view orpg/tools/scriptkit.py @ 239:56c1f2729413 beta

Traipse Beta 'OpenRPG' {100811-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Update to Dieroller. Cleaner, more effecient expression system. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files
author sirebral
date Wed, 11 Aug 2010 13:52:30 -0500
parents 9230a33defd9
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: scriptkit.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: scriptkit.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: Class that contains convenience methods for various operations.  Was created with the purpose
#       of exposing a simple API to users of an as yet uncreated scripting interface.
#


import time
from orpg.orpg_windows import *
#from orpg.orpg_xml import *
from orpg.orpg_wx import *
import orpg.chat.chat_msg

class scriptkit:
    def __init__(self):
        """Simple constructor.  It currently only assigns the openrpg reference to a local variable.
        <ul>
            <li>openrpg - a reference to the application openrpg object.
        </ul>
        """
        self.chat = component.get( 'chat' )
        self.map = component.get( 'map' )
        self.settings = component.get( 'settings' )
        self.session = component.get('session')
        #self.xml = component.get('xml')

    def addMiniatureToMap( self, min_label, min_url, unique=0 ):
        """Adds a new miniature icon to the map.  Miniature <em>will</em> be labeled unless autolabel is
        turned off on the map <em>and</em> the min_label field is blank.  Miniature will be numbered unless
        the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ).
        <ul>
            <li>min_label - text string to be used as a label for the miniature
            <li>min_url - the URL for the image to be displayed on the map
            <li>unique - the mini will be numbered if this evaluates to False.
        </ul>
        """

        if min_url[:7] != "http://" :
            min_url = "http://"+min_url

        if self.map.canvas.auto_label:
            if min_label == '':
                start = min_url.rfind('/') + 1
                min_label = min_url[ start : len( min_url ) - 4 ]

            try:
                unique = eval( unique )
            except:
                pass

            if not unique:
                min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() )
        self.map.canvas.add_miniature( min_url, label, unique )

    def become( self, name ):
        try:
            self.chat.aliasList.SetStringSelection(name)
        except:
            msg = 'Alias: %s Does not exist' % (name)
            print msg

    def sendToChat( self, text ):
        """Broadcasts the specified text to the chatbuffer.
        <ul>
            <li>text - the text to send.
        </ul>
        """
        if text[0] != "/":
            self.chat.ParsePost(text, send=1, myself=1)
        else:
            self.chat.chat_cmds.docmd(text)

    def sendToChatAs( self, name, text ):
        """Broadcasts the specified text to the chatbuffer as the specified alias
        <ul>
            <li>name - The player's name will be temporarily changed to this value
            <li>text - The text to broadcast to the chatbuffer
        </ul>
        """
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def emoteToChat( self, text):
        if text[0] != '/':
            text = '/me ' + text
        self.sendToChat( text )

    def emoteToChatAs( self, name, text ):
        text = '/me ' + text
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def whisperToChat( self, who, text):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.sendToChat( text )

    def whisperToChatAs( self, who, name, text ):
        if text[0] != '/':
            text = '/w %s=%s' % ( who, text )
        self.become(name)
        self.sendToChat( text )
        self.become("Use Real Name")

    def chatMessage( self, message ):
        self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) )

    def get_input( self, message, title, default ):
        dlg = wx.TextEntryDialog( self, message, title, default )
        if dlg.ShowModal() == rpgutils.wx.ID_OK:
            return dlg.GetValue()
        dlg.Destroy()
        return None

    def show_info( self, title, message ):
        dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION )
        dlg.ShowModal()
        dlg.Destroy()