, s = None, set() for g, v in ancestors(vertex): if g != sg: if sg: yield sg, s sg, s = g, set((v,)) else: s.add(v) yield sg, s x = generations(a) y = generations(b) gx = x.next() gy = y.next() # increment each ancestor list until it is closer to root than # the other, or they match try: while 1: if gx[0] == gy[0]: for v in gx[1]: if v in gy[1]: return v gy = y.next() gx = x.next() elif gx[0] > gy[0]: gy = y.next() else: gx = x.next() except StopIteration: return None