view upmana/mercurial/ancestor.py @ 239:56c1f2729413 beta

Traipse Beta 'OpenRPG' {100811-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Update to Dieroller. Cleaner, more effecient expression system. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files
author sirebral
date Wed, 11 Aug 2010 13:52:30 -0500
parents dcf4fbe09b70
children
line wrap: on
line source

# ancestor.py - generic DAG ancestor algorithm for mercurial
#
# Copyright 2006 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

import heapq

def ancestor(a, b, pfunc):
    """
    return the least common ancestor of nodes a and b or None if there
    is no such ancestor.

    pfunc must return a list of parent vertices
    """

    if a == b:
        return a

    # find depth from root of all ancestors
    parentcache = {}
    visit = [a, b]
    depth = {}
    while visit:
        vertex = visit[-1]
        pl = pfunc(vertex)
        parentcache[vertex] = pl
        if not pl:
            depth[vertex] = 0
            visit.pop()
        else:
            for p in pl:
                if p == a or p == b: # did we find a or b as a parent?
                    return p # we're done
                if p not in depth:
                    visit.append(p)
            if visit[-1] == vertex:
                depth[vertex] = min([depth[p] for p in pl]) - 1
                visit.pop()

    # traverse ancestors in order of decreasing distance from root
    def ancestors(vertex):
        h = [(depth[vertex], vertex)]
        seen = set()
        while h:
            d, n = heapq.heappop(h)
            if n not in seen:
                seen.add(n)
                yield (d, n)
                for p in parentcache[n]:
                    heapq.heappush(h, (depth[p], p))

    def generations(vertex):
        sg, s = None, set()
        for g, v in ancestors(vertex):
            if g != sg:
                if sg:
                    yield sg, s
                sg, s = g, set((v,))
            else:
                s.add(v)
        yield sg, s

    x = generations(a)
    y = generations(b)
    gx = x.next()
    gy = y.next()

    # increment each ancestor list until it is closer to root than
    # the other, or they match
    try:
        while 1:
            if gx[0] == gy[0]:
                for v in gx[1]:
                    if v in gy[1]:
                        return v
                gy = y.next()
                gx = x.next()
            elif gx[0] > gy[0]:
                gy = y.next()
            else:
                gx = x.next()
    except StopIteration:
        return None