Mercurial > traipse_dev
view plugins/xxnamesound.py @ 163:565ab3d84430 alpha
Traipse Alpha 'OpenRPG' {091202-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Wed, 02 Dec 2009 21:20:44 -0600 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler from orpg.dirpath import dir_struct import re import string from orpg.orpgCore import component class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Name Sound' self.author = 'mDuo13' self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n" self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n" self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n" self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n" self.help += "hear the sound also. You can remove your nicknames by typing\n" self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n" self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n" self.help += "with '/xxnick list'." self.antispam = 0 self.names = [] self.soundfile = '' self.soundplayer = '' self.notify = False def plugin_enabled(self): self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin') self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers') self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification') self.names = self.plugindb.GetList("xxnamesound", "names", []) self.soundplayer = self.sound_player = component.get('sound') tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify)) if tmp == 'True': self.on_wnotify(None) self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav') reg = [] if not self.chat.html_strip(self.session.name.lower()) in self.names: self.names.append(self.chat.html_strip(self.session.name.lower())) for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_disabled(self): self.plugin_removecmd('/xxnick') self.plugin_removecmd('/wnotify') self.plugin_removecmd('/sfile') def on_wnotify(self, cmdargs): self.notify = not self.notify self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify)) if self.notify: self.chat.InfoPost("Whisper Notification is On!") else: self.chat.InfoPost("Whisper Notification is Off!") def on_sfile(self, cmdargs): self.soundfile = cmdargs self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs) def on_xxnick(self, cmdargs): args = cmdargs.split(None,-1) reg = [] if len(args): name = cmdargs[len(args[0])+1:].lower().strip() if len(args) == 0 or args[0] == 'list': name_list = '' i = 0 for name in self.names: name_list += name if i < len(self.names)-1: name_list += ', ' i += 1 self.chat.InfoPost('Currently chacking for ' + name_list) elif args[0] == 'add': if name not in self.names and name != '': self.names.append(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.') else: self.chat.InfoPost('The name ' + name + ' is already in your nickname list.') elif args[0] == 'del': if name in self.names: self.names.remove(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.') else: self.chat.InfoPost('The name ' + name + ' is not in your nickname list.') for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_incoming_msg(self, text, type, name, player): if self.antispam > 0: return text, type, name if self.nameReg.search(self.chat.html_strip(text.lower())) != None: self.soundplayer.play(self.soundfile) self.antispam = 1 elif self.notify and type == 2: self.soundplayer.play(self.soundfile) self.antispam = 1 return text, type, name def refresh_counter(self): #This is called once per second. That's all you need to know. if self.antispam: self.antispam -= 0.04