Mercurial > traipse_dev
view plugins/xxquotebox.py @ 163:565ab3d84430 alpha
Traipse Alpha 'OpenRPG' {091202-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Wed, 02 Dec 2009 21:20:44 -0600 |
parents | c54768cffbd4 |
children |
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line source
import os from orpg.dirpath import dir_struct import orpg.plugindb import orpg.pluginhandler from orpg.tools.rgbhex import RGBHex import wx __version__ = "2.0" # updated for OpenRPG+ 1.7.0 class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = "Quote Box" self.author = "frobnic8 (erskin@eldritch.org), mDuo13, Veggiesama" self.help = """This plugin allows you to put your text in a special box. Again, while it could (except for the color selection) be easily done with a text node, this plugin makes it faster, presents a consistant appearance, and saves you from silly HTML errors. Just type "/box" and some text to get started. Type /quotebox to load a help node into your game tree. Advanced commands: '/box': Displays the current settings. '/box *text*': Displays *text* in the box. '/box_size *size*': Lets you set the size of the text \tin the box, where *size* is a number from 1 to 7. The default is 3. '/box_bgcol': Brings up a color selection dialog for picking the background \tcolor of the box. The default is pale grey. '/box_fontcol': Brings up a color selection dialog for picking the color of \tthe font in the box. The default is black. '/box_border': Toggles a small black border around the box. '/box_italics': Toggles whether the text in the box should be italicized or not. '/box_bold': Toggles whether the text in the box should be bolded or not. '/box_type': Toggles between the old and new versions of the box. Defaults to new. '/box_default': Sets plugin to default settings. Credits go out to Travis for the original HTML code and Sunless DM for bringing it to mDuo13's attention.""" self.version = __version__ self.orpg_min_version="1.7.0" self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.r_h = RGBHex() def plugin_enabled(self): self.fontcolor = str(self.plugindb.GetString("xxquotebox", "fontcolor", "#000000")) self.bgcolor = str(self.plugindb.GetString("xxquotebox", "bgcolor", "#aaaaaa")) self.size = int(self.plugindb.GetString("xxquotebox", "size", "3")) self.border = int(self.plugindb.GetString("xxquotebox", "border", "0")) self.italics = int(self.plugindb.GetString("xxquotebox", "italics", "0")) self.bold = int(self.plugindb.GetString("xxquotebox", "bold", "1")) self.boxtype = int(self.plugindb.GetString("xxquotebox", "boxtype", "1")) self.plugin_addcommand('/box', self.on_box, "'/box': Displays the current settings <b>OR</b> '/box *text*': Displays *text* in the box.") self.plugin_addcommand('/box_size', self.on_box_size, "'/box_size *size*': Lets you set the size of the text in the box, where *size* is a number from 1 to 7. The default is 3.", False) self.plugin_addcommand('/box_bgcol', self.on_box_bgcol, "'/box_bgcol': Brings up a color selection dialog for picking the background color of the box. The default is pale grey.", False) self.plugin_addcommand('/box_fontcol', self.on_box_fontcol,"'/box_fontcol': Brings up a color selection dialog for picking the color of the font in the box. The default is black.", False) self.plugin_addcommand('/box_border', self.on_box_border, "'/box_border': Toggles a small black border around the box.", False) self.plugin_addcommand('/box_italics', self.on_box_italics,"'/box_italics': Toggles whether the text in the box should be italicized or not.", False) self.plugin_addcommand('/box_bold', self.on_box_bold, "'/box_bold': Toggles whether the text in the box should be bolded or not.", False) self.plugin_addcommand('/box_type', self.on_box_type, "'/box_type': Toggles between the old and new versions of the box. Defaults to new.", False) self.plugin_addcommand('/box_default', self.on_box_default,"'/box_default': Sets plugin to default settings.", False) self.plugin_addcommand('/quotebox', self.on_quotebox, "<b>TYPE /QUOTEBOX TO BEGIN.</b> Loads up a help node into gametree.") def plugin_disabled(self): self.plugin_removecmd('/box') self.plugin_removecmd('/box_size') self.plugin_removecmd('/box_bgcol') self.plugin_removecmd('/box_fontcol') self.plugin_removecmd('/box_border') self.plugin_removecmd('/box_italics') self.plugin_removecmd('/box_bold') self.plugin_removecmd('/box_type') self.plugin_removecmd('/box_default') self.plugin_removecmd('/box_quotebox') def save_changes(self): self.plugindb.SetString("xxquotebox", "fontcolor",str(self.fontcolor)) self.plugindb.SetString("xxquotebox", "bgcolor", str(self.bgcolor)) self.plugindb.SetString("xxquotebox", "size", str(self.size)) self.plugindb.SetString("xxquotebox", "border", str(self.border)) self.plugindb.SetString("xxquotebox", "italics", str(self.italics)) self.plugindb.SetString("xxquotebox", "bold", str(self.bold)) self.plugindb.SetString("xxquotebox", "boxtype", str(self.boxtype)) def on_box(self, cmdargs): #this is just an example function for a command you create. # cmdargs contains everything you typed after the command # so if you typed /test this is a test, cmdargs = this is a test # args are the individual arguments split. For the above example # args[0] = this , args[1] = is , args[2] = a , args[3] = test args = cmdargs.split(None,-1) # shows status information of the plugin in a dialog window if len(args) == 0: if self.boxtype == 0: msg_boxtype = "old" else: msg_boxtype = "new" self.dlg = wx.MessageDialog(None, 'Current settings used by the Quote Box plugin:\n'+ '\nsize: '+str(self.size)+'\nbgcolor: '+self.bgcolor+ '\nfontcolor: '+self.fontcolor+'\nborder: '+str(self.border)+ '\nitalics: '+str(self.italics)+'\nbold: '+str(self.bold)+ '\nboxtype: '+msg_boxtype+'\n'+ '\nSee the Plugin Info from the Tools/Plugin menu for '+ 'more information.', 'Quote Box Current Settings', wx.OK) self.dlg.ShowModal() self.dlg.Destroy() # making a box and using the cmdargs as the text inside else: msg = cmdargs if self.boxtype == 0: #old box = '<table bgcolor="' + self.bgcolor + '" border="0" cellpadding="0" cellspacing="0" width="100%">' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += '<b>' + msg + '</b></font></table>' self.chat.Post(box, True, True) else: #new if self.border: border = " border='1'" else: border = "" if self.italics: italics = "<i>" enditalics = "</i>" else: italics = "" enditalics = "" if self.bold: bold = "<b>" endbold = "</b>" else: bold = "" endbold = "" box = '<br><center><table bgcolor="' + self.bgcolor + '" width="80%"' box += 'cellpadding="' + str(int(self.size * 5)) + '" cellspacing="0" ' + border + '>' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += bold + italics + msg + enditalics + endbold box += '</font></td></tr></table></center>' self.chat.Post(box, True, True) # changes size of font, as well as cell-padding size # cell padding size = font size * 5 def on_box_size(self, cmdargs): try: self.size = int(cmdargs) self.save_changes() self.chat.InfoPost("Box size set to <b>" + str(self.size) + "</b>.") except: self.chat.InfoPost("That is not a valid font size.") # opens a color-choosing dialog for background color of table def on_box_bgcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.bgcolor = color self.save_changes() # opens a color-choosing dialog for font color of text def on_box_fontcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.fontcolor = color self.save_changes() # toggles whether border should be on or off def on_box_border(self, cmdargs): if self.border: self.border=0 self.chat.InfoPost("No longer using border on table.") else: self.border=1 self.chat.InfoPost("Using border on table.") self.save_changes() # toggles whether text should be italics or not def on_box_italics(self, cmdargs): if self.italics: self.italics=0 self.chat.InfoPost("No longer using italic text.") else: self.italics=1 self.chat.InfoPost("Using italic text.") self.save_changes() # toggles whether text should be bold or not def on_box_bold(self, cmdargs): if self.bold: self.bold=0 self.chat.InfoPost("No longer using bold text.") else: self.bold=1 self.chat.InfoPost("Using bold text.") self.save_changes() # toggles between old-style and new-style boxes def on_box_type(self, cmdargs): if self.boxtype: self.boxtype=0 self.chat.InfoPost("Now using old-style boxes (thin, full-width, left-aligned)") else: self.boxtype=1 self.chat.InfoPost("Now using new-style boxes (in middle, with thick borders)") self.save_changes() # reverts all quotebox settings back to default def on_box_default(self, cmdargs): self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.chat.InfoPost("Quotebox plugin reverted to default settings.") self.save_changes() # loads up quotebox.xml as a node in the gametree def on_quotebox(self, cmdargs): f = open(dir_struct["plugins"]+ "quotebox.xml","r") self.gametree.insert_xml(f.read()) f.close() return 1