view plugins/xxspell.py @ 163:565ab3d84430 alpha

Traipse Alpha 'OpenRPG' {091202-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Wed, 02 Dec 2009 21:20:44 -0600
parents 4385a7d0efd1
children 15488fe94f52
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import os
import orpg.pluginhandler

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Spelling Checker (aka Autoreplace)'
        self.author = 'Woody, mDuo13'
        self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr"
        self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n"
        self.help += "even corrects other people's spelling."
        self.checklist = {}

    def plugin_enabled(self):
        #This is where you set any variables that need to be initalized when your plugin starts
        #You can add new /commands like
        self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list")
        self.checklist = self.plugindb.GetDict("xxspell", "checklist", {})

    def plugin_disabled(self):
        #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
        #such as closing windows created by the plugin
        self.plugin_removecmd('/spell')

    def replace(self, text):
        for a in self.checklist.keys():
            text = text.replace(a, self.checklist[a])
        return text

    def plugin_incoming_msg(self, text, type, name, player):
        text = self.replace(text)
        return text, type, name

    def pre_parse(self, text):
        text = self.replace(text)
        return text

    def on_spell(self, cmdargs):
        args = cmdargs.split(None,-1)
        if len(args) == 0:
            args = [' ']
        if args[0] == 'list':
            self.chat.InfoPost(self.make_list())
        elif args[0] == 'remove':
            args = self.create_spaces(args)
            if self.checklist.has_key(args[1]):
                del self.checklist[args[1]]
                self.plugindb.SetDict("xxspell", "checklist", self.checklist)
                self.chat.InfoPost("%s removed from the check list" % args[1])
            else:
                self.chat.InfoPost("%s was not in the check list" % args[1])
        elif args[0] == 'add':
            args = self.create_spaces(args)
            self.checklist[args[1]] = args[2]
            self.plugindb.SetDict("xxspell", "checklist", self.checklist)
            self.chat.InfoPost("%s will now be replaced by %s" % (args[1], args[2]))
        else:
            helptxt = "Spelling Command Help:<br />"
            helptxt += "<b>/spell add bad_word new_word</b> - Here it is important to remember that any spaces in your bad or new words needs to be type as _ (an underscore).<br />"
            helptxt += "<b>/spell remove bad_word</b> - Here it is important to remember that any spaces in your bad word needs to be type as _ (an underscore).<br />"
            helptxt += "<b>/spell list</b> - This will list all of the bad words you are checking for, along with thier replacements.<br />"
            self.chat.InfoPost(helptxt)


    def create_spaces(self, list):
        i = 0
        for n in list:
            list[i] = n.replace("_"," ")
            i += 1
        return list

    def make_list(self):
        keychain = self.checklist.keys()
        lister = ""
        for key in keychain:
            lister += "<b>" + key.replace("<","&lt;").replace(">","&gt;") + "</b> :: <b>" + self.checklist[key].replace("<","&lt;").replace(">","&gt;") + "</b><br />"
        if len(keychain)==0:
            return "No variables!"
        else:
            return lister