view orpg/dieroller/rollers/std.py @ 239:56c1f2729413 beta

Traipse Beta 'OpenRPG' {100811-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Update to Dieroller. Cleaner, more effecient expression system. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files
author sirebral
date Wed, 11 Aug 2010 13:52:30 -0500
parents b44dad398833
children
line wrap: on
line source

from orpg.dieroller.base import die_base, die_rollers

class std(die_base):
    name = "std"

    def __init__(self, source=[]):
        die_base.__init__(self, source)

    #  Examples of adding member functions through inheritance.

    def ascending(self):
        result = self[:]
        result.sort()
        return result

    def descending(self):
        result = self[:]
        result.sort()
        result.reverse()
        return result

    def takeHighest(self, num_dice):
        return self.descending()[:num_dice]

    def takeLowest(self,num_dice):
        return self.ascending()[:num_dice]

    def extra(self, num):
        for i in range(len(self.data)):
            if self.data[i].lastroll() >= num:
                self.data[i].extraroll()
        return self

    def open(self, num):
        if num <= 1: self
        done = 1
        for i in range(len(self.data)):
            if self.data[i].lastroll() >= num:
                self.data[i].extraroll()
                done = 0
        if done: return self
        else: return self.open(num)

    def minroll(self,min):
        for i in range(len(self.data)):
            if self.data[i].lastroll() < min:
                self.data[i].roll(min)
        return self

    def each(self, mod):
        mod = int(mod)
        for i in range(len(self.data)):
            self.data[i].modify(mod)
        return self

    def vs(self, target):
        for dn in self.data:
            dn.target = target
        return self


    ## If we are testing against a saving throw, we check for
    ## greater than or equal to against the target value and
    ## we only return the number of successful saves.  A negative
    ## value will never be generated.
    def sum(self):
        retValue = 0
        for dn in self.data:
            setValue = reduce( lambda x, y : int(x)+int(y), dn.history )
            if dn.target:
                for dv in dn.history:
                    if int(dv) >= dn.target: retValue += 1
            else:
                retValue += setValue
        return retValue

die_rollers.register(std)